Beispiel #1
0
        public void InitConfig(ChatServerOption option)
        {
            ServerOption = option;

            m_Config = new SuperSocket.SocketBase.Config.ServerConfig
            {
                Name = option.Name,
                Ip   = "Any",
                Port = option.Port,
                Mode = SocketMode.Tcp,
                MaxConnectionNumber = option.MaxConnectionNumber,
                MaxRequestLength    = option.MaxRequestLength,
                ReceiveBufferSize   = option.ReceiveBufferSize,
                SendBufferSize      = option.SendBufferSize
            };
        }
        public void InitConfig()
        {
            m_Config = new SuperSocket.SocketBase.Config.ServerConfig
            {
                Name = "GameServer",
                Ip   = "Any",
                Port = 11022,
                Mode = SocketMode.Tcp,
                MaxConnectionNumber = 16,
                MaxRequestLength    = 2048,
                ReceiveBufferSize   = 2048 * 4,
                SendBufferSize      = 2048 * 4
            };


            var serverAddress = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 12021);
            var addressList   = new List <System.Net.IPEndPoint>()
            {
                serverAddress
            };

            GameServerMgr.Init(addressList, ConnetcToServer);
        }