public RepairState(SurvivorBasicState survivorState) { survivor = survivorState; }
public BuildState(SurvivorBasicState survivorState) { survivor = survivorState; }
public HomeState(SurvivorBasicState survivorState) { survivor = survivorState; }
public HealState(SurvivorBasicState survivorState) { survivor = survivorState; }
public NourrishState(SurvivorBasicState survivorState) { survivor = survivorState; }
public SleepState(SurvivorBasicState survivorState) { survivor = survivorState; }
public FightState(SurvivorBasicState survivorState) { survivor = survivorState; }
public CollectState(SurvivorBasicState survivorState) { survivor = survivorState; }