static int set_instance(IntPtr L) { try { GameFramework.ModuleController arg0 = (GameFramework.ModuleController)ToLua.CheckObject <GameFramework.ModuleController>(L, 2); GameFramework.ModuleController.instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Destroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ModuleController obj = (GameFramework.ModuleController)ToLua.CheckObject <GameFramework.ModuleController>(L, 1); obj.Destroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameFramework_ModuleController(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.ModuleController obj = new GameFramework.ModuleController(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.ModuleController.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }