public void Init() { m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition; M_X = 0.8f; // 0.575 M_Y = 0.6f; // 0.47 M_Z = 1.0f; // 0.738 Check_Move = false; Touch_Character_Dir = false; Character_Climb = false; Check_Move_Done = false; Init_Check_List(); }
public void Init(List <Tile> tile_list, bool[] check_second_floor) { for (int i = 0; i < 81; i++) { GOAL_ARR[i] = 99; } Character_List = new List <Character>(); Goal_List = new List <Object>(); Tile_List = tile_list; Check_Second_Floor = check_second_floor; m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition; m_srt_SupervisePosition.Init(); }
public void Init() { m_srt_TileManager = obj_TileManager.GetComponent("TileManager") as TileManager; m_srt_SupervisePosition = obj_SupervisePosition.GetComponent("SupervisePosition") as SupervisePosition; List_Tile = m_srt_TileManager.RETURN_LIST(); }