private void Play(object sender, EventArgs e) { if (File.Exists(memoryTextBox5.Text)) { try { if (mp.Source == null || mp.Source.LocalPath != memoryTextBox5.Text) { mp.Open(new Uri(memoryTextBox5.Text)); } mp.Play(); mp.MediaEnded += delegate(object s, EventArgs args) { mp.Stop(); }; } catch { MessageBox.Show("Ошибка воспроизведения!"); } } else { MessageBox.Show("Файла не существует!"); } }
//start game engine public void GameInitialize() { this.BackgroundImage = Properties.Resources.planet_express_building; score = 0; time = 600; zoidbergBoxNum = 0; titleLabel.Visible = false; subtitleLabel.Visible = false; titleZoidberg.Visible = false; adLabel.Visible = false; adPictureBox.Visible = false; gameTimer.Enabled = true; gameState = "running"; zoidbergBox.Visible = true; zoidbergX = 350; objectXList.Clear(); objectYList.Clear(); objectSpeedList.Clear(); objectTypeList.Clear(); title.Stop(); theme.MediaEnded += new EventHandler(Theme_Ended); theme.Open(new Uri(Application.StartupPath + "/Resources/Futurama theme song.wav")); theme.Play(); }
private void GameScreen_Load(object sender, EventArgs e) { player.y = this.Height - pheight; player.hb.Y = this.Height - pheight; music.Stop(); music.Play(); music.MediaEnded += music_Loop; }
public void Dispose() { if (me != null) { me.Stop(); me.Close(); me = null; } }
//Methods //Crash Method private void Crash(int x, int y) { //Stop bike sound lightCycle.Stop(); lightCycle2.Stop(); //Play death sound death.Play(); Graphics fg = this.CreateGraphics(); for (int loop = 0; loop < 3; loop++) { fg.FillRectangle(heroBrush, p1X, p1Y, p1W, p1H); fg.FillRectangle(monsterBrush, p2X, p2Y, p2W, p2H); for (int i = 5; i < p1xBeen.Count; i++) { fg.FillRectangle(tailBrush, p1xBeen[i], p1yBeen[i], p1W, p1H); } for (int i = 5; i < p2xBeen.Count; i++) { fg.FillRectangle(tailBrush2, p2xBeen[i], p2yBeen[i], p2W, p2H); } //Blink player fg.FillRectangle(backColour, x, y, p1W, p1H); Thread.Sleep(250); fg.FillRectangle(heroBrush, x, y, p2W, p2H); Thread.Sleep(250); } }
public void GameOver() { if (dist > maxDist) { maxDist = dist; // if you broke record, replace it } xmlSave(); gameTimer.Stop(); // stop doing things if (coinScore >= 0) { revivePopup.dist = (int)(dist / 100); //sets the dist you travelled revivePopup rp = new revivePopup(); //then opens a new popup rp.Location = this.FindForm().Location; // places in proper loc DialogResult result = rp.ShowDialog(); //show if (result == DialogResult.Yes) // if revive button pushed, { gameTimer.Enabled = true; // renable timer backgroundMoveSpd = spdStorage; // restore spd timeBtwnLasers = 120; // reset this coinScore -= 250; // remove coins endGame = false; // reset lasers.Clear(); //reset } else if (result == DialogResult.No) // if shop button { Form1.switchScreen(this, "shop"); //switch to shop actualDist = 0; //reset dist dist = 0; } else if (result == DialogResult.OK) // obselete { ShopScreen.switchS = true; Form1.switchScreen(this, "shop"); dist = 0; actualDist = 0; } else if (result == DialogResult.Abort) { FindForm().Close(); // close game } music.Stop(); } else //obselete { Form1.switchScreen(this, "shop"); } }
private void MediaPlayer_MediaEnded(object sender, EventArgs e) { if (repeat_mode == 0) { if (i == FilePath.Count - 1) { playing = false; mediaPlayer.Stop(); CircularButton btn = (CircularButton)playingUC2.Controls.Find("play", true)[0]; btn.BackgroundImage = UI_Media.Properties.Resources.play_button; } else { i++; mediaPlayer.Open(new Uri(FilePath[i], UriKind.Absolute)); mediaPlayer.Play(); } } else if (repeat_mode == 1) { mediaPlayer.Position = new TimeSpan(0); } else { i = (++i) % FilePath.Count; mediaPlayer.Open(new Uri(FilePath[i], UriKind.Absolute)); mediaPlayer.Play(); string FileName = System.IO.Path.GetFileName(FilePath[i]); this.Text = label1.Text = FileName + " - Media Player"; System.Windows.Forms.Label lb = (System.Windows.Forms.Label) this.playingUC2.Controls.Find("label3", true)[0]; lb.Text = FileName; } }
public tutorialScreen() { InitializeComponent(); BMPlayer = new System.Windows.Media.MediaPlayer(); BMPlayer.Open(new Uri(Application.StartupPath + "/Resources/battle_music.mp3")); BMPlayer.Stop(); BMPlayer.Play(); // set up background music ^ // inititalize graphics \/ xStart = -100; xStop = 50; Efire.RotateFlip(RotateFlipType.Rotate180FlipY); bm = new Bitmap(this.Width, this.Height); offScreen = Graphics.FromImage(bm); gGraphics = this.CreateGraphics(); Bazooka = new Bitmap(Properties.Resources.BazookaIcon, Properties.Resources.ATIcon.Width / 2, fire.Height); Hvy = new Bitmap(Properties.Resources.HvyIcon, Properties.Resources.ATIcon.Size); Lt = new Bitmap(Properties.Resources.LtIcon, Properties.Resources.ATIcon.Width / 2, Properties.Resources.ATIcon.Height); Md = new Bitmap(Properties.Resources.MdIcon, Properties.Resources.ATIcon.Width / 2, Properties.Resources.ATIcon.Height); Soldier = new Bitmap(Properties.Resources.SoldierIcon, Properties.Resources.ATIcon.Width / 2, Properties.Resources.ATIcon.Height); Sniper = new Bitmap(Properties.Resources.SniperIcon, Properties.Resources.ATIcon.Width / 2, Properties.Resources.ATIcon.Height); }
private void остановитьСигналToolStripMenuItem_Click(object sender, EventArgs e) { try { mp.Stop(); } catch { } }
private void drawPickleRick_Click(object sender, EventArgs e) //i made it so when u click starting label it loads this { //players System.Windows.Media.MediaPlayer beepPlayer; System.Windows.Media.MediaPlayer themePlayer; //sounds beepPlayer = new System.Windows.Media.MediaPlayer(); beepPlayer.Open(new Uri(Application.StartupPath + "/Resources/beep_02.wav")); themePlayer = new System.Windows.Media.MediaPlayer(); //theme themePlayer.Open(new Uri(Application.StartupPath + "/Resources/Im_Pickle_Rick.wav")); //theme //hide label musicPlayer.Visible = false; beepPlayer.Play(); Thread.Sleep(1000); beepPlayer.Stop(); //graphics Graphics graphics = this.CreateGraphics(); Pen drawPen = new Pen(Color.Red, 10); SolidBrush labelBrushA = new SolidBrush(Color.Navy); Font loadingFont = new Font("Impact", 40, FontStyle.Bold); SolidBrush loadingBrush = new SolidBrush(Color.DarkGray); Font loadingFontCover = new Font("Impact", 40, FontStyle.Bold); SolidBrush loadingBrushCover = new SolidBrush(Color.Blue); Font welcomeFont = new Font("Comic Sans", 30, FontStyle.Bold); SolidBrush welcomeBrush = new SolidBrush(Color.Red); //loadscreen (waste time counting down) graphics.DrawString("Loading", loadingFont, loadingBrush, 120, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFont, loadingBrush, 305, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFont, loadingBrush, 320, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFont, loadingBrush, 335, 140); Thread.Sleep(1200); //blue graphics.DrawString(".", loadingFontCover, loadingBrushCover, 305, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFontCover, loadingBrushCover, 320, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFontCover, loadingBrushCover, 335, 140); Thread.Sleep(1200); //gray graphics.DrawString(".", loadingFont, loadingBrush, 305, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFont, loadingBrush, 320, 140); Thread.Sleep(1200); graphics.DrawString(".", loadingFont, loadingBrush, 335, 140); Thread.Sleep(1200); Thread.Sleep(1000); //make longer after testing graphics.FillRectangle(labelBrushA, 110, 140, 270, 70); graphics.DrawString("Welcome!", welcomeFont, welcomeBrush, 140, 150); themePlayer.Play(); }
private void timer4_Tick(object sender, EventArgs e) { if (alive == true) { gr.DrawImage(drone.droneimg, drone.position); time4 += timer4.Interval; if (time4 >= 10) { time4 = 0; if (drone.position.Y < 300 && posit == false) { drone.position.Y += 3; if (drone.position.Y > 270) { posit = true; } } if (drone.position.Y > 100 && posit == true) { drone.position.Y -= 3; if (drone.position.Y < 130) { posit = false; } } } if (pictureBox2.Width == 0) { alive = false; } } if (alive == false && message == false) { time4 += timer4.Interval; gr.DrawImage(drone.deaddrone[drone.currentimage], drone.position); if (time4 >= 50) { drone.currentimage++; if (drone.currentimage == 6) { System.Windows.Media.MediaPlayer backgroundMusic; backgroundMusic = new System.Windows.Media.MediaPlayer(); backgroundMusic.Open(new Uri(Directory.GetCurrentDirectory() + "\\guchimuchi.wav")); backgroundMusic.Play(); message = true; backgroundMusic = new System.Windows.Media.MediaPlayer(); backgroundMusic.Open(new Uri(Directory.GetCurrentDirectory() + "\\golos.wav")); backgroundMusic.Play(); MessageBox.Show("Вы пабидили)))"); backgroundMusic.Stop(); backgroundMusic.Close(); this.Close(); } } } }
public static void SoundStop() { if (!stop) { soundMove.Stop(); soundStop.Play(); stop = true; move = false; } }
/// <summary> /// Detiene la reproducción de un archivo /// </summary> private void StopPlay() { // Detiene la reproducción _mediaPlayer.Stop(); // Indica que se ha detenido ViewModel.IsPlaying = false; // y oculta la barra de progreso y detiene el temporizador prgMedia.Visibility = System.Windows.Visibility.Collapsed; _tmrTimer.Stop(); }
public static void stopOvenSound() { try { player.Stop(); } catch (Exception e) { // Handled, ignore issue. } }
private void MusicOnToolStripMenuItem_Click(object sender, EventArgs e) { if (musicOnToolStripMenuItem.Checked) { musicPlayer.Play(); } else { musicPlayer.Stop(); } }
private void PlayMusic(int a) { System.Windows.Media.MediaPlayer backgroundMusic; backgroundMusic = new System.Windows.Media.MediaPlayer(); backgroundMusic.Open(new Uri(Directory.GetCurrentDirectory() + "\\Harppen.wav")); backgroundMusic.Play(); if (a == 0) { backgroundMusic.Stop(); backgroundMusic.Close(); } }
private void countDown_Tick(object sender, EventArgs e) { //start countdown timer counter++; if (counter < 5) { raceStart.Stop(); raceStart.Play(); if (counter == 4) { engine.Stop(); engine.Play(); } } }
public Form1() { InitializeComponent(); this.boardColumns = new Rectangle[7]; this.board = new int[6, 7]; this.turn = 1; eightBitPlayer = new System.Windows.Media.MediaPlayer(); eightBitPlayer.Open(new Uri(Application.StartupPath + "/Resources/08_Ascending.wav")); eightBitPlayer.Stop(); eightBitPlayer.Play(); }
private void timer3_Tick(object sender, EventArgs e) { gr.DrawImage(vehicle.imagesvehicles[vehicle.currentimage], vehicle.position); time3 += timer3.Interval; if (time3 >= 10 && viselzagran == false) { vehicle.position.X -= 10; time3 = 0; if (vehicle.position.X < -500) { viselzagran = true; } } if (viselzagran == true) { vehicle.currentimage++; if (vehicle.currentimage == 4) { vehicle.currentimage = 0; } vehicle.position.X = 1500; viselzagran = false; udar = false; } if (vehicle.position.Y + 20 > player.position.Y && vehicle.position.Y - 10 < player.position.Y && vehicle.position.X + 50 > player.position.X && vehicle.position.X - 40 < player.position.X && udar == false) { System.Windows.Media.MediaPlayer backgroundMusic; backgroundMusic = new System.Windows.Media.MediaPlayer(); backgroundMusic.Open(new Uri(Directory.GetCurrentDirectory() + "\\uron.wav")); backgroundMusic.Play(); udar = true; HP.Width -= 100; } if (HP.Width == 0 && message == false) { System.Windows.Media.MediaPlayer backgroundMusic; backgroundMusic = new System.Windows.Media.MediaPlayer(); backgroundMusic.Open(new Uri(Directory.GetCurrentDirectory() + "\\golos.wav")); backgroundMusic.Play(); message = true; MessageBox.Show("Вы погибли((("); backgroundMusic.Stop(); backgroundMusic.Close(); this.Close(); } }
private void Form1_Load(object sender, EventArgs e) { titleMusic.Open(new Uri(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "BONGO.mp3"))); mainGameMusic.Open(new Uri(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "funky beat.mp3"))); // Create an instance of the MainScreen MainScreen ms = new MainScreen(); titleMusic.Stop(); titleMusic.Play(); // Add the User Control to the Form this.Controls.Add(ms); ms.Location = new Point((this.Width - ms.Width) / 2, (this.Height - ms.Height) / 2); loadHighscores(); }
private void playButton_Click(object sender, EventArgs e) { gamesoundPlayer.Stop(); playButton.Visible = false; exitButton.Visible = false; toptitleLabel.Visible = false; middletitleLabel.Visible = false; bottemtitleLabel.Visible = false; failLabel.Visible = true; loadingtextLabel.Visible = true; MadebyLabel.Text = "Level: 1"; Refresh(); Thread.Sleep(3000); MainForm.ChangeScreen(this, "GameScreen"); }
/// <summary> /// 停止播放声音 /// </summary> public void StopAudio() { System.Windows.Application.Current.Dispatcher.Invoke(new Action(() => { try { if (_player != null) { _player.Stop(); } _player = null; } catch (Exception ex) { Log.SaveLog("Core Common_StopAudio", ex.ToString()); } })); }
public static void MediaEnded(Action <bool> StartStopTimer, bool forceStop = false) { if (remainingNotifications > 0 && forceStop == false) { remainingNotifications--; player.Stop(); Thread.Sleep(300); player.Play(); } else { player.Close(); soundIsPlaying = false; player = new System.Windows.Media.MediaPlayer(); // doesn't work otherwise? if (StartStopTimer != null) { StartStopTimer(false); } } }
private void Timer1_Tick(object sender, EventArgs e) { if (music == false) { //background music backMedia.Play(); music = true; } #region Move dashes and lamp post if (dashes) { //lamp posts if (lampPostX.Count == 0 || lampPostSpace == 40) { lampPostX.Add(225); lampPostY.Add(100); lampPostHeight.Add(100); lampPostWidth.Add(25); lampPostSpace = 0; } for (int i = 0; i < lampPostX.Count; i++) { lampPostX[i] -= 3; lampPostY[i] += 3; lampPostWidth[i] += 1; lampPostHeight[i] += 3; if (lampPostHeight[i] > this.Height) { lampPostX.RemoveAt(i); lampPostY.RemoveAt(i); lampPostWidth.RemoveAt(i); lampPostHeight.RemoveAt(i); } } //dashes if (rightDashesY.Count == 0 || dashSpace == 8) { rightDashesY.Add(150); leftDashesY.Add(0); dashSpace = 0; } for (int i = 0; i < rightDashesY.Count; i++) { rightDashesY[i] += 20; if (rightDashesY[i] > this.Height + 100) { rightDashesY.RemoveAt(i); } } for (int i = 0; i < leftDashesY.Count; i++) { leftDashesY[i] += 20; if (leftDashesY[i] > this.Height + 100) { leftDashesY.RemoveAt(i); } } } #endregion #region Clouds if (cloudX.Count == 0 || cloudSpace == 100) { cloudY.Add(randGen.Next(10, 100)); cloudX.Add(-200); cloudSpace = 0; } for (int i = 0; i < cloudX.Count; i++) { cloudX[i] += 5; if (cloudX[i] > this.Width) { cloudX.RemoveAt(i); cloudY.RemoveAt(i); } } #endregion if (running) { #region Move player if (rightDown) { carX += carSpeed; if (carX >= closestLane) { rightDown = false; } } if (leftDown) { carX -= carSpeed; if (carX <= closestLane) { leftDown = false; } } #endregion #region Deicde lane and frenquency if (obstacleCounter >= obstacleFrenq) { int i = randGen.Next(1, 4); if (i == 1) { leftObstacle = true; obstacleCounter = 0; } if (i == 2) { rightObstacle = true; obstacleCounter = 0; } if (i == 3) { centerObstacle = true; obstacleCounter = 0; } } else { obstacleCounter++; } #endregion #region Obstacle movement if (leftObstacle) { leftObstacleX -= 2; leftObstacleY += 5; obstacleHeight[left] += 1; obstacleWidth[left] += 1; } if (centerObstacle) { centerObstacleY += 6; centerObstacleX -= 1; obstacleHeight[centerOb] += 1; obstacleWidth[centerOb] += 2; } if (rightObstacle) { rightObstacleX += 2; rightObstacleY += 5; obstacleHeight[right] += 1; obstacleWidth[right] += 1; } //reset after they leave screen if (leftObstacle && leftObstacleY > this.Height) { leftObstacle = false; leftObstacleX = 260; leftObstacleY = 150; obstacleHeight[left] = 50; obstacleWidth[left] = 100; } if (centerObstacle && centerObstacleY > this.Height) { centerObstacle = false; centerObstacleX = 395; centerObstacleY = 150; obstacleHeight[centerOb] = 50; obstacleWidth[centerOb] = 70; } if (rightObstacle && rightObstacleY > this.Height) { rightObstacle = false; rightObstacleX = 485; rightObstacleY = 150; obstacleHeight[right] = 50; obstacleWidth[right] = 100; } #endregion #region Intersections and clear for end screen Rectangle playerRec = new Rectangle(carX, 460 + 30, 150, 40); Rectangle leftRec = new Rectangle(leftObstacleX, leftObstacleY + 50, obstacleWidth[left], 40); Rectangle centerRec = new Rectangle(centerObstacleX, centerObstacleY + 50, obstacleWidth[centerOb], 40); Rectangle rightRec = new Rectangle(rightObstacleX, rightObstacleY + 50, obstacleWidth[right], 40); if (playerRec.IntersectsWith(leftRec) || playerRec.IntersectsWith(centerRec) || playerRec.IntersectsWith(rightRec)) { skid.Stop(); skid.Play(); crash.Stop(); crash.Play(); running = false; endScreen = true; scoreTimer.Enabled = false; dashes = false; leftObstacle = false; leftObstacleX = 260; leftObstacleY = 150; obstacleHeight[left] = 50; obstacleWidth[left] = 100; centerObstacle = false; centerObstacleX = 395; centerObstacleY = 150; obstacleHeight[centerOb] = 50; obstacleWidth[centerOb] = 70; rightObstacle = false; rightObstacleX = 485; rightObstacleY = 150; obstacleHeight[right] = 50; obstacleWidth[right] = 100; lastScore = 0; obstacleFrenq = 50; } #endregion //increase car frequncy if (score > lastScore + 0.2) { obstacleFrenq -= 5; speed = speed + 5; lastScore = score; } } dashSpace++; cloudSpace++; lampPostSpace++; Refresh(); }
//SoundPlayer startRace = new SoundPlayer(Properties.Resources.raceStart); //SoundPlayer engine = new SoundPlayer(Properties.Resources.engine); #endregion private void backMedia_MediaEnded(object sender, EventArgs e) { backMedia.Stop(); backMedia.Play(); }
private void Radio_FormClosed(object sender, FormClosedEventArgs e) { player.Stop(); }
private void GameScreen_Paint(object sender, PaintEventArgs e) { SolidBrush g = new SolidBrush(Color.Green); SolidBrush b = new SolidBrush(Color.SkyBlue); e.Graphics.FillRectangle(g, 0, this.Height - 100, this.Width, 100); e.Graphics.FillRectangle(b, 0, 0, this.Width, this.Height - 100); e.Graphics.DrawRectangle(new Pen(Color.Black), cloudX, 50, 100, 50); if (!started) { Font s = new Font(Font.FontFamily, 20); e.Graphics.DrawString("Press Space to Play!", s, new SolidBrush(Color.Black), (this.Width - 300) / 2, 100); } if (!up && !grounded) { frame = 9; } if (up && curntMech != "superJump") { frame = 8; } if (grounded && !up && tick % 4 == 0) { frame++; } if (curntMech == "superJump" && tick % 4 == 0) { frame++; } if (endGame) { frame = 10; } switch (curntMech) { case "none": frameCount = gifImage.GetFrameCount(dimension); if (frame >= 8 && grounded && !up && !endGame) { frame = 0; } e.Graphics.DrawImage(gifImage, player.hb); gifImage.SelectActiveFrame(dimension, frame); break; case "teleporter": e.Graphics.DrawImage(Properties.Resources.teleporter, player.hb.X, player.hb.Y); break; case "superJump": frameCount = spImage.GetFrameCount(dimension); if (frame >= 8 && !endGame) { frame = 0; } e.Graphics.DrawImage(spImage, player.x, player.y); spImage.SelectActiveFrame(spdimension, frame); break; case "gravity": frameCount = gImage.GetFrameCount(dimension); if (frame >= 8 && grounded && !up && !endGame) { frame = 0; } e.Graphics.DrawImage(gImage, player.x, player.y); gImage.SelectActiveFrame(gdimension, frame); break; } if (curntMech == "teleporter") { teleporterDraw(e.Graphics, teleporterMarkerY); } foreach (Classes.rocket l in rockets) { if (l.launchingRocket && l.launchingTicks < 180) { l.launchingTicks++; l.hb.Y = player.y + 25; l.y = player.y + 25; e.Graphics.DrawImage(l.i, l.hb); } if (l.launchingTicks == 180 && l.launchingRocket) { l.hb.Y = player.y + 25; l.y = player.y + 25; l.launchingRocket = false; } if (!l.launchingRocket) { l.move(); e.Graphics.DrawImage(l.i, l.hb); if (l.hb.Right <= 0) { rocketToRemove = l; } if (player.hb.IntersectsWith(l.hb)) { //GameOver(); if (!endGame && curntMech == "none") { endGame = true; death.Stop(); death.Play(); spdStorage = backgroundMoveSpd; bounce = (this.Height - player.y) / 2; } else if (curntMech != "none") { broken.Stop(); broken.Play(); toClearLsers = true; grounded = false; curntMech = "none"; } } } } foreach (Classes.laser l in lasers) { l.move(); e.Graphics.DrawImage(l.i, l.hb); if (l.hb.Right <= 0) { laserToRemove = l; } if (player.hb.IntersectsWith(l.hb)) { //GameOver(); if (!endGame && curntMech == "none") { death.Stop(); death.Play(); spdStorage = backgroundMoveSpd; endGame = true; bounce = (this.Height - player.y) / 2; } else if (curntMech != "none") { broken.Stop(); broken.Play(); toClearLsers = true; grounded = false; curntMech = "none"; } } } if (toClearLsers) { lasers.Clear(); rockets.Clear(); toClearLsers = false; } List <Classes.coin> delete = new List <Classes.coin>(); foreach (Classes.coin c in coins) { if (c.hb.IntersectsWith(player.hb)) { coinScore++; //coinToRemove = c; delete.Add(c); } else { c.move(); e.Graphics.FillEllipse(coinBrush, c.hb); if (c.hb.Right <= 0) { //coinToRemove = c; delete.Add(c); } } } foreach (Classes.mechToken m in MTokens) { if (m.hb.IntersectsWith(player.hb)) { MTokenToRemove = m; curntMech = m.type; lasers.Clear(); rockets.Clear(); broken.Play(); } else { m.move(); e.Graphics.FillRectangle(coinBrush, m.hb); if (m.hb.Right <= 0) { MTokenToRemove = m; } } if (upgrades["xray"]) { string s = ""; Font f = new Font(Font.FontFamily, 20); if (m.type == "teleporter") { s = "T"; } else if (m.type == "superJump") { s = "S"; } else if (m.type == "gravity") { s = "G"; } e.Graphics.DrawString(s, f, new SolidBrush(Color.Black), m.hb.X + 10, m.hb.Y + 10); } } Font fr = new Font("Arial", 16); e.Graphics.DrawString("Coins " + coinScore, fr, new SolidBrush(Color.Black), 0, 10); e.Graphics.DrawString("Distance " + actualDist + "m", fr, new SolidBrush(Color.Black), 0, 30); RemoveLaser(laserToRemove); RemoveCoin(delete); RemoveMToken(MTokenToRemove); MTokenToRemove = null; coinToRemove = null; laserToRemove = null; }
private void GameTimer_Tick(object sender, EventArgs e) { tick++; // tick cloudX -= backgroundMoveSpd; // move cloud dist += backgroundMoveSpd; // add to dist actualDist = dist / 100; // actual distance travelled if (endGame && tick % 15 == 0) { if (backgroundMoveSpd > 0) { backgroundMoveSpd--; } else if (bounce < 10 && backgroundMoveSpd == 0) { GameOver(); } } if (endGame && player.hb.Bottom >= this.Height && !bounceUp) { bounceUp = true; bounce /= 2; if (bounce < 15) { bounce = 0; } } if (player.hb.Bottom > this.Height - bounce && bounceUp && endGame) { player.move(-10); airDownFrames = 0; } else { bounceUp = false; } if (r.Next(0, 101) < coinChance && tick % 120 == 0 && !endGame) { generateCoin(r.Next(0, 3), r.Next(100, this.Height - 100)); } if (r.Next(0, 2) == 0 && tick % 1200 == 0 && !endGame && curntMech == "none") { Classes.mechToken m = new Classes.mechToken(this.Width, r.Next(0, this.Height - 50)); if (!abort) { MTokens.Add(m); } else { abort = false; } } if (tick == 180) { lasers.Add(new Classes.laser(this.Width, 10, midLaser, laserWidth, Properties.Resources.laserV)); } else if (tick % timeBtwnLasers == 0 && !endGame) { generateLaser(player.y); } if (tick % 1200 == 0 && coinChance < 35 && !endGame) { coinChance += 5; } if (tick % 240 == 0) { cloudX = this.Width; } if (tick % 550 == 0 && !endGame) { if (backgroundMoveSpd < 20) { backgroundMoveSpd += 2; } //if (timeBtwnLasers > 15) timeBtwnLasers -= 15; } if (tick % 240 == 0) { if (timeBtwnLasers > 20) { timeBtwnLasers -= 15; } else { //timeBtwnLasers = 5; } } if (tick % 600 == 0 && r.Next(0, 3) == 0 && !upgrades["jammer"]) { if (r.Next(0, 5) == 0) { spawnBarrage = true; barrageSpawns = 0; } Classes.rocket rc = new Classes.rocket(this.Width - 80, player.y + 25); alert.Stop(); alert.Play(); rockets.Add(rc); } if (spawnBarrage && tick % 30 == 0 && barrageSpawns < 5) { Classes.rocket rc = new Classes.rocket(this.Width - 80, player.y + 25); rockets.Add(rc); barrageSpawns++; } switch (curntMech) { case "none": standardGrounded(); standardUp(); standardGav(); standardJump(); break; case "teleporter": grounded = true; break; case "superJump": superJumpUp(); superJumpGav(); break; case "gravity": GsuitGav(); break; } if (endGame) { up = false; } Refresh(); }
private void gameTimer_Tick(object sender, EventArgs e) { #region move waterGirlY += jumpSpeed; fireBoyY += jump2Speed; //watergirl moving if (jumpingGirl && force < 0) { jumpingGirl = false; } if (aDown) { waterGirlX -= playerSpeed; } if (dDown) { waterGirlX += playerSpeed; } if (jumpingGirl) { jumpSpeed = -12; force -= 1; } else { jumpSpeed = 12; } //fireboy moving if (jumpingBoy && force2 < 0) { jumpingBoy = false; } if (leftArrow) { fireBoyX -= player2Speed; } if (rightArrow) { fireBoyX += player2Speed; } if (jumpingBoy) { jump2Speed = -12; force2 -= 1; } else { jump2Speed = 12; } #endregion Rectangle waterGirlRec = new Rectangle(waterGirlX, waterGirlY + 20, playerLength, playerHeight - 20); Rectangle fireBoyRec = new Rectangle(fireBoyX, fireBoyY + 20, playerLength, playerHeight - 20); for (int i = 0; i < landingXList.Count(); i++) { Rectangle landRec = new Rectangle(landingXList[i], landingYList[i], landingLList[i], 1); Rectangle bottomLand = new Rectangle(landingXList[i], landingYList[i] + wallThick, landingLList[i], 2); Rectangle leftWallRec = new Rectangle(0, landingYList[i], wallThick, landingHList[i]); Rectangle rightWallRec = new Rectangle(572, 0, wallThick, 600); #region watergirl intersections if (waterGirlRec.IntersectsWith(landRec) && !jumpingGirl) { force = 7; waterGirlY = landingYList[i] - playerHeight; } if (waterGirlRec.IntersectsWith(bottomLand)) { waterGirlY = waterGirlY + 10; } if (waterGirlRec.IntersectsWith(leftWallRec)) { waterGirlX = waterGirlX + playerSpeed; } if (waterGirlRec.IntersectsWith(rightWallRec)) { waterGirlX = waterGirlX - 1; } #endregion #region fireboy intersections if (fireBoyRec.IntersectsWith(landRec) && !jumpingBoy) { force2 = 7; fireBoyY = landingYList[i] - playerHeight; } if (fireBoyRec.IntersectsWith(bottomLand)) { fireBoyY = fireBoyY + 10; } if (fireBoyRec.IntersectsWith(leftWallRec)) { fireBoyX = fireBoyX + player2Speed; } if (fireBoyRec.IntersectsWith(rightWallRec)) { fireBoyX = fireBoyX - 1; } #endregion } //if you run into the 'puddles' Rectangle waterPuddle = new Rectangle(285, 230, 10, 3); Rectangle firePuddle = new Rectangle(350, 415, 10, 3); if (fireBoyRec.IntersectsWith(waterPuddle) || waterGirlRec.IntersectsWith(firePuddle)) { gameState = "gameLost"; } //how to win the game, both players are touching their door Rectangle waterDoorRec = new Rectangle(464, 40, 10, 35); Rectangle fireDoorRec = new Rectangle(490, 40, 10, 35); if (waterGirlRec.IntersectsWith(waterDoorRec) && fireBoyRec.IntersectsWith(fireDoorRec)) { Thread.Sleep(500); backMedia.Stop(); gameState = "gameWon"; } Refresh(); }
public void Stop() { player.Stop(); currState = AudioState.STOPPED; }