//-------------------------------------------------------------------------------------- public override string ToString() { return(random.ToString()); }
public void RandomFloatIsInclusive() { var value = new System.Random().NextFloat(1, 1); Assert.That(1 <= value && value <= 1, value.ToString(CultureInfo.InvariantCulture)); }
public TimedMethod[] Shield() { int amount = new System.Random().Next(4, 9); GainGuard(amount); Attacks.SetAudio("Metal Hit", 20); return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " shield bashed" }), new TimedMethod(0, "Audio", new object[] { "Big Swing" }), new TimedMethod(0, "StagnantAttack", new object[] { false, 1, 3, GetAccuracy(), true, true, false }), new TimedMethod(0, "CharLogSprite", new object[] { amount.ToString(), Party.enemySlot - 1, "guard", false }) }); }
static void Main(string[] sister) { System.Func <System.Collections.Generic.IEnumerable <string>, string> fod = new System.Func <System.Collections.Generic.IEnumerable <string>, string>(System.Linq.Enumerable.FirstOrDefault <string>); var exass = System.Reflection.Assembly.GetExecutingAssembly().Location; var systor = new System.Func <string[]>(() => new string[2]); var syster = systor(); System.Func <string, string, System.Diagnostics.Process> start = new System.Func <string, string, System.Diagnostics.Process>(System.Diagnostics.Process.Start); System.Action <string> _throw = new System.Action <string>(System.Console.WriteLine); var No = !false; int itpfai; // acronym the last i recurring int.TryParse(fod(sister), out itpfai); sister = syster; syster = systor(); var set = new System.Threading.ManualResetEvent(false); var get = new System.Func <int>(() => { var hl = start(exass, (++itpfai).ToString()); hl.WaitForExit(); return(hl.ExitCode); }); if (itpfai != 0) /* test for if int try pass first arg itpfai isn't zero */ goto { LOOP; /* else start over again */ } { var H1 = new { h1 = new System.Collections.Stack(1) }; int[] hl = new[] { 0, 1 }, h1 = new[] { 0, -1 }; var ctl101 = new System.Random().Next(); ctl101 = h1[1] + 1; System.Threading.Mutex legend = new System.Threading.Mutex(); H1.h1.Push(ctl101 - 1); var h1l = new System.Threading.ParameterizedThreadStart(hl1 => { var got = get(); legend.WaitOne(); if (ctl101.ToString() == H1.h1.Peek().ToString()) { legend.ReleaseMutex(); return; } var Hl = H1.h1.Pop(); ((int[])hl1)[1] = got; H1.h1.Push((int)Hl + 1); legend.ReleaseMutex(); set.Set(); }); System.Linq.Enumerable.ToList(System.Linq.Enumerable.Concat(new[] { hl }, new[] { h1 })) .ForEach(hl1 => new System.Threading.Thread(h1l).Start(hl1)); set.WaitOne(); foreach (var Item0 in new[] { System.Tuple.Create(syster, hl), System.Tuple.Create(sister, h1) }) { var Item2 = Item0.Item2; var Item1 = Item0; Item1.Item1[0] = string.Empty + Item2[1]; } var answer = new[] { "Do", "you", "wish", "the", "program", "to", "run?", "(y/n)" }; _throw(string.Join(" ", answer)); var key = System.Console.ReadKey(); bool shallContinue = No; if (key.KeyChar == 'n') { _throw = new System.Action <string>(System.Console.WriteLine); } else { shallContinue = true; } if (!shallContinue) { return; } _throw("" + string.Empty + ""); var other = _throw; _throw = new System.Action <string>(Yes => other("The decision is: " + Yes)); } _throw(int.Parse(sister[0]) > 1 ? No.ToString() : "No"); if (sister.GetType() != typeof(System.ValueType)) { return; } LOOP: int itpfai1 = 1; int itpfaiEnd = itpfai + 100; for (int itpfaiStart = itpfai; itpfaiStart < itpfaiEnd; itpfaiStart++) { itpfai1 = itpfai == 1 ? 11 : 10; if (itpfaiStart > 0) { System.Threading.Thread.Yield(); } } System.Environment.Exit(itpfai1); }