void OnOverlayAntiAliasingChanged(SvrOverrideSettings.eAntiAliasing antiAliasing)
 {
     foreach (SvrOverlay overlay in overlays)
     {
         overlay.AntiAliasing = antiAliasing == SvrOverrideSettings.eAntiAliasing.NoOverride ?
                                (int)settings.overlayAntiAliasing : (int)antiAliasing;
     }
 }
 void OnEyeAntiAliasingChanged(SvrOverrideSettings.eAntiAliasing antiAliasing)
 {
     foreach (SvrEye eye in eyes)
     {
         eye.AntiAliasing = antiAliasing == SvrOverrideSettings.eAntiAliasing.NoOverride ?
                            (int)settings.eyeAntiAliasing : (int)antiAliasing;
     }
 }