예제 #1
0
    /// <summary>
    /// 强化的服务器回应
    /// </summary>
    public void RspStrong(GameMsg msg)
    {
        int fightPre = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 之前的战力

        GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong);
        int fightNow = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 新的战力,强化后

        GameRoot.AddTips(Constants.Color("战力提升 " + (fightNow - fightPre), TxtColor.Blue));
        strongWnd.UpdateUI();
        mainCityWnd.RefreshUI();
    }
예제 #2
0
    public void RspStrong(GameMsg msg)
    {
        int zhanliPre = Common.GetFightByProps(GameRoot.Instance.PlayerData);

        GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong);
        int zhanliNow = Common.GetFightByProps(GameRoot.Instance.PlayerData);

        GameRoot.AddTips(Constants.Color("战力提升 +" + (zhanliNow - zhanliPre), TxtColor.Blue));

        strongWnd.UpdateUI();
        mainCityWnd.RefreshUI();
    }