public void InitConfig(ChatServerOption option) { ServerOption = option; m_Config = new SuperSocket.SocketBase.Config.ServerConfig { Name = option.Name, Ip = "Any", Port = option.Port, Mode = SocketMode.Tcp, MaxConnectionNumber = option.MaxConnectionNumber, MaxRequestLength = option.MaxRequestLength, ReceiveBufferSize = option.ReceiveBufferSize, SendBufferSize = option.SendBufferSize }; }
public void InitConfig() { m_Config = new SuperSocket.SocketBase.Config.ServerConfig { Name = "GameServer", Ip = "Any", Port = 11022, Mode = SocketMode.Tcp, MaxConnectionNumber = 16, MaxRequestLength = 2048, ReceiveBufferSize = 2048 * 4, SendBufferSize = 2048 * 4 }; var serverAddress = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 12021); var addressList = new List <System.Net.IPEndPoint>() { serverAddress }; GameServerMgr.Init(addressList, ConnetcToServer); }