private static extern void _TriggerRepeatedHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags);
 internal void TriggerRepeatedHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags)
 {
     _TriggerRepeatedHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
 }
 private static extern void _TriggerHapticPulse(IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec);
 internal void TriggerHapticPulse(InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec)
 {
     _TriggerHapticPulse(Self, inputHandle, eTargetPad, usDurationMicroSec);
 }
Beispiel #5
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 // void
 public void TriggerHapticPulse(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/)
 {
     platform.ISteamController_TriggerHapticPulse(controllerHandle.Value, eTargetPad, usDurationMicroSec);
 }
Beispiel #6
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 // void
 public void TriggerRepeatedHapticPulse(ControllerHandle_t controllerHandle /*ControllerHandle_t*/, SteamControllerPad eTargetPad /*ESteamControllerPad*/, ushort usDurationMicroSec /*unsigned short*/, ushort usOffMicroSec /*unsigned short*/, ushort unRepeat /*unsigned short*/, uint nFlags /*unsigned int*/)
 {
     platform.ISteamController_TriggerRepeatedHapticPulse(controllerHandle.Value, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
 }
 public void TriggerHapticPulse(uint controllerIndex, SteamControllerPad targetPad, ushort durationMicroSec)
 {
     NativeMethods.SteamController_TriggerHapticPulse( controllerIndex, (int)targetPad, durationMicroSec );
 }
 public void TriggerRepeatedHapticPulse(ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags)
 {
     _TriggerRepeatedHapticPulse(Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
 }
 public void TriggerHapticPulse(ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec)
 {
     _TriggerHapticPulse(Self, controllerHandle, eTargetPad, usDurationMicroSec);
 }
 public static extern void _TriggerHapticPulse(IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec);
 public void TriggerHapticPulse(uint controllerIndex, SteamControllerPad targetPad, ushort durationMicroSec)
 {
     NativeMethods.SteamController_TriggerHapticPulse(controllerIndex, (int)targetPad, durationMicroSec);
 }