Beispiel #1
0
    public void RenderOnGUI(SteamTest.EGUIState state)
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_Message: ");
        m_Message = GUILayout.TextField(m_Message, 40);
        GUILayout.Label("m_FileCount: " + m_FileCount);
        GUILayout.Label("m_FileSize: " + m_FileSize);
        GUILayout.Label("m_TotalBytes: " + m_TotalBytes);
        GUILayout.Label("m_FileSizeInBytes: " + m_FileSizeInBytes);
        GUILayout.Label("m_FileStream: " + m_FileStream);
        GUILayout.Label("m_UGCHandle: " + m_UGCHandle);
        GUILayout.Label("m_PublishedFileId: " + m_PublishedFileId);
        GUILayout.Label("m_PublishedFileUpdateHandle: " + m_PublishedFileUpdateHandle);
        GUILayout.EndArea();

        if (state == SteamTest.EGUIState.SteamRemoteStorage)
        {
            RenderPageOne();
        }
        else
        {
            RenderPageTwo();
        }
    }
Beispiel #2
0
    public void RenderOnGUI(SteamTest.EGUIState state)
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_Friend: " + m_Friend);
        GUILayout.Label("m_Clan: " + m_Clan);
        GUILayout.Label("m_SmallAvatar:");
        GUILayout.Label(m_SmallAvatar);
        GUILayout.Label("m_MediumAvatar:");
        GUILayout.Label(m_MediumAvatar);
        GUILayout.Label("m_LargeAvatar:");
        // This is an example of how to flip a Texture2D when using OnGUI().
        if (m_LargeAvatar)
        {
            GUI.DrawTexture(new Rect(0, m_LargeAvatar.height * 2 + 85, m_LargeAvatar.width, -m_LargeAvatar.height), m_LargeAvatar);
        }
        GUILayout.EndArea();

        if (state == SteamTest.EGUIState.SteamFriends)
        {
            RenderPageOne();
        }
        else
        {
            RenderPageTwo();
        }
    }
    public void RenderOnGUI(SteamTest.EGUIState state)
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_NumGamesStat: " + m_NumGamesStat);
        GUILayout.Label("m_FeetTraveledStat: " + m_FeetTraveledStat);
        GUILayout.Label("m_AchievedWinOneGame: " + m_AchievedWinOneGame);
        GUILayout.Label("m_SteamLeaderboard: " + m_SteamLeaderboard);
        GUILayout.Label("m_SteamLeaderboardEntries: " + m_SteamLeaderboardEntries);
        GUILayout.Label("m_Icon:");
        GUILayout.Label(m_Icon);
        GUILayout.EndArea();

        if (state == SteamTest.EGUIState.SteamUserStatsTest)
        {
            RenderPageOne();
        }
        else
        {
            RenderPageTwo();
        }
    }