private void Awake()
 {
     characterController = GetComponent <CharacterController>();
     animator            = GetComponentInChildren <Animator>();
     bulletSpawner       = GetComponentInChildren <TD_BulletSpawner>();
     // Cursor.lockState = CursorLockMode.Locked;
 }
Esempio n. 2
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 void Start()
 {
     statemanager = GetComponent <TD_StateManager>();
     spawner      = GetComponentInChildren <TD_BulletSpawner>();
     plin         = new Ammonation();
 }