public UpdateCollectionItem(SwitchTitle title, SwitchCollectionState state, bool isFavorite) : base(title, state, isFavorite) { if (Title is SwitchUpdate) { update = Title as SwitchUpdate; } }
public SwitchCollectionItem(SwitchTitle title, SwitchCollectionState state) : this(title, state, false) { }
public SwitchCollectionItem(SwitchTitle title, SwitchCollectionState state, bool isFavorite) { this.title = title; State = state; IsFavorite = isFavorite; }
public SwitchCollectionItem(string name, string titleid, string titlekey, SwitchCollectionState state) : this(name, titleid, titlekey, state, false) { }
public SwitchCollectionItem(string name, string titleid, string titlekey, SwitchCollectionState state, bool isFavorite) { Game = new SwitchGame(name, titleid, titlekey); State = state; IsFavorite = isFavorite; }
internal SwitchCollectionItem AddGame(string name, string titleid, string titlekey, SwitchCollectionState state) { SwitchCollectionItem item = new SwitchCollectionItem(name, titleid, titlekey, state); Collection.Add(item); return(item); }
public UpdateCollectionItem(SwitchTitle title, SwitchCollectionState state) : base(title, state) { }