void OnAccountInfo(SteamUser.AccountInfoCallback callback) { // before being able to interact with friends, you must wait for the account info callback // this callback is posted shortly after a successful logon // at this point, we can go online on friends, so lets do that _steamFriends.SetPersonaState(EPersonaState.Online); if (_cmd == Command.GetInfo) { _userInfoVm.botName = _steamFriends.GetPersonaName(); _userInfoVm.botStatus = _steamFriends.GetPersonaState().ToString(); _userInfoVm.friendsCount = _steamFriends.GetFriendCount(); _userInfoVm.country = callback.Country; _userInfoVm.facebookName = callback.FacebookName; _userInfoVm.flags = callback.AccountFlags.ToString(); _userInfoVm.countAuthComputers = callback.CountAuthedComputers.ToString(); _userInfoVm.state = _steamFriends.GetPersonaState().ToString(); _userInfoVm.steamId = _steamUser.SteamID.ToString(); _userInfoVm.profileUrl = "https://steamcommunity.com/profiles/" + _steamUser.SteamID.ConvertToUInt64().ToString(); string html; using (WebClient client = new WebClient()) { client.Headers[HttpRequestHeader.UserAgent] = "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/535.2 (KHTML, like Gecko) Chrome/15.0.874.121 Safari/535.2"; html = client.DownloadString("https://steamid.xyz/" + _steamUser.SteamID.ConvertToUInt64().ToString()); } _userInfoVm.image_url = GetImagesInHTMLString(html); _isMessageSent = true; } }
public void Disconnect() { isConnected = false; isRunning = false; if (steamFriends.GetPersonaState() != EPersonaState.Offline) { steamFriends.SetPersonaState(EPersonaState.Offline); } steamUser.LogOff(); steamClient.Disconnect(); }
public override void Stop() { _reportInfo = null; _commendInfo = null; _liveGameInfo = null; if (_steamFriends.GetPersonaState() != EPersonaState.Offline) { _steamFriends.SetPersonaState(EPersonaState.Offline); } if (_steamUser.SteamID != null) { _steamUser.LogOff(); } if (_steamClient.IsConnected) { _steamClient.Disconnect(); } IsRunning = false; Titan.Instance.ThreadManager.FinishBotting(this); }
static void OnFriendsList(SteamFriends.FriendsListCallback callback) { Thread.Sleep(TimeSpan.FromSeconds(5)); if (steamFriends.GetPersonaState() == EPersonaState.Online) { for (int i = 0; i < steamFriends.GetFriendCount(); i++) { SteamID friend = steamFriends.GetFriendByIndex(i); Console.WriteLine("Friend: " + steamFriends.GetFriendPersonaName(friend) + " State: " + steamFriends.GetFriendPersonaState(friend)); } } Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine("\n"); }
static void OnPersonaState(SteamFriends.PersonaStateCallback callback) { SteamID friendID = callback.FriendID; SteamID sourceSteamID = callback.SourceSteamID.ConvertToUInt64(); EClanRank clanRank = (EClanRank)callback.ClanRank; EPersonaState state = callback.State; //ListFriends.UpdateName(friendId.ConvertToUInt64(), callback.Name); not yet //ListFriends.UpdateStatus(friendId.ConvertToUInt64(), state.ToString()); not yet if (friendID.ConvertToUInt64() == steamClient.SteamID) { if (sourceSteamID.IsClanAccount) { switch (clanRank) { case EClanRank.Owner: // case EClanRank.Officer: //case EClanRank.Moderator: if (!OfficerClanDictionary.ContainsKey(sourceSteamID)) { OfficerClanDictionary.Add(sourceSteamID, friendID.ConvertToUInt64()); } break; } } // if (callback.GameID > 0) { UserPlaying = true; } else { UserPlaying = false; } if (steamFriends.GetPersonaState() != EPersonaState.Online) //detect when user goes afk { //isAwayState = true; } else { //isAwayState = false; } } }
public override void Stop() { if (_steamFriends.GetPersonaState() == EPersonaState.Online) { _steamFriends.SetPersonaState(EPersonaState.Offline); } if (_steamUser.SteamID != null) { _steamUser.LogOff(); } if (_steamClient.IsConnected) { _steamClient.Disconnect(); } IsRunning = false; }
} // Alle commands befinden sich hier. Kann auch noch anderer stuff geadded werden static void OnFriendsList(SteamFriends.FriendsListCallback callback) { var friendCount = steamFriends.GetFriendCount(); Thread.Sleep(TimeSpan.FromSeconds(5)); if (steamFriends.GetPersonaState() == EPersonaState.Online) { for (int i = 0; i < steamFriends.GetFriendCount(); i++) { SteamID friend = steamFriends.GetFriendByIndex(i); if (steamFriends.GetFriendPersonaState(friend) != EPersonaState.Online) { continue; } Console.WriteLine("(FRIENDS) Friend: " + steamFriends.GetFriendPersonaName(friend) + " State: " + steamFriends.GetFriendPersonaState(friend), Color.Violet); } } Console.WriteLine($"(FRIENDS) You have {friendCount} friends on this account.\n", Color.Violet); } // Wird gecalled wenn Steam durch die Freundesliste crawled.
public override void Stop() { _reportInfo = null; _commendInfo = null; _liveGameInfo = null; if (_steamFriends.GetPersonaState() != EPersonaState.Offline) { _steamFriends.SetPersonaState(EPersonaState.Offline); } if (_steamUser.SteamID != null) { _steamUser.LogOff(); } if (_steamClient.IsConnected) { _steamClient.Disconnect(); } IsRunning = false; }
public override void OnEnter() { switch (SteamFriends.GetPersonaState()) { case EPersonaState.k_EPersonaStateOffline: Fsm.Event(offline); if (personalState != null) { personalState.Value = "Offline"; } if (stateIndex != null) { stateIndex.Value = 0; } break; case EPersonaState.k_EPersonaStateOnline: Fsm.Event(online); if (personalState != null) { personalState.Value = "Online"; } if (stateIndex != null) { stateIndex.Value = 1; } break; case EPersonaState.k_EPersonaStateBusy: Fsm.Event(busy); if (personalState != null) { personalState.Value = "Busy"; } if (stateIndex != null) { stateIndex.Value = 2; } break; case EPersonaState.k_EPersonaStateAway: Fsm.Event(away); if (personalState != null) { personalState.Value = "Away"; } if (stateIndex != null) { stateIndex.Value = 3; } break; case EPersonaState.k_EPersonaStateSnooze: Fsm.Event(snooze); if (personalState != null) { personalState.Value = "Snooze"; } if (stateIndex != null) { stateIndex.Value = 4; } break; case EPersonaState.k_EPersonaStateLookingToTrade: Fsm.Event(LookingToTrade); if (personalState != null) { personalState.Value = "Looking to trade"; } if (stateIndex != null) { stateIndex.Value = 5; } break; case EPersonaState.k_EPersonaStateLookingToPlay: Fsm.Event(lookingToPlay); if (personalState != null) { personalState.Value = "Looking to play"; } if (stateIndex != null) { stateIndex.Value = 6; } break; case EPersonaState.k_EPersonaStateMax: Fsm.Event(max); if (personalState != null) { personalState.Value = "Max"; } if (stateIndex != null) { stateIndex.Value = 7; } break; } Finish(); }
public void RenderOnGUI() { GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height)); GUILayout.Label("Variables:"); GUILayout.Label("m_Friend: " + m_Friend); GUILayout.Label("m_Clan: " + m_Clan); GUILayout.Label("m_CoPlayFriend: " + m_CoPlayFriend); GUILayout.Label("m_SmallAvatar:"); GUILayout.Label(m_SmallAvatar); GUILayout.Label("m_MediumAvatar:"); GUILayout.Label(m_MediumAvatar); GUILayout.Label("m_LargeAvatar:"); GUILayout.Label(m_LargeAvatar); GUILayout.EndArea(); GUILayout.BeginVertical("box"); m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33)); GUILayout.Label("GetPersonaName() : " + SteamFriends.GetPersonaName()); if (GUILayout.Button("SetPersonaName(SteamFriends.GetPersonaName())")) { SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName()); OnSetPersonaNameResponseCallResult.Set(handle); print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle); } GUILayout.Label("GetPersonaState() : " + SteamFriends.GetPersonaState()); GUILayout.Label("GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate)); { m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate); GUILayout.Label("GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate) : " + m_Friend); } GUILayout.Label("GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend)); GUILayout.Label("GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend)); GUILayout.Label("GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend)); { var fgi = new FriendGameInfo_t(); bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi); GUILayout.Label("GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby); } GUILayout.Label("GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1)); GUILayout.Label("GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend)); GUILayout.Label("GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend)); { int FriendsGroupCount = SteamFriends.GetFriendsGroupCount(); GUILayout.Label("GetFriendsGroupCount() : " + FriendsGroupCount); if (FriendsGroupCount > 0) { FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0); GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID); GUILayout.Label("GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID)); int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID); GUILayout.Label("GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount); if (FriendsGroupMembersCount > 0) { CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount]; SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount); GUILayout.Label("GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]); } } } GUILayout.Label("HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate)); GUILayout.Label("GetClanCount() : " + SteamFriends.GetClanCount()); m_Clan = SteamFriends.GetClanByIndex(0); GUILayout.Label("GetClanByIndex(0) : " + m_Clan); GUILayout.Label("GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan)); GUILayout.Label("GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan)); { int Online; int InGame; int Chatting; bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting); GUILayout.Label("GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting); } if (GUILayout.Button("DownloadClanActivityCounts(Clans, Clans.Length)")) { CSteamID[] Clans = { m_Clan, TestConstants.Instance.k_SteamId_Group_SteamUniverse }; SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, Clans.Length); OnDownloadClanActivityCountsResultCallResult.Set(handle); // This call never seems to produce the CallResult. print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", " + Clans.Length + ") : " + handle); } { int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan); GUILayout.Label("GetFriendCountFromSource(m_Clan) : " + FriendCount); if (FriendCount > 0) { GUILayout.Label("GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0)); } } GUILayout.Label("IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan)); if (GUILayout.Button("SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)")) { SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false); print("SteamFriends.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", " + false + ")"); } if (GUILayout.Button("ActivateGameOverlay(\"Friends\")")) { SteamFriends.ActivateGameOverlay("Friends"); print("SteamFriends.ActivateGameOverlay(" + "\"Friends\"" + ")"); } if (GUILayout.Button("ActivateGameOverlayToUser(\"friendadd\", TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.ActivateGameOverlayToUser("friendadd", TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.ActivateGameOverlayToUser(" + "\"friendadd\"" + ", " + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("ActivateGameOverlayToWebPage(\"http://steamworks.github.io\")")) { SteamFriends.ActivateGameOverlayToWebPage("http://steamworks.github.io"); print("SteamFriends.ActivateGameOverlayToWebPage(" + "\"http://steamworks.github.io\"" + ")"); } if (GUILayout.Button("ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None)")) { SteamFriends.ActivateGameOverlayToStore(TestConstants.Instance.k_AppId_TeamFortress2, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None); print("SteamFriends.ActivateGameOverlayToStore(" + TestConstants.Instance.k_AppId_TeamFortress2 + ", " + EOverlayToStoreFlag.k_EOverlayToStoreFlag_None + ")"); } if (GUILayout.Button("SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.SetPlayedWith(TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.SetPlayedWith(" + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque)")) { SteamFriends.ActivateGameOverlayInviteDialog(TestConstants.Instance.k_SteamId_rlabrecque); print("SteamFriends.ActivateGameOverlayInviteDialog(" + TestConstants.Instance.k_SteamId_rlabrecque + ")"); } if (GUILayout.Button("GetSmallFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetSmallFriendAvatar(m_Friend); print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") : " + ret); m_SmallAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("GetMediumFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetMediumFriendAvatar(m_Friend); print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") : " + ret); m_MediumAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("GetLargeFriendAvatar(m_Friend)")) { int ret = SteamFriends.GetLargeFriendAvatar(m_Friend); print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") : " + ret); m_LargeAvatar = SteamUtilsTest.GetSteamImageAsTexture2D(ret); } if (GUILayout.Button("RequestUserInformation(m_Friend, false)")) { bool ret = SteamFriends.RequestUserInformation(m_Friend, false); print("SteamFriends.RequestUserInformation(" + m_Friend + ", " + false + ") : " + ret); } if (GUILayout.Button("RequestClanOfficerList(m_Clan)")) { SteamAPICall_t handle = SteamFriends.RequestClanOfficerList(m_Clan); OnClanOfficerListResponseCallResult.Set(handle); print("SteamFriends.RequestClanOfficerList(" + m_Clan + ") : " + handle); } GUILayout.Label("GetClanOwner(m_Clan) : " + SteamFriends.GetClanOwner(m_Clan)); GUILayout.Label("GetClanOfficerCount(m_Clan) : " + SteamFriends.GetClanOfficerCount(m_Clan)); GUILayout.Label("GetClanOfficerByIndex(m_Clan, 0) : " + SteamFriends.GetClanOfficerByIndex(m_Clan, 0)); GUILayout.Label("GetUserRestrictions() : " + SteamFriends.GetUserRestrictions()); if (GUILayout.Button("SetRichPresence(\"status\", \"Testing 1.. 2.. 3..\")")) { bool ret = SteamFriends.SetRichPresence("status", "Testing 1.. 2.. 3.."); print("SteamFriends.SetRichPresence(" + "\"status\"" + ", " + "\"Testing 1.. 2.. 3..\"" + ") : " + ret); } if (GUILayout.Button("ClearRichPresence()")) { SteamFriends.ClearRichPresence(); print("SteamFriends.ClearRichPresence()"); } GUILayout.Label("GetFriendRichPresence(SteamUser.GetSteamID(), \"status\") : " + SteamFriends.GetFriendRichPresence(SteamUser.GetSteamID(), "status")); GUILayout.Label("GetFriendRichPresenceKeyCount(SteamUser.GetSteamID()) : " + SteamFriends.GetFriendRichPresenceKeyCount(SteamUser.GetSteamID())); GUILayout.Label("GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0) : " + SteamFriends.GetFriendRichPresenceKeyByIndex(SteamUser.GetSteamID(), 0)); if (GUILayout.Button("RequestFriendRichPresence(m_Friend)")) { SteamFriends.RequestFriendRichPresence(m_Friend); print("SteamFriends.RequestFriendRichPresence(" + m_Friend + ")"); } if (GUILayout.Button("InviteUserToGame(SteamUser.GetSteamID(), \"testing\")")) { bool ret = SteamFriends.InviteUserToGame(SteamUser.GetSteamID(), "testing"); print("SteamFriends.InviteUserToGame(" + SteamUser.GetSteamID() + ", " + "\"testing\"" + ") : " + ret); } GUILayout.Label("GetCoplayFriendCount() : " + SteamFriends.GetCoplayFriendCount()); if (GUILayout.Button("GetCoplayFriend(0)")) { m_CoPlayFriend = SteamFriends.GetCoplayFriend(0); print("SteamFriends.GetCoplayFriend(" + 0 + ") : " + m_CoPlayFriend); } GUILayout.Label("GetFriendCoplayTime(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayTime(m_CoPlayFriend)); GUILayout.Label("GetFriendCoplayGame(m_CoPlayFriend) : " + SteamFriends.GetFriendCoplayGame(m_CoPlayFriend)); if (GUILayout.Button("JoinClanChatRoom(m_Clan)")) { SteamAPICall_t handle = SteamFriends.JoinClanChatRoom(m_Clan); OnJoinClanChatRoomCompletionResultCallResult.Set(handle); print("SteamFriends.JoinClanChatRoom(" + m_Clan + ") : " + handle); } if (GUILayout.Button("LeaveClanChatRoom(m_Clan)")) { bool ret = SteamFriends.LeaveClanChatRoom(m_Clan); print("SteamFriends.LeaveClanChatRoom(" + m_Clan + ") : " + ret); } GUILayout.Label("GetClanChatMemberCount(m_Clan) : " + SteamFriends.GetClanChatMemberCount(m_Clan)); GUILayout.Label("GetChatMemberByIndex(m_Clan, 0) : " + SteamFriends.GetChatMemberByIndex(m_Clan, 0)); if (GUILayout.Button("SendClanChatMessage(m_Clan, \"Test\")")) { bool ret = SteamFriends.SendClanChatMessage(m_Clan, "Test"); print("SteamFriends.SendClanChatMessage(" + m_Clan + ", " + "\"Test\"" + ") : " + ret); } //GUILayout.Label("SteamFriends.GetClanChatMessage() : " + SteamFriends.GetClanChatMessage()); // N/A - Must be called from within the callback OnGameConnectedClanChatMsg GUILayout.Label("IsClanChatAdmin(m_Clan, m_Friend) : " + SteamFriends.IsClanChatAdmin(m_Clan, m_Friend)); GUILayout.Label("IsClanChatWindowOpenInSteam(m_Clan) : " + SteamFriends.IsClanChatWindowOpenInSteam(m_Clan)); if (GUILayout.Button("OpenClanChatWindowInSteam(m_Clan)")) { bool ret = SteamFriends.OpenClanChatWindowInSteam(m_Clan); print("SteamFriends.OpenClanChatWindowInSteam(" + m_Clan + ") : " + ret); } if (GUILayout.Button("CloseClanChatWindowInSteam(m_Clan)")) { bool ret = SteamFriends.CloseClanChatWindowInSteam(m_Clan); print("SteamFriends.CloseClanChatWindowInSteam(" + m_Clan + ") : " + ret); } if (GUILayout.Button("SetListenForFriendsMessages(true)")) { bool ret = SteamFriends.SetListenForFriendsMessages(true); print("SteamFriends.SetListenForFriendsMessages(" + true + ") : " + ret); } if (GUILayout.Button("ReplyToFriendMessage(SteamUser.GetSteamID(), \"Testing!\")")) { bool ret = SteamFriends.ReplyToFriendMessage(SteamUser.GetSteamID(), "Testing!"); print("SteamFriends.ReplyToFriendMessage(" + SteamUser.GetSteamID() + ", " + "\"Testing!\"" + ") : " + ret); } //GUILayout.Label("SteamFriends.GetFriendMessage() : " + SteamFriends.GetFriendMessage()); // N/A - Must be called from within the callback OnGameConnectedFriendChatMsg if (GUILayout.Button("GetFollowerCount(SteamUser.GetSteamID())")) { SteamAPICall_t handle = SteamFriends.GetFollowerCount(SteamUser.GetSteamID()); OnFriendsGetFollowerCountCallResult.Set(handle); print("SteamFriends.GetFollowerCount(" + SteamUser.GetSteamID() + ") : " + handle); } if (GUILayout.Button("IsFollowing(m_Friend)")) { SteamAPICall_t handle = SteamFriends.IsFollowing(m_Friend); OnFriendsIsFollowingCallResult.Set(handle); print("SteamFriends.IsFollowing(" + m_Friend + ") : " + handle); } if (GUILayout.Button("EnumerateFollowingList(0)")) { SteamAPICall_t handle = SteamFriends.EnumerateFollowingList(0); OnFriendsEnumerateFollowingListCallResult.Set(handle); print("SteamFriends.EnumerateFollowingList(" + 0 + ") : " + handle); } GUILayout.Label("IsClanPublic(m_Clan) : " + SteamFriends.IsClanPublic(m_Clan)); GUILayout.Label("IsClanOfficialGameGroup(m_Clan) : " + SteamFriends.IsClanOfficialGameGroup(m_Clan)); GUILayout.EndScrollView(); GUILayout.EndVertical(); }
private void RenderPageOne() { GUILayout.Label("SteamFriends.GetPersonaName() : " + SteamFriends.GetPersonaName()); if (GUILayout.Button("SteamFriends.SetPersonaName(SteamFriends.GetPersonaName())")) { SteamAPICall_t handle = SteamFriends.SetPersonaName(SteamFriends.GetPersonaName()); OnSetPersonaNameResponseCallResult.Set(handle); print("SteamFriends.SetPersonaName(" + SteamFriends.GetPersonaName() + ") : " + handle); } GUILayout.Label("SteamFriends.GetPersonaState() : " + SteamFriends.GetPersonaState()); GUILayout.Label("SteamFriends.GetFriendCount(k_EFriendFlagImmediate) : " + SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate)); if (SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) == 0) { Debug.LogError("You must have atleast one friend to use this Test"); return; } m_Friend = SteamFriends.GetFriendByIndex(0, EFriendFlags.k_EFriendFlagImmediate); GUILayout.Label("SteamFriends.GetFriendByIndex(0, k_EFriendFlagImmediate) : " + m_Friend); GUILayout.Label("SteamFriends.GetFriendRelationship(m_Friend) : " + SteamFriends.GetFriendRelationship(m_Friend)); GUILayout.Label("SteamFriends.GetFriendPersonaState(m_Friend) : " + SteamFriends.GetFriendPersonaState(m_Friend)); GUILayout.Label("SteamFriends.GetFriendPersonaName(m_Friend) : " + SteamFriends.GetFriendPersonaName(m_Friend)); { var fgi = new FriendGameInfo_t(); bool ret = SteamFriends.GetFriendGamePlayed(m_Friend, out fgi); GUILayout.Label("SteamFriends.GetFriendGamePlayed(m_Friend, out fgi) : " + ret + " -- " + fgi.m_gameID + " -- " + fgi.m_unGameIP + " -- " + fgi.m_usGamePort + " -- " + fgi.m_usQueryPort + " -- " + fgi.m_steamIDLobby); } GUILayout.Label("SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1) : " + SteamFriends.GetFriendPersonaNameHistory(m_Friend, 1)); GUILayout.Label("SteamFriends.GetFriendSteamLevel(m_Friend) : " + SteamFriends.GetFriendSteamLevel(m_Friend)); GUILayout.Label("SteamFriends.GetPlayerNickname(m_Friend) : " + SteamFriends.GetPlayerNickname(m_Friend)); { int FriendsGroupCount = SteamFriends.GetFriendsGroupCount(); GUILayout.Label("SteamFriends.GetFriendsGroupCount() : " + FriendsGroupCount); if (FriendsGroupCount > 0) { FriendsGroupID_t FriendsGroupID = SteamFriends.GetFriendsGroupIDByIndex(0); GUILayout.Label("SteamFriends.GetFriendsGroupIDByIndex(0) : " + FriendsGroupID); GUILayout.Label("SteamFriends.GetFriendsGroupName(FriendsGroupID) : " + SteamFriends.GetFriendsGroupName(FriendsGroupID)); int FriendsGroupMembersCount = SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID); GUILayout.Label("SteamFriends.GetFriendsGroupMembersCount(FriendsGroupID) : " + FriendsGroupMembersCount); if (FriendsGroupMembersCount > 0) { CSteamID[] FriendsGroupMembersList = new CSteamID[FriendsGroupMembersCount]; SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount); GUILayout.Label("SteamFriends.GetFriendsGroupMembersList(FriendsGroupID, FriendsGroupMembersList, FriendsGroupMembersCount) : " + FriendsGroupMembersList[0]); } } } GUILayout.Label("SteamFriends.HasFriend(m_Friend, k_EFriendFlagImmediate) : " + SteamFriends.HasFriend(m_Friend, EFriendFlags.k_EFriendFlagImmediate)); GUILayout.Label("SteamFriends.GetClanCount() : " + SteamFriends.GetClanCount()); if (SteamFriends.GetClanCount() == 0) { Debug.LogError("You must have atleast one clan to use this Test"); return; } m_Clan = SteamFriends.GetClanByIndex(0); GUILayout.Label("SteamFriends.GetClanByIndex(0) : " + m_Clan); GUILayout.Label("SteamFriends.GetClanName(m_Clan) : " + SteamFriends.GetClanName(m_Clan)); GUILayout.Label("SteamFriends.GetClanTag(m_Clan) : " + SteamFriends.GetClanTag(m_Clan)); { int Online; int InGame; int Chatting; bool ret = SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting); GUILayout.Label("SteamFriends.GetClanActivityCounts(m_Clan, out Online, out InGame, out Chatting) : " + ret + " -- " + Online + " -- " + InGame + " -- " + Chatting); } if (GUILayout.Button("SteamFriends.DownloadClanActivityCounts(m_Clans, 2)")) { CSteamID[] Clans = { m_Clan, new CSteamID(103582791434672565) }; // m_Clan, Steam Universe SteamAPICall_t handle = SteamFriends.DownloadClanActivityCounts(Clans, 2); OnDownloadClanActivityCountsResultCallResult.Set(handle); // This call never seems to produce a callback. print("SteamFriends.DownloadClanActivityCounts(" + Clans + ", 2) : " + handle); } { int FriendCount = SteamFriends.GetFriendCountFromSource(m_Clan); GUILayout.Label("SteamFriends.GetFriendCountFromSource(m_Clan) : " + FriendCount); if (FriendCount > 0) { GUILayout.Label("SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0) : " + SteamFriends.GetFriendFromSourceByIndex(m_Clan, 0)); } } GUILayout.Label("SteamFriends.IsUserInSource(m_Friend, m_Clan) : " + SteamFriends.IsUserInSource(m_Friend, m_Clan)); if (GUILayout.Button("SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false)")) { SteamFriends.SetInGameVoiceSpeaking(SteamUser.GetSteamID(), false); print("SteamClient.SetInGameVoiceSpeaking(" + SteamUser.GetSteamID() + ", false);"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlay(\"Friends\")")) { SteamFriends.ActivateGameOverlay("Friends"); print("SteamClient.ActivateGameOverlay(\"Friends\")"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToUser(\"friendadd\", 76561197991230424)")) { SteamFriends.ActivateGameOverlayToUser("friendadd", new CSteamID(76561197991230424)); // rlabrecque print("SteamClient.ActivateGameOverlay(\"friendadd\", 76561197991230424)"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToWebPage(\"http://google.com\")")) { SteamFriends.ActivateGameOverlayToWebPage("http://google.com"); print("SteamClient.ActivateGameOverlay(\"http://google.com\")"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayToStore(440, k_EOverlayToStoreFlag_None)")) { SteamFriends.ActivateGameOverlayToStore((AppId_t)440, EOverlayToStoreFlag.k_EOverlayToStoreFlag_None); // 440 = TF2 print("SteamClient.ActivateGameOverlay(440, k_EOverlayToStoreFlag_None)"); } if (GUILayout.Button("SteamFriends.SetPlayedWith(76561197991230424)")) { SteamFriends.SetPlayedWith(new CSteamID(76561197991230424)); //rlabrecque print("SteamClient.SetPlayedWith(76561197991230424)"); } if (GUILayout.Button("SteamFriends.ActivateGameOverlayInviteDialog(76561197991230424)")) { SteamFriends.ActivateGameOverlayInviteDialog(new CSteamID(76561197991230424)); //rlabrecque print("SteamClient.ActivateGameOverlayInviteDialog(76561197991230424)"); } if (GUILayout.Button("SteamFriends.GetSmallFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetSmallFriendAvatar(m_Friend); print("SteamFriends.GetSmallFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); m_SmallAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_SmallAvatar.LoadRawTextureData(Image); // The image is upside down! "@ares_p: in Unity all texture data starts from "bottom" (OpenGL convention)" m_SmallAvatar.Apply(); } } if (GUILayout.Button("SteamFriends.GetMediumFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetMediumFriendAvatar(m_Friend); print("SteamFriends.GetMediumFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); m_MediumAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_MediumAvatar.LoadRawTextureData(Image); m_MediumAvatar.Apply(); } } if (GUILayout.Button("SteamFriends.GetLargeFriendAvatar(m_Friend)")) { int FriendAvatar = SteamFriends.GetLargeFriendAvatar(m_Friend); print("SteamFriends.GetLargeFriendAvatar(" + m_Friend + ") - " + FriendAvatar); uint ImageWidth; uint ImageHeight; bool ret = SteamUtils.GetImageSize(FriendAvatar, out ImageWidth, out ImageHeight); if (ret && ImageWidth > 0 && ImageHeight > 0) { byte[] Image = new byte[ImageWidth * ImageHeight * 4]; ret = SteamUtils.GetImageRGBA(FriendAvatar, Image, (int)(ImageWidth * ImageHeight * 4)); if (ret) { m_LargeAvatar = new Texture2D((int)ImageWidth, (int)ImageHeight, TextureFormat.RGBA32, false, true); m_LargeAvatar.LoadRawTextureData(Image); m_LargeAvatar.Apply(); } } } }
static void onAccountInfo(SteamUser.AccountInfoCallback callback) { steamFriends.SetPersonaState(EPersonaState.Online); Console.WriteLine("State: {0}", steamFriends.GetPersonaState()); }
public EPersonaState GetLocalState() => steam_friends.GetPersonaState();
void HandleSteamMessage(CallbackMsg msg) { System.Diagnostics.Debug.WriteLine(msg.ToString()); #region Login msg.Handle <SteamClient.ConnectedCallback> (callback => { System.Diagnostics.Debug.WriteLine("Connection Callback: " + callback.Result); if (callback.Result == EResult.OK) { SetStatus("Logging in..."); UserLogOn(); } else { SetStatus("Connection failed! Retrying..."); System.Diagnostics.Debug.WriteLine("Failed to connect to Steam Community, trying again..."); SteamClient.Connect(); } }); msg.Handle <SteamUser.LoggedOnCallback> (callback => { System.Diagnostics.Debug.WriteLine("Logged On Callback: " + callback.Result); if (callback.Result != EResult.OK) { SetStatus("Error: " + callback.Result); System.Diagnostics.Debug.WriteLine("Login Error: " + callback.Result); } else { SetStatus("Authenticating..."); } if (callback.Result == EResult.AccountLogonDenied) { SetStatus("Steam Guard code."); log.Interface("This account is protected by Steam Guard. Enter the authentication code sent to the proper email: "); // try to get the steamguard auth code from the event callback var eva = new SteamGuardRequiredEventArgs(); FireOnSteamGuardRequired(eva); if (!String.IsNullOrEmpty(eva.SteamGuard)) { logOnDetails.AuthCode = eva.SteamGuard; } else { logOnDetails.AuthCode = Console.ReadLine(); } } if (callback.Result == EResult.InvalidLoginAuthCode) { SetStatus("Invalid Steam Guard code."); log.Interface("An Invalid Authorization Code was provided. Enter the authentication code sent to the proper email: "); logOnDetails.AuthCode = Console.ReadLine(); } }); msg.Handle <SteamUser.LoginKeyCallback> (callback => { while (true) { bool authd = SteamWeb.Authenticate(callback, SteamClient, out sessionId, out token); if (authd) { SetStatus("Authenticated!"); // DO FINAL STUFF HERE SteamFriends.SetPersonaState(EPersonaState.Online); try { this.Invoke((MethodInvoker) delegate { txtPersonaName.Text = SteamFriends.GetPersonaName(); cbxPersonaState.SelectedIndex = (int)SteamFriends.GetPersonaState(); }); } catch (Exception) { } tradeManager = new TradeManager(apiKey, sessionId, token); tradeManager.SetTradeTimeLimits(MaximumTradeTime, MaximiumActionGap, TradePollingInterval); tradeManager.OnTimeout += OnTradeTimeout; tradeManager.OnTradeEnded += OnTradeEnded; break; } else { System.Diagnostics.Debug.WriteLine("Authentication failed, retrying in 2s..."); Thread.Sleep(2000); } } if (Trade.CurrentSchema == null) { log.Info("Downloading Schema..."); Trade.CurrentSchema = Schema.FetchSchema(apiKey); log.Success("Schema Downloaded!"); } SteamFriends.SetPersonaName(DisplayNamePrefix + DisplayName); SteamFriends.SetPersonaState(EPersonaState.Online); log.Success("Steam Bot Logged In Completely!"); IsLoggedIn = true; }); // handle a special JobCallback differently than the others if (msg.IsType <SteamClient.JobCallback <SteamUser.UpdateMachineAuthCallback> >()) { msg.Handle <SteamClient.JobCallback <SteamUser.UpdateMachineAuthCallback> >( jobCallback => OnUpdateMachineAuthCallback(jobCallback.Callback, jobCallback.JobID) ); } #endregion #region Friends msg.Handle <SteamFriends.FriendsListCallback> (callback => { foreach (SteamFriends.FriendsListCallback.Friend friend in callback.FriendList) { if (!friends.Contains(friend.SteamID)) { friends.Add(friend.SteamID); if (friend.Relationship == EFriendRelationship.PendingInvitee) { SteamFriends.AddFriend(friend.SteamID); } } else { if (friend.Relationship == EFriendRelationship.None) { friends.Remove(friend.SteamID); //GetUserHandler(friend.SteamID).OnFriendRemove(); } } } }); msg.Handle <SteamFriends.FriendMsgCallback> (callback => { EChatEntryType type = callback.EntryType; if (callback.EntryType == EChatEntryType.ChatMsg || callback.EntryType == EChatEntryType.Emote) { log.Info(String.Format("Chat Message from {0}: {1}", SteamFriends.GetFriendPersonaName(callback.Sender), callback.Message )); //GetUserHandler(callback.Sender).OnMessage(callback.Message, type); } }); #endregion #region Trading msg.Handle <SteamTrading.SessionStartCallback> (callback => { bool started = HandleTradeSessionStart(callback.OtherClient); if (!started) { System.Diagnostics.Debug.WriteLine("Could not start the trade session."); } else { System.Diagnostics.Debug.WriteLine("SteamTrading.SessionStartCallback handled successfully. Trade Opened."); } }); msg.Handle <SteamTrading.TradeProposedCallback> (callback => { try { tradeManager.InitializeTrade(SteamUser.SteamID, callback.OtherClient); } catch { SteamFriends.SendChatMessage(callback.OtherClient, EChatEntryType.ChatMsg, "Trade declined. Could not correctly fetch your backpack."); SteamTrade.RespondToTrade(callback.TradeID, false); return; } if (tradeManager.OtherInventory.IsPrivate) { SteamFriends.SendChatMessage(callback.OtherClient, EChatEntryType.ChatMsg, "Trade declined. Your backpack cannot be private."); SteamTrade.RespondToTrade(callback.TradeID, false); return; } if (CurrentTrade == null && GetUserHandler(callback.OtherClient).OnTradeRequest()) { SteamTrade.RespondToTrade(callback.TradeID, true); } else { SteamTrade.RespondToTrade(callback.TradeID, false); } }); msg.Handle <SteamTrading.TradeResultCallback> (callback => { if (callback.Response == EEconTradeResponse.Accepted) { System.Diagnostics.Debug.WriteLine("Trade Status: " + callback.Response); log.Info("Trade Accepted!"); } else { System.Diagnostics.Debug.WriteLine("Trade failed: " + callback.Response); CloseTrade(); } }); #endregion #region Disconnect msg.Handle <SteamUser.LoggedOffCallback> (callback => { IsLoggedIn = false; System.Diagnostics.Debug.WriteLine("Logged Off: " + callback.Result); }); msg.Handle <SteamClient.DisconnectedCallback> (callback => { IsLoggedIn = false; CloseTrade(); System.Diagnostics.Debug.WriteLine("Disconnected from Steam Network!"); SteamClient.Connect(); }); #endregion }