// Use this for initialization
    void Start()
    {
        anim            = GetComponent <Animator>();
        activateWeapons = weaponControllers.GetComponent <SwitchWeaponControl>();

        closed  = true;
        canOpen = false;
        open    = false;
    }
Exemple #2
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 void Start()
 {
     doomTimer    = doomTimerLimit + 1f;
     anim         = GetComponent <Animator>();
     activeWeapon = weaponControlItem.GetComponent <SwitchWeaponControl>();
 }