public override StrategyGame SetupGame() { var gameSpecs = TestSpecs.Generate(); var game = new StrategyGame(gameSpecs, null); GameWorld world = Worldgen.CreateWorld(MAX_PLAYERS, WORLD_SEED, new NewbieChunkPopulator() , new DungeonsPopulator() ); game.World = world; game.RegisterEventListeners(); _accountManager = new AccountManager(game, _socketServer); return(game); }