private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "StickyStack") { touchingStack = other.gameObject.GetComponent <StickyStack>(); } else if (other.gameObject.tag == "StickyNote") { touchingStickyNote = other.gameObject.GetComponent <StickyNote>(); } }
private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "StickyStack") { touchingStack = null; } else if (other.gameObject.tag == "StickyNote") { touchingStickyNote = null; } }