// Use this for initialization void Awake() { statusManager = GameObject.Find("Status_Manager").GetComponent <Status_Manager>(); weaponsManager = GameObject.Find("Weapons_Manager").GetComponent <Weapons_Manager>(); scavengeButton.onClick.AddListener(() => SetTaskAndButton(Task.SCAVENGE)); defendButton.onClick.AddListener(() => SetTaskAndButton(Task.DEFEND)); PopulateWeapons(); }
void Awake() { statusManager = GameObject.Find("Status_Manager").GetComponent <Status_Manager>(); }