private void OnClientPlayersUpdated(SyncListPlayerState.Operation op, int index) { if (OnConnectedPlayersUpdated != null) { OnConnectedPlayersUpdated(); } }
private void RpcUpdateScore(SyncListPlayerState.Operation op, int itemIndex) { for (int i = 0; i < 4; i++) { if (i < PlayerState.Count) { scoreText[i].text = "<b>" + PlayerState[i].ProfileName + "</b>\n" + "Score: " + PlayerState[i].Score + " Strength: " + PlayerState[i].CurrentStrength; } else { scoreText[i].text = ""; } } levelText.text = " Level: " + mLevel; }