/// <summary> /// 强化的服务器回应 /// </summary> public void RspStrong(GameMsg msg) { int fightPre = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 之前的战力 GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong); int fightNow = PECommon.GetFightByProps(GameRoot.Instance.PlayerData); // 新的战力,强化后 GameRoot.AddTips(Constants.Color("战力提升 " + (fightNow - fightPre), TxtColor.Blue)); strongWnd.UpdateUI(); mainCityWnd.RefreshUI(); }
public void RspStrong(GameMsg msg) { int zhanliPre = Common.GetFightByProps(GameRoot.Instance.PlayerData); GameRoot.Instance.SetPlayerDataByStrong(msg.rspStrong); int zhanliNow = Common.GetFightByProps(GameRoot.Instance.PlayerData); GameRoot.AddTips(Constants.Color("战力提升 +" + (zhanliNow - zhanliPre), TxtColor.Blue)); strongWnd.UpdateUI(); mainCityWnd.RefreshUI(); }