void OnSceneLoaded(Scene aScene, LoadSceneMode aMode) { stormNode = GameObject.Find("StormNode").GetComponent <StormNodeData>(); lightningReal.sprite = stormNode.thunderCookie; rain.volume = stormNode.stormVolume; thunder.volume = stormNode.thunderVolume; }
// Use this for initialization void Start() { SceneManager.sceneLoaded += OnSceneLoaded; tried = false; stormNode = GameObject.Find("StormNode").GetComponent <StormNodeData>(); lightningReal.sprite = stormNode.thunderCookie; rain.volume = stormNode.stormVolume; thunder.volume = stormNode.thunderVolume; }