public static AnalyticsResult StoreOpened(StoreType storeType, IDictionary <string, object> eventData = null) { AnalyticsEvent.m_EventData.Clear(); AnalyticsEvent.m_EventData.Add("type", AnalyticsEvent.RenameEnum(storeType.ToString())); AnalyticsEvent.AddCustomEventData(eventData); return(AnalyticsEvent.Custom("store_opened", AnalyticsEvent.m_EventData)); }
public static string Get(StoreType storeType) { if (StoreTypeCache.TryGetValue(storeType, out string enumString) == false) { enumString = storeType.ToString(); StoreTypeCache.Add(storeType, enumString); } return(enumString); }
public override string ToString() { string name = "[" + Name; if (CodeType != null) { name += ", Type:" + CodeType.Name; } name += ", Access:" + AccessLevel.ToString(); name += ", Store:" + StoreType.ToString(); name += "]"; return(name); }
/// <summary> /// Получает отрибут перечисления типа данных StoreType. /// </summary> /// <param name="type">Тип данных.</param> /// <returns></returns> private static TypeAttribute GetStoreTypeTextAttribute(StoreType type) { // Получение текстового атрибута. TypeAttribute[] attributes = typeof(StoreType).GetField(type.ToString()) .GetCustomAttributes(typeof(TypeAttribute), false) .Where(o => o is TypeAttribute) .Select(t => (TypeAttribute)t).ToArray(); if (attributes.Length == 1) { return(attributes[0]); } return(null); }
public static AnalyticsResult StoreItemClick(StoreType storeType, string itemId, string itemName = null, IDictionary <string, object> eventData = null) { AnalyticsEvent.m_EventData.Clear(); AnalyticsEvent.m_EventData.Add("type", AnalyticsEvent.RenameEnum(storeType.ToString())); if (string.IsNullOrEmpty(itemId)) { throw new ArgumentException(itemId); } AnalyticsEvent.m_EventData.Add("item_id", itemId); if (!string.IsNullOrEmpty(itemName)) { AnalyticsEvent.m_EventData.Add("item_name", itemName); } AnalyticsEvent.AddCustomEventData(eventData); return(AnalyticsEvent.Custom("store_item_click", AnalyticsEvent.m_EventData)); }
public static CmdStore CreateStore(CmdData args) { StoreType type = args.GetEnum <StoreType>(nameof(ICreateStore.Type)); if (type == StoreType.File) { return(FileStore.Create(args)); } if (type == StoreType.SQLite) { return(SQLiteStore.Create(args)); } if (type == StoreType.Memory) { return(MemoryStore.Create(args)); } throw new NotImplementedException(type.ToString()); }
public override string ToString() { return(string.Format("[IAPData: Store={0}, iapId={1}]", store.ToString(), iapId)); }
public static Store CreateStore(ProjectSIAEntities db, string name, DateTime beginDate, DateTime endDate, StoreType type, StoreRule rule, double value) { using (var wl = new WriteLock()) { if (endDate <= beginDate) throw new AutistarException("종료일이 시작일보다 빠릅니다."); var newStore = db.Store.Add(new ProjectSIA.Store { name = name, beginDate = beginDate, endDate = endDate, type = type.ToString(), rule = rule.ToString(), value = value }); var rows = db.SaveChanges(); if (rows != 1) throw new AutistarException("행사장(거래처) 추가 중 DB 작업이 실패했습니다."); var store = new Store(newStore); _storeList.Add(store); return store; } }
private static string GetBuildIncludesDirectory(BuildTarget target, StoreType store) { string buildLocation = Path.GetFullPath(Application.dataPath + "/../../BuildIncludes/"); if (store != StoreType.None) { buildLocation += string.Format("{0}/", store.ToString()); } else { buildLocation += "NoStore/"; } if (target == BuildTarget.StandaloneWindows) { buildLocation += "Windows/"; } else if (target == BuildTarget.StandaloneOSXIntel) { buildLocation += "Mac/"; } else if (target == BuildTarget.StandaloneLinux) { buildLocation += "Linux/"; } else if (target == BuildTarget.iOS) { buildLocation += "iOS/"; } else if (target == BuildTarget.Android) { buildLocation += "Android/"; } return buildLocation; }
private static void BuildUnityProject(BuildTarget target, BuildOptions options, StoreType store, string buildLocation, string buildFile) { PlayerSettings.companyName = AppInfo.companyName; PlayerSettings.productName = AppInfo.longName; PlayerSettings.bundleIdentifier = AppInfo.appleBundleId; PlayerSettings.bundleVersion = AppInfo.fullVersion; List<string> buildScenes = new List<string>(scenes); // if you need to define multiple symbols, separate them with a semicolon (;) string defineSymbols = "STORE_" + store.ToString().ToUpper(); // generally want player logs enabled in case something weird happens and we can get some // info from it. just don't be stupid with logging debug stuff on release. PlayerSettings.usePlayerLog = true; // platform specific options if (target == BuildTarget.Android) { PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeRight; PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel9; //PlayerSettings.Android.keystorePass = ""; //PlayerSettings.Android.keyaliasName = ""; //PlayerSettings.Android.keyaliasPass = ""; // ensure the versioncode increases by 1, for Google Play, this is important if you're building // multiple APKs per release. PlayerSettings.Android.bundleVersionCode += 1; PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, defineSymbols); } else if (target.ToString().Contains("Standalone")) { PlayerSettings.useMacAppStoreValidation = false; PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, defineSymbols); } else if (target == BuildTarget.iOS) { PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, defineSymbols); } // store-specific options if (store == StoreType.MacAppStore) { // Mac App Store is very picky about where applications can write to, and I've been told that people // have failed certification when they left usePlayerLog on. Since dealing with all of the permissions // and whatnot on MAS is enough of a pain, I'm going to trust them and disable it. PlayerSettings.useMacAppStoreValidation = true; PlayerSettings.usePlayerLog = false; } string buildResult = BuildPipeline.BuildPlayer(buildScenes.ToArray(), buildLocation + buildFile, target, options); // error logs if (!string.IsNullOrEmpty(buildResult)) { Debug.LogError(buildResult); } else { Debug.Log("[BUILD] Unity Build Successful."); } }
protected static void RunBuild(BuildTarget target, BuildOptions options, StoreType store) { ClearLog(); AppInfo.CheckForDefaults(); string buildLocation = GetBuildDirectory(target, store); string buildFile = GetBuildFile(target); Debug.Log(string.Format("[BUILD] [{0} : {1}] Started @ {2:MM/dd/yy hh:mm:ss}", store.ToString(), target.ToString(), DateTime.Now)); BuildCreateFolder(buildLocation, buildFile, target); BuildUnityProject(target, options, store, buildLocation, buildFile); BuildCopyIncludes(target, store); BuildZip(buildLocation, buildFile, target, store); Debug.Log(string.Format("[BUILD] [{0} : {1}] Completed @ {2:MM/dd/yy hh:mm:ss}.", store.ToString(), target.ToString(), DateTime.Now)); }
/// <summary>重写ToString方法 /// </summary> public override string ToString() { return($"[存储类型:{StoreType.ToString()},PatchName:{Patch.Name},FileId:{FileId}]"); }
private static string getKey(StoreType type) { return(type.ToString()); }
/// <summary> /// Last step in the purchase. Validates the receipt received by a native purchase. You may have to do additional /// steps to close your purchase process. /// </summary> /// <returns>Promise indicating whether the recceipt was validated properly. In case of exception, you can inspect why /// the receipt failed to verify.</returns> /// <param name="storeType">Type of Store, should be provided by the store plugin. Valid are appstore, macstore, googleplay.</param> /// <param name="cotcProductId">ID of the product purchased (as configured on the backoffice).</param> /// <param name="paidPrice">Paid price in units.</param> /// <param name="paidCurrency">Currency of paid price (ISO code).</param> /// <param name="receipt">Receipt string, dependent on the store type.</param> public Promise<ValidateReceiptResult> ValidateReceipt(StoreType storeType, string cotcProductId, float paidPrice, string paidCurrency, string receipt) { HttpRequest req = Gamer.MakeHttpRequest("/v1/gamer/store/validateReceipt"); Bundle data = Bundle.CreateObject(); data["store"] = storeType.ToString().ToLower(); data["productId"] = cotcProductId; data["price"] = paidPrice; data["currency"] = paidCurrency; data["receipt"] = receipt; req.BodyJson = data; return Common.RunInTask<ValidateReceiptResult>(req, (response, task) => { task.PostResult(new ValidateReceiptResult(response.BodyJson)); }); }
/// <summary> /// <para>Performs the method:</para> /// <para>Search for Stores.</para> /// <para>As specified in the API Documentation.</para> /// <para>Creates a query string using the paramaters provided - parameters can be null if they are not required for the request.</para> /// <para> DOES NOT REQURE AUTHENTICATION.</para> /// </summary> /// <param name="searchString">The string to search for.</param> /// <param name="page">The number of the page to retrieve.</param> /// <param name="category">The category to search in.</param> /// <param name="storeType">The type of the store.</param> /// <returns>Stores</returns> public Stores SearchStores(string searchString = "", int page = 1, string category = "", StoreType storeType = StoreType.Normal) { var url = String.Format(Constants.Culture, "{0}/Stores{1}", Constants.SEARCH, Constants.XML); var conditions = "?"; _addAnd = false; conditions += category != "" ? SearchMethods.ConstructQueryHelper(Constants.CATEGORY, category, _addAnd) : ""; conditions += SearchMethods.ConstructQueryHelper("store_type", storeType.ToString(), _addAnd); conditions += SearchMethods.ConstructQueryHelper(Constants.PAGE, page.ToString(), _addAnd); conditions += searchString != "" ? SearchMethods.ConstructQueryHelper(Constants.SEARCH_STRING, searchString, _addAnd) : ""; if (!conditions.Equals("?")) { url += conditions; } var finalUrl = _connection.BaseUrl + url; var getRequest = _connection.UnauthenticatedConnection(finalUrl); var xml = getRequest.ToString(); return Deserializer<Stores>.Deserialize(new Stores(), xml); }