private void Awake() { characterController = GetComponent <CharacterController>(); animator = GetComponentInChildren <Animator>(); bulletSpawner = GetComponentInChildren <TD_BulletSpawner>(); // Cursor.lockState = CursorLockMode.Locked; }
void Start() { statemanager = GetComponent <TD_StateManager>(); spawner = GetComponentInChildren <TD_BulletSpawner>(); plin = new Ammonation(); }