/// <summary> /// Initializes the GFX system, which contains basic MonoGame functionality. /// </summary> /// <param name="graphics">The graphics device service</param> /// <param name="swapChainRenderTarget">The swap chain render target</param> public void InitializeGFX_GL( IGraphicsDeviceService graphics, SwapChainRenderTarget_GL swapChainRenderTarget) { InitializeGFX(graphics); SwapChainRenderTarget = swapChainRenderTarget; }
internal DrawService(IGraphicsDeviceService graphics, SwapChainRenderTarget_GL swapChainRenderTarget) { // Initialize GFX-System InitializeGFX_GL(graphics, swapChainRenderTarget); }