예제 #1
0
    public OVTest()
    {
        nc     = new NNTPClient();
        status = new StatusListener(nc);
        logform.SetLogHandler(nc);

        form.SetLatencyArticles("0 ms");
        form.SetSpeedArticles("0 kbps");
        form.SetSpeedXover("0 kbps");

        if (connect() == false)
        {
            return;
        }

        form.Statusbar = "Joining group";
        if (nc.Group(form.Newsgroup) == false)
        {
            form.Statusbar = nc.Response;
            return;
        }

        Thread newThread = new Thread(new ThreadStart(doovtests));

        newThread.Start();
    }
예제 #2
0
    // Add a GUI GameObject to the status bar to represent the passed status effect
    private void addStatusToStatusBar(StatusEffect status)
    {
        GameObject statusGUI = (GameObject)Instantiate(Resources.Load <GameObject> ("Prefabs/UI/StatusEffect"));

        statusGUI.transform.SetParent(statusBar.transform, false);
        StatusListener statusGUIData = statusGUI.GetComponent <StatusListener> ();

        statusGUIData.setStatus(status);
    }
예제 #3
0
        public void AddStatusListener(L2Character character)
        {
            if (character == Character)
            {
                return;
            }

            StatusListener.Add(character);
        }
예제 #4
0
    private void Start()
    {
        feedback = GameObject.FindGameObjectWithTag("StatusEffect").GetComponent <StatusListener>();

        if (onPoisoned == null)
        {
            onPoisoned = new UnityEvent();
        }

        onPoisoned.AddListener(ActivateStatusEffect);
    }
예제 #5
0
        public DIProfileManagerCommand(Context aContext) : base(aContext)
        {
            mSettings = new DICommandBaseSettings()
            {
                mTimeOutMS = 200000,
                mEnableTimeOutMechanism = true,
                mCommandId = "DWProfileManagerCommand"
            };

            mStatusListener = new StatusListener((profileManager) => { onProfileManagerInitialized(profileManager); });
            mEMDKListener   = new EMDKListener(() => { onEMDKManagerClosed(); }, (mEMDKManager) => { onEMDKManagerRetrieved(mEMDKManager); });
        }
 public void RegisterStatusListener(StatusListener listener)
 {
     statusListeners.Add(listener);
     //Debug.Log("ImpressionMemory.RegisterStatusListener()");
 }
예제 #7
0
		public Boolean removeStatusListener(StatusListener listener) {
			return statusListeners.Remove(listener);
		}
예제 #8
0
		public void addStatusListener(StatusListener listener) {
			statusListeners.Add(listener);
		}
예제 #9
0
 public void addStatusListener(StatusListener listener)
 {
     session.addStatusListener(listener);
 }
예제 #10
0
 public void removeStatusListener(StatusListener listener)
 {
     session.removeStatusListener(listener);
 }
예제 #11
0
 public void RemoveStatusListener(L2Character character)
 {
     StatusListener.Remove(character);
 }
예제 #12
0
파일: Server.cs 프로젝트: stock17/Chat
 public void AddListener(StatusListener listener)
 {
     listeners.Add(listener);
 }
예제 #13
0
		public void removeStatusListener(StatusListener listener) {
			session.removeStatusListener(listener);
		}
예제 #14
0
		public void addStatusListener(StatusListener listener) {
			session.addStatusListener(listener);
		}
예제 #15
0
 public void RegisterStatusListener(StatusListener listener)
 {
     statusListeners.Add(listener);
 }
예제 #16
0
 public void addStatusListener(StatusListener listener)
 {
     statusListeners.Add(listener);
 }
예제 #17
0
 public Boolean removeStatusListener(StatusListener listener)
 {
     return(statusListeners.Remove(listener));
 }
예제 #18
0
파일: Server.cs 프로젝트: stock17/Chat
 public void RemoveListener(StatusListener listener)
 {
     listeners.Remove(listener);
 }