/// <summary> /// The main constructor. /// </summary> public WebSwing(SpiderManProfile profile) : base(profile) { // Request our animations. Streaming.RequestAnimationDictionary("skydive@parachute@"); Streaming.RequestAnimationDictionary("missrappel"); Streaming.RequestAnimationDictionary("swimming@swim"); Streaming.RequestAnimationDictionary("move_fall"); new Model("bmx").Request(); }
public WallCrawl(SpiderManProfile profile) : base(profile) { // Request our thingys. Streaming.RequestAnimationDictionary("swimming@swim"); Streaming.RequestAnimationDictionary("move_crouch_proto"); Streaming.RequestAnimationDictionary("laddersbase"); Streaming.RequestAnimationDictionary("move_m@brave"); new Model("w_pi_pistol").Request(); }
/// <summary> /// The main constructor. /// </summary> public Melee(SpiderManProfile profile) : base(profile) { Streaming.RequestAnimationDictionary("melee@unarmed@streamed_core"); Streaming.RequestAnimationDictionary("anim@mp_snowball"); Streaming.RequestAnimationDictionary("random@arrests"); Streaming.RequestAnimationDictionary("swimming@swim"); Streaming.RequestAnimationDictionary("weapons@projectile@"); Profile.LocalUser.BlockPermanentEvents = true; }
public TazerWebs(SpiderManProfile profile) : base(profile) { Abilities = new List <SpecialAbility> { new WebZip(profile), new WebSwing(profile) }; Streaming.RequestAnimationDictionary("ragdoll@human"); }
/// <summary> /// The main ctor. /// </summary> public WebAttachments(SpiderManProfile profile) : base(profile) { Streaming.RequestAnimationDictionary("guard_reactions"); Streaming.RequestAnimationDictionary("move_crouch_proto"); Streaming.RequestAnimationDictionary("amb@code_human_wander_texting@male@base"); Streaming.RequestAnimationDictionary("weapons@projectile@"); Streaming.RequestAnimationDictionary("swimming@swim"); new Model("bmx").Request(); BackgroundThread.RegisterTick(UpdateAttachments); }
/// <summary> /// Called in the first tick of the main /// script. /// </summary> public WebZip(SpiderManProfile profile) : base(profile) { // Make sure to request rope textures, // if they haven't already loaded. Rope.LoadTextures(); // Request our animations. Streaming.RequestAnimationDictionary("weapons@projectile@"); Streaming.RequestAnimationDictionary("move_fall"); Streaming.RequestAnimationDictionary("swimming@swim"); Streaming.RequestAnimationDictionary("amb@world_vehicle_police_carbase"); Streaming.RequestAnimationDictionary("skydive@base"); Streaming.RequestAnimationDictionary("move_crouch_proto"); new Model("bmx").Request(); }
public InstantKill(SpiderManProfile profile) : base(profile) { Streaming.RequestAnimationDictionary("melee@unarmed@base"); }