// Use this for initialization void Start() { anim = GetComponent <Animator>(); activateWeapons = weaponControllers.GetComponent <SwitchWeaponControl>(); closed = true; canOpen = false; open = false; }
void Start() { doomTimer = doomTimerLimit + 1f; anim = GetComponent <Animator>(); activeWeapon = weaponControlItem.GetComponent <SwitchWeaponControl>(); }