private static extern void _TriggerRepeatedHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags);
internal void TriggerRepeatedHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags) { _TriggerRepeatedHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); }
private static extern void _TriggerHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec);
internal void TriggerHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec) { _TriggerHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec); }
// void public void TriggerHapticPulse(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/) { platform.ISteamController_TriggerHapticPulse(controllerHandle.Value, eTargetPad, usDurationMicroSec); }
// void public void TriggerRepeatedHapticPulse(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/, ushort usOffMicroSec /*unsigned short*/, ushort unRepeat /*unsigned short*/, uint nFlags /*unsigned int*/) { platform.ISteamController_TriggerRepeatedHapticPulse(controllerHandle.Value, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); }
public void TriggerHapticPulse(uint controllerIndex, SteamControllerPad targetPad, ushort durationMicroSec) { NativeMethods.SteamController_TriggerHapticPulse( controllerIndex, (int)targetPad, durationMicroSec ); }
public void TriggerRepeatedHapticPulse(ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags) { _TriggerRepeatedHapticPulse(Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); }
public void TriggerHapticPulse(ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec) { _TriggerHapticPulse(Self, controllerHandle, eTargetPad, usDurationMicroSec); }
public static extern void _TriggerHapticPulse(IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec);
public void TriggerHapticPulse(uint controllerIndex, SteamControllerPad targetPad, ushort durationMicroSec) { NativeMethods.SteamController_TriggerHapticPulse(controllerIndex, (int)targetPad, durationMicroSec); }