void OnOverlayAntiAliasingChanged(SvrOverrideSettings.eAntiAliasing antiAliasing) { foreach (SvrOverlay overlay in overlays) { overlay.AntiAliasing = antiAliasing == SvrOverrideSettings.eAntiAliasing.NoOverride ? (int)settings.overlayAntiAliasing : (int)antiAliasing; } }
void OnEyeAntiAliasingChanged(SvrOverrideSettings.eAntiAliasing antiAliasing) { foreach (SvrEye eye in eyes) { eye.AntiAliasing = antiAliasing == SvrOverrideSettings.eAntiAliasing.NoOverride ? (int)settings.eyeAntiAliasing : (int)antiAliasing; } }