public override void onTargetExitLOS(AIPlayer obj) { setImageTrigger(0, false); }
public override void onReachDestination(AIPlayer obj) { if (this["HoldAndFire"].AsBool()) return; if (this["path"] == "") return; MoveToNextNode(); }
public override void onTargetEnterLOS(AIPlayer obj) { setImageTrigger(0, true); }
public override void onMoveStuck(AIPlayer obj) { SimSet path = this["path"]; uint targetnode = this["targetNode"].AsUint(); Marker node = path.getObject(targetnode); TransformF t = node.getTransform(); t.mPositionZ += r.Next(10, 100); t.mPositionX += r.Next(10, 30); t.mPositionY += r.Next(10, 30); this.setTransform(t); }