// Use this for initialization
    void Awake()
    {
        statusManager  = GameObject.Find("Status_Manager").GetComponent <Status_Manager>();
        weaponsManager = GameObject.Find("Weapons_Manager").GetComponent <Weapons_Manager>();

        scavengeButton.onClick.AddListener(() => SetTaskAndButton(Task.SCAVENGE));
        defendButton.onClick.AddListener(() => SetTaskAndButton(Task.DEFEND));

        PopulateWeapons();
    }
 void Awake()
 {
     statusManager = GameObject.Find("Status_Manager").GetComponent <Status_Manager>();
 }