// rotate the object we are pointing at void onRotate(SteamVR_Action_In actionIn) { Vector2 addRot = RotationAction.GetLastAxisDelta(hand.handType); Rotate(addRot); }
// rotate the object we are pointing at void onRotate(SteamVR_Action_In actionIn) { Vector2 addRot = RotationAction.GetLastAxisDelta(hand.handType); Rotate(addRot); }