public static void OnStatusMessage(object sender, StatusMessageArgs e) { if (e.Status == NetConnectionStatus.Connected) { Console.WriteLine("Connected"); } }
private void OnStatusMessage(object sender, StatusMessageArgs msg) { if (msg.Status == NetConnectionStatus.Connected) { SendPluginLoadMessage(); } }
private void OnStatusMessage(object sender, StatusMessageArgs msg) { if (msg.Status == NetConnectionStatus.Connected) { var rspMsg = new QueryConnectMessage(); client.SendMessage(rspMsg); } }
private void OnStatusMessage(object sender, StatusMessageArgs msg) { if (msg.Status == NetworkHelper.NetConnectionStatus.Connected) { var rspMsg = new QueryConnectMessage(); server.SendMessage(rspMsg, msg.Connection); } }
/** * Report message. * Report given message to connected handlers. * @param message text to send to handlers */ public void ReportMessage(string message) { if (StatusMessageChanged != null) { StatusMessageArgs e = new StatusMessageArgs(); e.Message = message; StatusMessageChanged(this, e); } }
private void Userv_StatusMessageChanged(object sender, StatusMessageArgs e) { // write event message to gui if used if (SettingsManager.Instance.UseGUI) { _progress.AddLogText(e.Message); } if (SettingsManager.Instance.ShowProgress) { _progressScreenViewModel.SetProgressMessage(e.Message); Application.DoEvents(); } // write message to log WriteLog(e.Message); }
private void OnStatusMessage(object sender, StatusMessageArgs msg) { }
/** * Called when status message changed. * @see ReportStatus() */ private void fileUpdater_StatusMessageChanged(object sender, StatusMessageArgs data) { ReportStatus(data.Message); }