예제 #1
0
 public void Init()
 {
     m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition;
     M_X                 = 0.8f; // 0.575
     M_Y                 = 0.6f; // 0.47
     M_Z                 = 1.0f; // 0.738
     Check_Move          = false;
     Touch_Character_Dir = false;
     Character_Climb     = false;
     Check_Move_Done     = false;
     Init_Check_List();
 }
예제 #2
0
 public void Init(List <Tile> tile_list, bool[] check_second_floor)
 {
     for (int i = 0; i < 81; i++)
     {
         GOAL_ARR[i] = 99;
     }
     Character_List          = new List <Character>();
     Goal_List               = new List <Object>();
     Tile_List               = tile_list;
     Check_Second_Floor      = check_second_floor;
     m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition;
     m_srt_SupervisePosition.Init();
 }
예제 #3
0
 public void Init()
 {
     m_srt_TileManager       = obj_TileManager.GetComponent("TileManager") as TileManager;
     m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition;
     List_Tile = m_srt_TileManager.RETURN_LIST();
 }