public void RenderOnGUI(SteamTest.EGUIState state) { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_Message: "); m_Message = GUILayout.TextField(m_Message, 40); GUILayout.Label("m_FileCount: " + m_FileCount); GUILayout.Label("m_FileSize: " + m_FileSize); GUILayout.Label("m_TotalBytes: " + m_TotalBytes); GUILayout.Label("m_FileSizeInBytes: " + m_FileSizeInBytes); GUILayout.Label("m_FileStream: " + m_FileStream); GUILayout.Label("m_UGCHandle: " + m_UGCHandle); GUILayout.Label("m_PublishedFileId: " + m_PublishedFileId); GUILayout.Label("m_PublishedFileUpdateHandle: " + m_PublishedFileUpdateHandle); GUILayout.EndArea(); if (state == SteamTest.EGUIState.SteamRemoteStorage) { RenderPageOne(); } else { RenderPageTwo(); } }
public void RenderOnGUI(SteamTest.EGUIState state) { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_Friend: " + m_Friend); GUILayout.Label("m_Clan: " + m_Clan); GUILayout.Label("m_SmallAvatar:"); GUILayout.Label(m_SmallAvatar); GUILayout.Label("m_MediumAvatar:"); GUILayout.Label(m_MediumAvatar); GUILayout.Label("m_LargeAvatar:"); // This is an example of how to flip a Texture2D when using OnGUI(). if (m_LargeAvatar) { GUI.DrawTexture(new Rect(0, m_LargeAvatar.height * 2 + 85, m_LargeAvatar.width, -m_LargeAvatar.height), m_LargeAvatar); } GUILayout.EndArea(); if (state == SteamTest.EGUIState.SteamFriends) { RenderPageOne(); } else { RenderPageTwo(); } }
public void RenderOnGUI(SteamTest.EGUIState state) { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_NumGamesStat: " + m_NumGamesStat); GUILayout.Label("m_FeetTraveledStat: " + m_FeetTraveledStat); GUILayout.Label("m_AchievedWinOneGame: " + m_AchievedWinOneGame); GUILayout.Label("m_SteamLeaderboard: " + m_SteamLeaderboard); GUILayout.Label("m_SteamLeaderboardEntries: " + m_SteamLeaderboardEntries); GUILayout.Label("m_Icon:"); GUILayout.Label(m_Icon); GUILayout.EndArea(); if (state == SteamTest.EGUIState.SteamUserStatsTest) { RenderPageOne(); } else { RenderPageTwo(); } }