コード例 #1
0
ファイル: GFXService.cs プロジェクト: tlzyh/MonoGame.Forms
        /// <summary>
        /// Initializes the GFX system, which contains basic MonoGame functionality.
        /// </summary>
        /// <param name="graphics">The graphics device service</param>
        /// <param name="swapChainRenderTarget">The swap chain render target</param>
        public void InitializeGFX_GL(
            IGraphicsDeviceService graphics,
            SwapChainRenderTarget_GL swapChainRenderTarget)
        {
            InitializeGFX(graphics);

            SwapChainRenderTarget = swapChainRenderTarget;
        }
コード例 #2
0
 internal DrawService(IGraphicsDeviceService graphics, SwapChainRenderTarget_GL swapChainRenderTarget)
 {
     // Initialize GFX-System
     InitializeGFX_GL(graphics, swapChainRenderTarget);
 }