/// < /// summary> /// Draws a marker at the specified position. /// </summary> /// <param name="position">The position.</param> public static void DrawSpriteAt(Vector3 position, string textureDict, string textureName, Size size, Color color) { Streaming.RequestTextureDictionary(textureDict); var timer = 0.25f; while (!Function.Call <bool>(Hash.HAS_STREAMED_TEXTURE_DICT_LOADED, textureDict) && timer > 0f) { timer -= Time.UnscaledDeltaTime; Script.Yield(); } var res = Game.ScreenResolution; var width = (float)size.Width / res.Width; var height = (float)size.Height / res.Height; Function.Call(Hash.SET_DRAW_ORIGIN, position.X, position.Y, position.Z, 0); Function.Call(Hash.DRAW_SPRITE, textureDict, textureName, 0.0f, 0.0f, width, height, 0, color.R, color.G, color.B, color.A); Function.Call(Hash.CLEAR_DRAW_ORIGIN); }