public OVTest() { nc = new NNTPClient(); status = new StatusListener(nc); logform.SetLogHandler(nc); form.SetLatencyArticles("0 ms"); form.SetSpeedArticles("0 kbps"); form.SetSpeedXover("0 kbps"); if (connect() == false) { return; } form.Statusbar = "Joining group"; if (nc.Group(form.Newsgroup) == false) { form.Statusbar = nc.Response; return; } Thread newThread = new Thread(new ThreadStart(doovtests)); newThread.Start(); }
// Add a GUI GameObject to the status bar to represent the passed status effect private void addStatusToStatusBar(StatusEffect status) { GameObject statusGUI = (GameObject)Instantiate(Resources.Load <GameObject> ("Prefabs/UI/StatusEffect")); statusGUI.transform.SetParent(statusBar.transform, false); StatusListener statusGUIData = statusGUI.GetComponent <StatusListener> (); statusGUIData.setStatus(status); }
public void AddStatusListener(L2Character character) { if (character == Character) { return; } StatusListener.Add(character); }
private void Start() { feedback = GameObject.FindGameObjectWithTag("StatusEffect").GetComponent <StatusListener>(); if (onPoisoned == null) { onPoisoned = new UnityEvent(); } onPoisoned.AddListener(ActivateStatusEffect); }
public DIProfileManagerCommand(Context aContext) : base(aContext) { mSettings = new DICommandBaseSettings() { mTimeOutMS = 200000, mEnableTimeOutMechanism = true, mCommandId = "DWProfileManagerCommand" }; mStatusListener = new StatusListener((profileManager) => { onProfileManagerInitialized(profileManager); }); mEMDKListener = new EMDKListener(() => { onEMDKManagerClosed(); }, (mEMDKManager) => { onEMDKManagerRetrieved(mEMDKManager); }); }
public void RegisterStatusListener(StatusListener listener) { statusListeners.Add(listener); //Debug.Log("ImpressionMemory.RegisterStatusListener()"); }
public Boolean removeStatusListener(StatusListener listener) { return statusListeners.Remove(listener); }
public void addStatusListener(StatusListener listener) { statusListeners.Add(listener); }
public void addStatusListener(StatusListener listener) { session.addStatusListener(listener); }
public void removeStatusListener(StatusListener listener) { session.removeStatusListener(listener); }
public void RemoveStatusListener(L2Character character) { StatusListener.Remove(character); }
public void AddListener(StatusListener listener) { listeners.Add(listener); }
public void RegisterStatusListener(StatusListener listener) { statusListeners.Add(listener); }
public Boolean removeStatusListener(StatusListener listener) { return(statusListeners.Remove(listener)); }
public void RemoveListener(StatusListener listener) { listeners.Remove(listener); }