void OnAccountInfo(SteamUser.AccountInfoCallback callback)
        {
            // before being able to interact with friends, you must wait for the account info callback
            // this callback is posted shortly after a successful logon

            // at this point, we can go online on friends, so lets do that
            _steamFriends.SetPersonaState(EPersonaState.Online);
            if (_cmd == Command.GetInfo)
            {
                _userInfoVm.botName            = _steamFriends.GetPersonaName();
                _userInfoVm.botStatus          = _steamFriends.GetPersonaState().ToString();
                _userInfoVm.friendsCount       = _steamFriends.GetFriendCount();
                _userInfoVm.country            = callback.Country;
                _userInfoVm.facebookName       = callback.FacebookName;
                _userInfoVm.flags              = callback.AccountFlags.ToString();
                _userInfoVm.countAuthComputers = callback.CountAuthedComputers.ToString();
                _userInfoVm.state              = _steamFriends.GetPersonaState().ToString();
                _userInfoVm.steamId            = _steamUser.SteamID.ToString();
                _userInfoVm.profileUrl         = "https://steamcommunity.com/profiles/" + _steamUser.SteamID.ConvertToUInt64().ToString();
                string html;
                using (WebClient client = new WebClient())
                {
                    client.Headers[HttpRequestHeader.UserAgent] = "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/535.2 (KHTML, like Gecko) Chrome/15.0.874.121 Safari/535.2";
                    html = client.DownloadString("https://steamid.xyz/" + _steamUser.SteamID.ConvertToUInt64().ToString());
                }
                _userInfoVm.image_url = GetImagesInHTMLString(html);
                _isMessageSent        = true;
            }
        }
예제 #2
0
        public void Disconnect()
        {
            isConnected = false;
            isRunning   = false;

            if (steamFriends.GetPersonaState() != EPersonaState.Offline)
            {
                steamFriends.SetPersonaState(EPersonaState.Offline);
            }

            steamUser.LogOff();
            steamClient.Disconnect();
        }
예제 #3
0
        public override void Stop()
        {
            _reportInfo   = null;
            _commendInfo  = null;
            _liveGameInfo = null;

            if (_steamFriends.GetPersonaState() != EPersonaState.Offline)
            {
                _steamFriends.SetPersonaState(EPersonaState.Offline);
            }

            if (_steamUser.SteamID != null)
            {
                _steamUser.LogOff();
            }

            if (_steamClient.IsConnected)
            {
                _steamClient.Disconnect();
            }

            IsRunning = false;

            Titan.Instance.ThreadManager.FinishBotting(this);
        }
예제 #4
0
        static void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            Thread.Sleep(TimeSpan.FromSeconds(5));
            if (steamFriends.GetPersonaState() == EPersonaState.Online)
            {
                for (int i = 0; i < steamFriends.GetFriendCount(); i++)
                {
                    SteamID friend = steamFriends.GetFriendByIndex(i);
                    Console.WriteLine("Friend: " + steamFriends.GetFriendPersonaName(friend) + " State: " + steamFriends.GetFriendPersonaState(friend));
                }
            }


            Thread.Sleep(TimeSpan.FromSeconds(2));
            Console.WriteLine("\n");
        }
예제 #5
0
        static void OnPersonaState(SteamFriends.PersonaStateCallback callback)
        {
            SteamID       friendID      = callback.FriendID;
            SteamID       sourceSteamID = callback.SourceSteamID.ConvertToUInt64();
            EClanRank     clanRank      = (EClanRank)callback.ClanRank;
            EPersonaState state         = callback.State;

            //ListFriends.UpdateName(friendId.ConvertToUInt64(), callback.Name); not yet
            //ListFriends.UpdateStatus(friendId.ConvertToUInt64(), state.ToString()); not yet

            if (friendID.ConvertToUInt64() == steamClient.SteamID)
            {
                if (sourceSteamID.IsClanAccount)
                {
                    switch (clanRank)
                    {
                    case EClanRank.Owner:
                        // case EClanRank.Officer:
                        //case EClanRank.Moderator:
                        if (!OfficerClanDictionary.ContainsKey(sourceSteamID))
                        {
                            OfficerClanDictionary.Add(sourceSteamID, friendID.ConvertToUInt64());
                        }
                        break;
                    }
                }

                //
                if (callback.GameID > 0)
                {
                    UserPlaying = true;
                }
                else
                {
                    UserPlaying = false;
                }
                if (steamFriends.GetPersonaState() != EPersonaState.Online) //detect when user goes afk
                {
                    //isAwayState = true;
                }
                else
                {
                    //isAwayState = false;
                }
            }
        }
예제 #6
0
        public override void Stop()
        {
            if (_steamFriends.GetPersonaState() == EPersonaState.Online)
            {
                _steamFriends.SetPersonaState(EPersonaState.Offline);
            }

            if (_steamUser.SteamID != null)
            {
                _steamUser.LogOff();
            }

            if (_steamClient.IsConnected)
            {
                _steamClient.Disconnect();
            }

            IsRunning = false;
        }
예제 #7
0
        } // Alle commands befinden sich hier. Kann auch noch anderer stuff geadded werden

        static void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            var friendCount = steamFriends.GetFriendCount();

            Thread.Sleep(TimeSpan.FromSeconds(5));

            if (steamFriends.GetPersonaState() == EPersonaState.Online)
            {
                for (int i = 0; i < steamFriends.GetFriendCount(); i++)
                {
                    SteamID friend = steamFriends.GetFriendByIndex(i);
                    if (steamFriends.GetFriendPersonaState(friend) != EPersonaState.Online)
                    {
                        continue;
                    }
                    Console.WriteLine("(FRIENDS) Friend: " + steamFriends.GetFriendPersonaName(friend) + " State: " + steamFriends.GetFriendPersonaState(friend), Color.Violet);
                }
            }

            Console.WriteLine($"(FRIENDS) You have {friendCount} friends on this account.\n", Color.Violet);
        } // Wird gecalled wenn Steam durch die Freundesliste crawled.
예제 #8
0
        public override void Stop()
        {
            _reportInfo   = null;
            _commendInfo  = null;
            _liveGameInfo = null;

            if (_steamFriends.GetPersonaState() != EPersonaState.Offline)
            {
                _steamFriends.SetPersonaState(EPersonaState.Offline);
            }

            if (_steamUser.SteamID != null)
            {
                _steamUser.LogOff();
            }

            if (_steamClient.IsConnected)
            {
                _steamClient.Disconnect();
            }

            IsRunning = false;
        }
예제 #9
0
        public override void OnEnter()
        {
            switch (SteamFriends.GetPersonaState())
            {
            case EPersonaState.k_EPersonaStateOffline:
                Fsm.Event(offline);
                if (personalState != null)
                {
                    personalState.Value = "Offline";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 0;
                }
                break;

            case EPersonaState.k_EPersonaStateOnline:
                Fsm.Event(online);
                if (personalState != null)
                {
                    personalState.Value = "Online";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 1;
                }
                break;

            case EPersonaState.k_EPersonaStateBusy:
                Fsm.Event(busy);
                if (personalState != null)
                {
                    personalState.Value = "Busy";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 2;
                }
                break;

            case EPersonaState.k_EPersonaStateAway:
                Fsm.Event(away);
                if (personalState != null)
                {
                    personalState.Value = "Away";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 3;
                }
                break;

            case EPersonaState.k_EPersonaStateSnooze:
                Fsm.Event(snooze);
                if (personalState != null)
                {
                    personalState.Value = "Snooze";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 4;
                }
                break;

            case EPersonaState.k_EPersonaStateLookingToTrade:
                Fsm.Event(LookingToTrade);
                if (personalState != null)
                {
                    personalState.Value = "Looking to trade";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 5;
                }
                break;

            case EPersonaState.k_EPersonaStateLookingToPlay:
                Fsm.Event(lookingToPlay);
                if (personalState != null)
                {
                    personalState.Value = "Looking to play";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 6;
                }
                break;

            case EPersonaState.k_EPersonaStateMax:
                Fsm.Event(max);
                if (personalState != null)
                {
                    personalState.Value = "Max";
                }
                if (stateIndex != null)
                {
                    stateIndex.Value = 7;
                }
                break;
            }
            Finish();
        }
예제 #10
0
    public void RenderOnGUI()
    {
        GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
        GUILayout.Label("Variables:");
        GUILayout.Label("m_Friend: " + m_Friend);
        GUILayout.Label("m_Clan: " + m_Clan);
        GUILayout.Label("m_CoPlayFriend: " + m_CoPlayFriend);
        GUILayout.Label("m_SmallAvatar:");
        GUILayout.Label(m_SmallAvatar);
        GUILayout.Label("m_MediumAvatar:");
        GUILayout.Label(m_MediumAvatar);
        GUILayout.Label("m_LargeAvatar:");
        GUILayout.Label(m_LargeAvatar);
        GUILayout.EndArea();

        GUILayout.BeginVertical("box");
        m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33));

        GUILayout.Label("GetPersonaName() : " + SteamFriends.GetPersonaName());

        if (GUILayout.Button("SetPersonaName(SteamFriends.GetPersonaName())"))
        {
            SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName());
            OnSetPersonaNameResponseCallResult.Set(handle);
            print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle);
        }

        GUILayout.Label("GetPersonaState() : " + SteamFriends.GetPersonaState());

        GUILayout.Label("GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate));

        {
            m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate);
            GUILayout.Label("GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate) : " + m_Friend);
        }

        GUILayout.Label("GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend));

        GUILayout.Label("GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend));

        GUILayout.Label("GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend));

        {
            var  fgi = new FriendGameInfo_t();
            bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi);
            GUILayout.Label("GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby);
        }

        GUILayout.Label("GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1));

        GUILayout.Label("GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend));

        GUILayout.Label("GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend));

        {
            int FriendsGroupCount = SteamFriends.GetFriendsGroupCount();
            GUILayout.Label("GetFriendsGroupCount() : " + FriendsGroupCount);

            if (FriendsGroupCount > 0)
            {
                FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0);
                GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID);

                GUILayout.Label("GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID));

                int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID);
                GUILayout.Label("GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount);

                if (FriendsGroupMembersCount > 0)
                {
                    CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount];
                    SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount);
                    GUILayout.Label("GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]);
                }
            }
        }

        GUILayout.Label("HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate));

        GUILayout.Label("GetClanCount() : " + SteamFriends.GetClanCount());

        m_Clan = SteamFriends.GetClanByIndex(0);
        GUILayout.Label("GetClanByIndex(0) : " + m_Clan);

        GUILayout.Label("GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan));

        GUILayout.Label("GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan));

        {
            int  Online;
            int  InGame;
            int  Chatting;
            bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting);
            GUILayout.Label("GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting);
        }

        if (GUILayout.Button("DownloadClanActivityCounts(Clans, Clans.Length)"))
        {
            CSteamID[]     Clans  = { m_Clan, TestConstants.Instance.k_SteamId_Group_SteamUniverse };
            SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, Clans.Length);
            OnDownloadClanActivityCountsResultCallResult.Set(handle);             // This call never seems to produce the CallResult.
            print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", " + Clans.Length + ") : " + handle);
        }

        {
            int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan);
            GUILayout.Label("GetFriendCountFromSource(m_Clan) : " + FriendCount);

            if (FriendCount > 0)
            {
                GUILayout.Label("GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0));
            }
        }

        GUILayout.Label("IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan));

        if (GUILayout.Button("SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)"))
        {
            SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false);
            print("SteamFriends.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", " + false + ")");
        }

        if (GUILayout.Button("ActivateGameOverlay(\"Friends\")"))
        {
            SteamFriends.ActivateGameOverlay("Friends");
            print("SteamFriends.ActivateGameOverlay(" + "\"Friends\"" + ")");
        }

        if (GUILayout.Button("ActivateGameOverlayToUser(\"friendadd\", TestConstants.Instance.k_SteamId_rlabrecque)"))
        {
            SteamFriends.ActivateGameOverlayToUser("friendadd", TestConstants.Instance.k_SteamId_rlabrecque);
            print("SteamFriends.ActivateGameOverlayToUser(" + "\"friendadd\"" + ", " + TestConstants.Instance.k_SteamId_rlabrecque + ")");
        }

        if (GUILayout.Button("ActivateGameOverlayToWebPage(\"http://steamworks.github.io\")"))
        {
            SteamFriends.ActivateGameOverlayToWebPage("http://steamworks.github.io");
            print("SteamFriends.ActivateGameOverlayToWebPage(" + "\"http://steamworks.github.io\"" + ")");
        }

        if (GUILayout.Button("ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None)"))
        {
            SteamFriends.ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None);
            print("SteamFriends.ActivateGameOverlayToStore(" + TestConstants.Instance.k_AppId_TeamFortress2 + ", " + EOverlayToStoreFlag.k_EOverlayToStoreFlag_None + ")");
        }

        if (GUILayout.Button("SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque)"))
        {
            SteamFriends.SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque);
            print("SteamFriends.SetPlayedWith(" + TestConstants.Instance.k_SteamId_rlabrecque + ")");
        }

        if (GUILayout.Button("ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque)"))
        {
            SteamFriends.ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque);
            print("SteamFriends.ActivateGameOverlayInviteDialog(" + TestConstants.Instance.k_SteamId_rlabrecque + ")");
        }

        if (GUILayout.Button("GetSmallFriendAvatar(m_Friend)"))
        {
            int ret = SteamFriends.GetSmallFriendAvatar(m_Friend);
            print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") : " + ret);
            m_SmallAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret);
        }

        if (GUILayout.Button("GetMediumFriendAvatar(m_Friend)"))
        {
            int ret = SteamFriends.GetMediumFriendAvatar(m_Friend);
            print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") : " + ret);
            m_MediumAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret);
        }

        if (GUILayout.Button("GetLargeFriendAvatar(m_Friend)"))
        {
            int ret = SteamFriends.GetLargeFriendAvatar(m_Friend);
            print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") : " + ret);
            m_LargeAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret);
        }

        if (GUILayout.Button("RequestUserInformation(m_Friend, false)"))
        {
            bool ret = SteamFriends.RequestUserInformation(m_Friend, false);
            print("SteamFriends.RequestUserInformation(" + m_Friend + ", " + false + ") : " + ret);
        }

        if (GUILayout.Button("RequestClanOfficerList(m_Clan)"))
        {
            SteamAPICall_t handle = SteamFriends.RequestClanOfficerList(m_Clan);
            OnClanOfficerListResponseCallResult.Set(handle);
            print("SteamFriends.RequestClanOfficerList(" + m_Clan + ") : " + handle);
        }

        GUILayout.Label("GetClanOwner(m_Clan) : " + SteamFriends.GetClanOwner(m_Clan));

        GUILayout.Label("GetClanOfficerCount(m_Clan) : " + SteamFriends.GetClanOfficerCount(m_Clan));

        GUILayout.Label("GetClanOfficerByIndex(m_Clan, 0) : " + SteamFriends.GetClanOfficerByIndex(m_Clan, 0));

        GUILayout.Label("GetUserRestrictions() : " + SteamFriends.GetUserRestrictions());

        if (GUILayout.Button("SetRichPresence(\"status\", \"Testing 1.. 2.. 3..\")"))
        {
            bool ret = SteamFriends.SetRichPresence("status", "Testing 1.. 2.. 3..");
            print("SteamFriends.SetRichPresence(" + "\"status\"" + ", " + "\"Testing 1.. 2.. 3..\"" + ") : " + ret);
        }

        if (GUILayout.Button("ClearRichPresence()"))
        {
            SteamFriends.ClearRichPresence();
            print("SteamFriends.ClearRichPresence()");
        }

        GUILayout.Label("GetFriendRichPresence(SteamUser.GetSteamID(), \"status\") : " + SteamFriends.GetFriendRichPresence(SteamUser.GetSteamID(), "status"));

        GUILayout.Label("GetFriendRichPresenceKeyCount(SteamUser.GetSteamID()) : " + SteamFriends.GetFriendRichPresenceKeyCount(SteamUser.GetSteamID()));

        GUILayout.Label("GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0) : " + SteamFriends.GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0));

        if (GUILayout.Button("RequestFriendRichPresence(m_Friend)"))
        {
            SteamFriends.RequestFriendRichPresence(m_Friend);
            print("SteamFriends.RequestFriendRichPresence(" + m_Friend + ")");
        }

        if (GUILayout.Button("InviteUserToGame(SteamUser.GetSteamID(), \"testing\")"))
        {
            bool ret = SteamFriends.InviteUserToGame(SteamUser.GetSteamID(), "testing");
            print("SteamFriends.InviteUserToGame(" + SteamUser.GetSteamID() + ", " + "\"testing\"" + ") : " + ret);
        }

        GUILayout.Label("GetCoplayFriendCount() : " + SteamFriends.GetCoplayFriendCount());

        if (GUILayout.Button("GetCoplayFriend(0)"))
        {
            m_CoPlayFriend = SteamFriends.GetCoplayFriend(0);
            print("SteamFriends.GetCoplayFriend(" + 0 + ") : " + m_CoPlayFriend);
        }

        GUILayout.Label("GetFriendCoplayTime(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayTime(m_CoPlayFriend));

        GUILayout.Label("GetFriendCoplayGame(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayGame(m_CoPlayFriend));

        if (GUILayout.Button("JoinClanChatRoom(m_Clan)"))
        {
            SteamAPICall_t handle = SteamFriends.JoinClanChatRoom(m_Clan);
            OnJoinClanChatRoomCompletionResultCallResult.Set(handle);
            print("SteamFriends.JoinClanChatRoom(" + m_Clan + ") : " + handle);
        }

        if (GUILayout.Button("LeaveClanChatRoom(m_Clan)"))
        {
            bool ret = SteamFriends.LeaveClanChatRoom(m_Clan);
            print("SteamFriends.LeaveClanChatRoom(" + m_Clan + ") : " + ret);
        }

        GUILayout.Label("GetClanChatMemberCount(m_Clan) : " + SteamFriends.GetClanChatMemberCount(m_Clan));

        GUILayout.Label("GetChatMemberByIndex(m_Clan, 0) : " + SteamFriends.GetChatMemberByIndex(m_Clan, 0));

        if (GUILayout.Button("SendClanChatMessage(m_Clan, \"Test\")"))
        {
            bool ret = SteamFriends.SendClanChatMessage(m_Clan, "Test");
            print("SteamFriends.SendClanChatMessage(" + m_Clan + ", " + "\"Test\"" + ") : " + ret);
        }

        //GUILayout.Label("SteamFriends.GetClanChatMessage() : " + SteamFriends.GetClanChatMessage()); // N/A - Must be called from within the callback OnGameConnectedClanChatMsg

        GUILayout.Label("IsClanChatAdmin(m_Clan, m_Friend) : " + SteamFriends.IsClanChatAdmin(m_Clan, m_Friend));

        GUILayout.Label("IsClanChatWindowOpenInSteam(m_Clan) : " + SteamFriends.IsClanChatWindowOpenInSteam(m_Clan));

        if (GUILayout.Button("OpenClanChatWindowInSteam(m_Clan)"))
        {
            bool ret = SteamFriends.OpenClanChatWindowInSteam(m_Clan);
            print("SteamFriends.OpenClanChatWindowInSteam(" + m_Clan + ") : " + ret);
        }

        if (GUILayout.Button("CloseClanChatWindowInSteam(m_Clan)"))
        {
            bool ret = SteamFriends.CloseClanChatWindowInSteam(m_Clan);
            print("SteamFriends.CloseClanChatWindowInSteam(" + m_Clan + ") : " + ret);
        }

        if (GUILayout.Button("SetListenForFriendsMessages(true)"))
        {
            bool ret = SteamFriends.SetListenForFriendsMessages(true);
            print("SteamFriends.SetListenForFriendsMessages(" + true + ") : " + ret);
        }

        if (GUILayout.Button("ReplyToFriendMessage(SteamUser.GetSteamID(), \"Testing!\")"))
        {
            bool ret = SteamFriends.ReplyToFriendMessage(SteamUser.GetSteamID(), "Testing!");
            print("SteamFriends.ReplyToFriendMessage(" + SteamUser.GetSteamID() + ", " + "\"Testing!\"" + ") : " + ret);
        }

        //GUILayout.Label("SteamFriends.GetFriendMessage() : " + SteamFriends.GetFriendMessage()); // N/A - Must be called from within the callback OnGameConnectedFriendChatMsg

        if (GUILayout.Button("GetFollowerCount(SteamUser.GetSteamID())"))
        {
            SteamAPICall_t handle = SteamFriends.GetFollowerCount(SteamUser.GetSteamID());
            OnFriendsGetFollowerCountCallResult.Set(handle);
            print("SteamFriends.GetFollowerCount(" + SteamUser.GetSteamID() + ") : " + handle);
        }

        if (GUILayout.Button("IsFollowing(m_Friend)"))
        {
            SteamAPICall_t handle = SteamFriends.IsFollowing(m_Friend);
            OnFriendsIsFollowingCallResult.Set(handle);
            print("SteamFriends.IsFollowing(" + m_Friend + ") : " + handle);
        }

        if (GUILayout.Button("EnumerateFollowingList(0)"))
        {
            SteamAPICall_t handle = SteamFriends.EnumerateFollowingList(0);
            OnFriendsEnumerateFollowingListCallResult.Set(handle);
            print("SteamFriends.EnumerateFollowingList(" + 0 + ") : " + handle);
        }

        GUILayout.Label("IsClanPublic(m_Clan) : " + SteamFriends.IsClanPublic(m_Clan));

        GUILayout.Label("IsClanOfficialGameGroup(m_Clan) : " + SteamFriends.IsClanOfficialGameGroup(m_Clan));

        GUILayout.EndScrollView();
        GUILayout.EndVertical();
    }
예제 #11
0
    private void RenderPageOne()
    {
        GUILayout.Label("SteamFriends.GetPersonaName() : " + SteamFriends.GetPersonaName());

        if (GUILayout.Button("SteamFriends.SetPersonaName(SteamFriends.GetPersonaName())"))
        {
            SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName());
            OnSetPersonaNameResponseCallResult.Set(handle);
            print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle);
        }

        GUILayout.Label("SteamFriends.GetPersonaState() : " + SteamFriends.GetPersonaState());
        GUILayout.Label("SteamFriends.GetFriendCount(k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate));
        if (SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) == 0)
        {
            Debug.LogError("You must have atleast one friend to use this Test");
            return;
        }

        m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate);
        GUILayout.Label("SteamFriends.GetFriendByIndex(0, k_EFriendFlagImmediate) : " + m_Friend);
        GUILayout.Label("SteamFriends.GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend));
        GUILayout.Label("SteamFriends.GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend));
        GUILayout.Label("SteamFriends.GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend));

        {
            var  fgi = new FriendGameInfo_t();
            bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi);
            GUILayout.Label("SteamFriends.GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby);
        }


        GUILayout.Label("SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1));
        GUILayout.Label("SteamFriends.GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend));
        GUILayout.Label("SteamFriends.GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend));

        {
            int FriendsGroupCount = SteamFriends.GetFriendsGroupCount();
            GUILayout.Label("SteamFriends.GetFriendsGroupCount() : " + FriendsGroupCount);

            if (FriendsGroupCount > 0)
            {
                FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0);
                GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID);
                GUILayout.Label("SteamFriends.GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID));

                int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID);
                GUILayout.Label("SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount);

                if (FriendsGroupMembersCount > 0)
                {
                    CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount];
                    SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount);
                    GUILayout.Label("SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]);
                }
            }
        }

        GUILayout.Label("SteamFriends.HasFriend(m_Friend, k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate));

        GUILayout.Label("SteamFriends.GetClanCount() : " + SteamFriends.GetClanCount());
        if (SteamFriends.GetClanCount() == 0)
        {
            Debug.LogError("You must have atleast one clan to use this Test");
            return;
        }

        m_Clan = SteamFriends.GetClanByIndex(0);
        GUILayout.Label("SteamFriends.GetClanByIndex(0) : " + m_Clan);
        GUILayout.Label("SteamFriends.GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan));
        GUILayout.Label("SteamFriends.GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan));

        {
            int  Online;
            int  InGame;
            int  Chatting;
            bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting);
            GUILayout.Label("SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting);
        }

        if (GUILayout.Button("SteamFriends.DownloadClanActivityCounts(m_Clans, 2)"))
        {
            CSteamID[]     Clans  = { m_Clan, new CSteamID(103582791434672565) }; // m_Clan, Steam Universe
            SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, 2);
            OnDownloadClanActivityCountsResultCallResult.Set(handle);             // This call never seems to produce a callback.
            print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", 2) : " + handle);
        }

        {
            int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan);
            GUILayout.Label("SteamFriends.GetFriendCountFromSource(m_Clan) : " + FriendCount);

            if (FriendCount > 0)
            {
                GUILayout.Label("SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0));
            }
        }

        GUILayout.Label("SteamFriends.IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan));

        if (GUILayout.Button("SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)"))
        {
            SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false);
            print("SteamClient.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", false);");
        }

        if (GUILayout.Button("SteamFriends.ActivateGameOverlay(\"Friends\")"))
        {
            SteamFriends.ActivateGameOverlay("Friends");
            print("SteamClient.ActivateGameOverlay(\"Friends\")");
        }

        if (GUILayout.Button("SteamFriends.ActivateGameOverlayToUser(\"friendadd\", 76561197991230424)"))
        {
            SteamFriends.ActivateGameOverlayToUser("friendadd", new CSteamID(76561197991230424));             // rlabrecque
            print("SteamClient.ActivateGameOverlay(\"friendadd\", 76561197991230424)");
        }

        if (GUILayout.Button("SteamFriends.ActivateGameOverlayToWebPage(\"http://google.com\")"))
        {
            SteamFriends.ActivateGameOverlayToWebPage("http://google.com");
            print("SteamClient.ActivateGameOverlay(\"http://google.com\")");
        }

        if (GUILayout.Button("SteamFriends.ActivateGameOverlayToStore(440, k_EOverlayToStoreFlag_None)"))
        {
            SteamFriends.ActivateGameOverlayToStore((AppId_t)440, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None);             // 440 = TF2
            print("SteamClient.ActivateGameOverlay(440, k_EOverlayToStoreFlag_None)");
        }

        if (GUILayout.Button("SteamFriends.SetPlayedWith(76561197991230424)"))
        {
            SteamFriends.SetPlayedWith(new CSteamID(76561197991230424));             //rlabrecque
            print("SteamClient.SetPlayedWith(76561197991230424)");
        }

        if (GUILayout.Button("SteamFriends.ActivateGameOverlayInviteDialog(76561197991230424)"))
        {
            SteamFriends.ActivateGameOverlayInviteDialog(new CSteamID(76561197991230424));             //rlabrecque
            print("SteamClient.ActivateGameOverlayInviteDialog(76561197991230424)");
        }

        if (GUILayout.Button("SteamFriends.GetSmallFriendAvatar(m_Friend)"))
        {
            int FriendAvatar = SteamFriends.GetSmallFriendAvatar(m_Friend);
            print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") - " + FriendAvatar);

            uint ImageWidth;
            uint ImageHeight;
            bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight);

            if (ret && ImageWidth > 0 && ImageHeight > 0)
            {
                byte[] Image = new byte[ImageWidth * ImageHeight * 4];

                ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4));

                m_SmallAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true);
                m_SmallAvatar.LoadRawTextureData(Image);                 // The image is upside down! "@ares_p: in Unity all texture data starts from "bottom" (OpenGL convention)"
                m_SmallAvatar.Apply();
            }
        }

        if (GUILayout.Button("SteamFriends.GetMediumFriendAvatar(m_Friend)"))
        {
            int FriendAvatar = SteamFriends.GetMediumFriendAvatar(m_Friend);
            print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") - " + FriendAvatar);

            uint ImageWidth;
            uint ImageHeight;
            bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight);

            if (ret && ImageWidth > 0 && ImageHeight > 0)
            {
                byte[] Image = new byte[ImageWidth * ImageHeight * 4];

                ret            = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4));
                m_MediumAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true);
                m_MediumAvatar.LoadRawTextureData(Image);
                m_MediumAvatar.Apply();
            }
        }

        if (GUILayout.Button("SteamFriends.GetLargeFriendAvatar(m_Friend)"))
        {
            int FriendAvatar = SteamFriends.GetLargeFriendAvatar(m_Friend);
            print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") - " + FriendAvatar);

            uint ImageWidth;
            uint ImageHeight;
            bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight);

            if (ret && ImageWidth > 0 && ImageHeight > 0)
            {
                byte[] Image = new byte[ImageWidth * ImageHeight * 4];

                ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4));
                if (ret)
                {
                    m_LargeAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true);
                    m_LargeAvatar.LoadRawTextureData(Image);
                    m_LargeAvatar.Apply();
                }
            }
        }
    }
예제 #12
0
파일: Program.cs 프로젝트: p0ppyy/PoppyBot
 static void onAccountInfo(SteamUser.AccountInfoCallback callback)
 {
     steamFriends.SetPersonaState(EPersonaState.Online);
     Console.WriteLine("State: {0}", steamFriends.GetPersonaState());
 }
예제 #13
0
 public EPersonaState GetLocalState() => steam_friends.GetPersonaState();
예제 #14
0
        void HandleSteamMessage(CallbackMsg msg)
        {
            System.Diagnostics.Debug.WriteLine(msg.ToString());

            #region Login
            msg.Handle <SteamClient.ConnectedCallback> (callback =>
            {
                System.Diagnostics.Debug.WriteLine("Connection Callback: " + callback.Result);

                if (callback.Result == EResult.OK)
                {
                    SetStatus("Logging in...");
                    UserLogOn();
                }
                else
                {
                    SetStatus("Connection failed! Retrying...");
                    System.Diagnostics.Debug.WriteLine("Failed to connect to Steam Community, trying again...");
                    SteamClient.Connect();
                }
            });

            msg.Handle <SteamUser.LoggedOnCallback> (callback =>
            {
                System.Diagnostics.Debug.WriteLine("Logged On Callback: " + callback.Result);

                if (callback.Result != EResult.OK)
                {
                    SetStatus("Error: " + callback.Result);
                    System.Diagnostics.Debug.WriteLine("Login Error: " + callback.Result);
                }
                else
                {
                    SetStatus("Authenticating...");
                }

                if (callback.Result == EResult.AccountLogonDenied)
                {
                    SetStatus("Steam Guard code.");
                    log.Interface("This account is protected by Steam Guard.  Enter the authentication code sent to the proper email: ");

                    // try to get the steamguard auth code from the event callback
                    var eva = new SteamGuardRequiredEventArgs();
                    FireOnSteamGuardRequired(eva);
                    if (!String.IsNullOrEmpty(eva.SteamGuard))
                    {
                        logOnDetails.AuthCode = eva.SteamGuard;
                    }
                    else
                    {
                        logOnDetails.AuthCode = Console.ReadLine();
                    }
                }

                if (callback.Result == EResult.InvalidLoginAuthCode)
                {
                    SetStatus("Invalid Steam Guard code.");
                    log.Interface("An Invalid Authorization Code was provided.  Enter the authentication code sent to the proper email: ");
                    logOnDetails.AuthCode = Console.ReadLine();
                }
            });

            msg.Handle <SteamUser.LoginKeyCallback> (callback =>
            {
                while (true)
                {
                    bool authd = SteamWeb.Authenticate(callback, SteamClient, out sessionId, out token);
                    if (authd)
                    {
                        SetStatus("Authenticated!");

                        // DO FINAL STUFF HERE

                        SteamFriends.SetPersonaState(EPersonaState.Online);

                        try
                        {
                            this.Invoke((MethodInvoker) delegate
                            {
                                txtPersonaName.Text           = SteamFriends.GetPersonaName();
                                cbxPersonaState.SelectedIndex = (int)SteamFriends.GetPersonaState();
                            });
                        }
                        catch (Exception) { }

                        tradeManager = new TradeManager(apiKey, sessionId, token);
                        tradeManager.SetTradeTimeLimits(MaximumTradeTime, MaximiumActionGap, TradePollingInterval);
                        tradeManager.OnTimeout    += OnTradeTimeout;
                        tradeManager.OnTradeEnded += OnTradeEnded;
                        break;
                    }
                    else
                    {
                        System.Diagnostics.Debug.WriteLine("Authentication failed, retrying in 2s...");
                        Thread.Sleep(2000);
                    }
                }

                if (Trade.CurrentSchema == null)
                {
                    log.Info("Downloading Schema...");
                    Trade.CurrentSchema = Schema.FetchSchema(apiKey);
                    log.Success("Schema Downloaded!");
                }

                SteamFriends.SetPersonaName(DisplayNamePrefix + DisplayName);
                SteamFriends.SetPersonaState(EPersonaState.Online);

                log.Success("Steam Bot Logged In Completely!");

                IsLoggedIn = true;
            });

            // handle a special JobCallback differently than the others
            if (msg.IsType <SteamClient.JobCallback <SteamUser.UpdateMachineAuthCallback> >())
            {
                msg.Handle <SteamClient.JobCallback <SteamUser.UpdateMachineAuthCallback> >(
                    jobCallback => OnUpdateMachineAuthCallback(jobCallback.Callback, jobCallback.JobID)
                    );
            }
            #endregion

            #region Friends
            msg.Handle <SteamFriends.FriendsListCallback> (callback =>
            {
                foreach (SteamFriends.FriendsListCallback.Friend friend in callback.FriendList)
                {
                    if (!friends.Contains(friend.SteamID))
                    {
                        friends.Add(friend.SteamID);
                        if (friend.Relationship == EFriendRelationship.PendingInvitee)
                        {
                            SteamFriends.AddFriend(friend.SteamID);
                        }
                    }
                    else
                    {
                        if (friend.Relationship == EFriendRelationship.None)
                        {
                            friends.Remove(friend.SteamID);
                            //GetUserHandler(friend.SteamID).OnFriendRemove();
                        }
                    }
                }
            });

            msg.Handle <SteamFriends.FriendMsgCallback> (callback =>
            {
                EChatEntryType type = callback.EntryType;

                if (callback.EntryType == EChatEntryType.ChatMsg ||
                    callback.EntryType == EChatEntryType.Emote)
                {
                    log.Info(String.Format("Chat Message from {0}: {1}",
                                           SteamFriends.GetFriendPersonaName(callback.Sender),
                                           callback.Message
                                           ));
                    //GetUserHandler(callback.Sender).OnMessage(callback.Message, type);
                }
            });
            #endregion

            #region Trading
            msg.Handle <SteamTrading.SessionStartCallback> (callback =>
            {
                bool started = HandleTradeSessionStart(callback.OtherClient);

                if (!started)
                {
                    System.Diagnostics.Debug.WriteLine("Could not start the trade session.");
                }
                else
                {
                    System.Diagnostics.Debug.WriteLine("SteamTrading.SessionStartCallback handled successfully. Trade Opened.");
                }
            });

            msg.Handle <SteamTrading.TradeProposedCallback> (callback =>
            {
                try
                {
                    tradeManager.InitializeTrade(SteamUser.SteamID, callback.OtherClient);
                }
                catch
                {
                    SteamFriends.SendChatMessage(callback.OtherClient,
                                                 EChatEntryType.ChatMsg,
                                                 "Trade declined. Could not correctly fetch your backpack.");

                    SteamTrade.RespondToTrade(callback.TradeID, false);
                    return;
                }

                if (tradeManager.OtherInventory.IsPrivate)
                {
                    SteamFriends.SendChatMessage(callback.OtherClient,
                                                 EChatEntryType.ChatMsg,
                                                 "Trade declined. Your backpack cannot be private.");

                    SteamTrade.RespondToTrade(callback.TradeID, false);
                    return;
                }

                if (CurrentTrade == null && GetUserHandler(callback.OtherClient).OnTradeRequest())
                {
                    SteamTrade.RespondToTrade(callback.TradeID, true);
                }
                else
                {
                    SteamTrade.RespondToTrade(callback.TradeID, false);
                }
            });

            msg.Handle <SteamTrading.TradeResultCallback> (callback =>
            {
                if (callback.Response == EEconTradeResponse.Accepted)
                {
                    System.Diagnostics.Debug.WriteLine("Trade Status: " + callback.Response);
                    log.Info("Trade Accepted!");
                }
                else
                {
                    System.Diagnostics.Debug.WriteLine("Trade failed: " + callback.Response);
                    CloseTrade();
                }
            });
            #endregion

            #region Disconnect
            msg.Handle <SteamUser.LoggedOffCallback> (callback =>
            {
                IsLoggedIn = false;
                System.Diagnostics.Debug.WriteLine("Logged Off: " + callback.Result);
            });

            msg.Handle <SteamClient.DisconnectedCallback> (callback =>
            {
                IsLoggedIn = false;
                CloseTrade();
                System.Diagnostics.Debug.WriteLine("Disconnected from Steam Network!");
                SteamClient.Connect();
            });
            #endregion
        }