public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); audioSources [2].Play(); /*Busyo View*/ //Delete Previous foreach (Transform n in GameObject.Find("BusyoView").transform) { GameObject.Destroy(n.gameObject); } //Jinkei Flg if (jinkeiFlg) { string iconPath = "Prefabs/Busyo/Jinkei"; GameObject jinkei = Instantiate(Resources.Load(iconPath)) as GameObject; jinkei.transform.SetParent(GameObject.Find("BusyoView").transform); jinkei.transform.localScale = new Vector2(0.3f, 0.3f); jinkei.transform.localPosition = new Vector2(220, 200); jinkei.name = "jinkei"; } //Make New Busyo string busyoId; busyoId = this.name.Remove(0, 4); string path = "Prefabs/Player/Unit/BusyoUnit"; GameObject Busyo = Instantiate(Resources.Load(path)) as GameObject; Busyo.name = busyoId.ToString(); Busyo.transform.SetParent(GameObject.Find("BusyoView").transform); Busyo.transform.localScale = new Vector2(4, 4); Busyo.GetComponent <DragHandler> ().enabled = false; RectTransform rect_transform = Busyo.GetComponent <RectTransform>(); rect_transform.anchoredPosition3D = new Vector3(300, 200, 0); rect_transform.sizeDelta = new Vector2(100, 100); //Ship Rank string shipPath = "Prefabs/Busyo/ShipSts"; GameObject ShipObj = Instantiate(Resources.Load(shipPath)) as GameObject; ShipObj.transform.SetParent(Busyo.transform); preKaisen kaisenScript = new preKaisen(); int shipId = kaisenScript.getShipSprite(ShipObj, int.Parse(busyoId)); ShipObj.transform.localPosition = new Vector3(-40, -40, 0); ShipObj.transform.localScale = new Vector2(0.4f, 0.4f); if (Application.systemLanguage != SystemLanguage.Japanese) { if (shipId == 1) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "High"; } else if (shipId == 2) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Mid"; } else if (shipId == 3) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "Low"; } } else { if (shipId == 1) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "上"; } else if (shipId == 2) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "中"; } else if (shipId == 3) { ShipObj.transform.FindChild("Text").GetComponent <Text>().text = "下"; } } //Text Modification GameObject text = Busyo.transform.FindChild("Text").gameObject; text.GetComponent <Text> ().color = new Color(255, 255, 255, 255); RectTransform text_transform = text.GetComponent <RectTransform>(); text_transform.anchoredPosition3D = new Vector3(-70, 30, 0); text_transform.sizeDelta = new Vector2(630, 120); text.transform.localScale = new Vector2(0.2f, 0.2f); //Rank Text Modification GameObject rank = Busyo.transform.FindChild("Rank").gameObject; RectTransform rank_transform = rank.GetComponent <RectTransform>(); rank_transform.anchoredPosition3D = new Vector3(20, -50, 0); rank_transform.sizeDelta = new Vector2(200, 200); rank.GetComponent <Text>().fontSize = 200; /*Busyo Status*/ NowOnBusyo NowOnBusyoScript = GameObject.Find("GameScene").GetComponent <NowOnBusyo> (); BusyoInfoGet busyoInfoGetScript = new BusyoInfoGet(); if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Ronkou") { int lv = PlayerPrefs.GetInt(busyoId); StatusGet sts = new StatusGet(); int hp = sts.getHp(int.Parse(busyoId), lv); int atk = sts.getAtk(int.Parse(busyoId), lv); int dfc = sts.getDfc(int.Parse(busyoId), lv); int spd = sts.getSpd(int.Parse(busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //add lv string addLvTmp = "addlv" + busyoId.ToString(); if (PlayerPrefs.HasKey(addLvTmp)) { string addLvValue = "+" + PlayerPrefs.GetString(addLvTmp); GameObject.Find("addLvValue").GetComponent <Text>().text = addLvValue.ToString(); } else { GameObject.Find("addLvValue").GetComponent <Text>().text = ""; } int maxLv = 100 + PlayerPrefs.GetInt(addLvTmp); GameObject.Find("LvValue").GetComponent <Text> ().text = lv.ToString(); GameObject.Find("TosotsuValue").GetComponent <Text> ().text = adjHp.ToString(); GameObject.Find("BuyuuValue").GetComponent <Text> ().text = adjAtk.ToString(); GameObject.Find("ChiryakuValue").GetComponent <Text> ().text = adjDfc.ToString(); GameObject.Find("SpeedValue").GetComponent <Text> ().text = spd.ToString(); //Exp string expId = "exp" + busyoId.ToString(); string expString = ""; int nowExp = PlayerPrefs.GetInt(expId); Exp exp = new Exp(); int requiredExp = 0; if (lv != maxLv) { requiredExp = exp.getExpforNextLv(lv); } else { requiredExp = exp.getExpLvMax(maxLv); } expString = nowExp + "/" + requiredExp; GameObject.Find("ExpValue").GetComponent <Text> ().text = expString; //Kahou status KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd); int totalBusyoHp = 0; //Kanni string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); string kanniIkai = kanni.getIkai(kanniId); string kanniName = kanni.getKanni(kanniId); GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = kanniIkai + "\n" + kanniName; //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } //Jyosyu string jyosyuTmp = "jyosyuBusyo" + busyoId; if (PlayerPrefs.HasKey(jyosyuTmp)) { int kuniId = PlayerPrefs.GetInt(jyosyuTmp); KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text> ().text = kuniName + "\nLord"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\n城主"; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し"; } } //Show Additional Status int finalAtk = int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni); int finalHp = int.Parse(KahouStatusArray [1]) + Mathf.FloorToInt(addHpByKanni); int finalDfc = int.Parse(KahouStatusArray [2]) + Mathf.FloorToInt(addDfcByKanni); int finalSpd = int.Parse(KahouStatusArray [3]); GameObject.Find("KahouAtkValue").GetComponent <Text> ().text = "+" + finalAtk.ToString(); GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + finalHp.ToString(); totalBusyoHp = adjHp + finalHp; GameObject.Find("KahouDfcValue").GetComponent <Text>().text = "+" + finalDfc.ToString(); GameObject.Find("KahouSpdValue").GetComponent <Text>().text = "+" + finalSpd.ToString(); //Butai Status string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string heisyu = statusScript.getHeisyu(int.Parse(busyoId)); chParam = heisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } if (chParam.Contains(":")) { char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse(ch_list [1]); int ch_lv = int.Parse(ch_list [2]); float ch_status = float.Parse(ch_list [3]); string heisyu = ""; Message msg = new Message(); if (ch_type == "KB") { heisyu = msg.getMessage(55); } else if (ch_type == "YR") { heisyu = msg.getMessage(56); } else if (ch_type == "TP") { heisyu = msg.getMessage(57); } else if (ch_type == "YM") { heisyu = msg.getMessage(58); } GameObject.Find("ChildNameValue").GetComponent <Text> ().text = heisyu; GameObject.Find("ChildQtyValue").GetComponent <Text> ().text = ch_num.ToString(); GameObject.Find("ChildLvValue").GetComponent <Text> ().text = ch_lv.ToString(); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId); float hei = ch_status * 10; GameObject.Find("ChildHeiryokuValue").GetComponent <Text>().text = hei.ToString(); float newHei = finalHp + addHei; GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + newHei.ToString(); int chAtkDfc = (int)sts.getChAtkDfc((int)hei, totalBusyoHp); string chAtkDfcString = chAtkDfc.ToString() + "/" + chAtkDfc.ToString(); GameObject.Find("ChildStatusValue").GetComponent <Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find("Img").transform) { GameObject.Destroy(n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate(Resources.Load(chPath)) as GameObject; chObj.transform.SetParent(GameObject.Find("Img").transform); RectTransform chTransform = chObj.GetComponent <RectTransform> (); chTransform.anchoredPosition3D = new Vector3(-200, -50, 0); chTransform.sizeDelta = new Vector2(40, 40); chObj.transform.localScale = new Vector2(4, 4); GameObject chigyo = GameObject.Find("ButtonCyouhei"); if (ch_num < 20) { chigyo.GetComponent <Image> ().color = OKClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; chigyo.GetComponent <Button>().enabled = true; chigyo.GetComponent <BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent <BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent <BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX chigyo.GetComponent <Image> ().color = NGClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; chigyo.GetComponent <Button>().enabled = false; } GameObject kunren = GameObject.Find("ButtonKunren"); if (ch_lv < 100) { kunren.GetComponent <Image> ().color = OKClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; kunren.GetComponent <Button>().enabled = true; kunren.GetComponent <BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent <BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent <BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent <BusyoStatusButton> ().ch_hp = hei; kunren.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX kunren.GetComponent <Image> ().color = NGClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; kunren.GetComponent <Button>().enabled = false; } } //Parametor Setting NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Senpou") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); SenpouScene scene = new SenpouScene(); scene.createSenpouStatusView(busyoId); scene.createSakuStatusView(busyoId); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Kahou") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); KahouScene kahou = new KahouScene(); kahou.createKahouStatusView(busyoId); } else if (GameObject.Find("GameScene").GetComponent <NowOnButton> ().onButton == "Syogu") { NowOnBusyoScript.OnBusyo = busyoId; NowOnBusyoScript.OnBusyoName = busyoInfoGetScript.getName(int.Parse(busyoId)); SyoguScene syogu = new SyoguScene(); syogu.createSyoguView(busyoId); } }
public void GetPlayerSenryoku(string busyoId) { int i = 0; bool result = int.TryParse(busyoId, out i); if (result) { //Parent int myDaimyoBusyo = PlayerPrefs.GetInt("myDaimyoBusyo"); if (int.Parse(busyoId) == myDaimyoBusyo) { myDaimyoBusyoFlg = true; } BusyoInfoGet busyo = new BusyoInfoGet(); belongDaimyoId = busyo.getDaimyoId(int.Parse(busyoId)); if (belongDaimyoId == 0) { belongDaimyoId = busyo.getDaimyoHst(int.Parse(busyoId)); } shipId = busyo.getShipId(int.Parse(busyoId)); lv = PlayerPrefs.GetInt(busyoId, 1); StatusGet sts = new StatusGet(); int hp = sts.getHp(int.Parse(busyoId), lv); int atk = sts.getAtk(int.Parse(busyoId), lv); int dfc = sts.getDfc(int.Parse(busyoId), lv); int spd = sts.getSpd(int.Parse(busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); int addJyosyuHei = jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString()); KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd); int totalBusyoHp = 0; int totalBusyoAtk = 0; int totalBusyoDfc = 0; string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } } totalBusyoAtk = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni); totalBusyoHp = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni) + addJyosyuHei; totalBusyoDfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni); totalSpd = spd + int.Parse(KahouStatusArray[3]); if (Application.loadedLevelName == "preKaisen") { if (shipId == 1) { totalBusyoHp = totalBusyoHp * 2; } else if (shipId == 2) { totalBusyoHp = Mathf.FloorToInt((float)totalBusyoHp * 1.5f); } } //Child string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string heisyu = statusScript.getHeisyu(int.Parse(busyoId)); chParam = heisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; if (chParam.Contains(":")) { string[] ch_list = chParam.Split(delimiterChars); chQty = int.Parse(ch_list [1]); chlv = int.Parse(ch_list [2]); int ch_status = int.Parse(ch_list [3]); int totalChldHp = 0; int totalChldAtk = 0; int totalChldDfc = 0; ch_status = ch_status * 10; int atkDfc = (int)sts.getChAtkDfc(ch_status, totalBusyoHp); totalChldHp = ch_status * chQty; totalChldAtk = atkDfc * chQty; totalChldDfc = atkDfc * chQty; //Set value totalHp = totalBusyoHp + totalChldHp; totalAtk = totalBusyoAtk + totalChldAtk; totalDfc = totalBusyoDfc + totalChldDfc; } } }
public void makeKaisenInstance(int mapId, int busyoId, int shipId, int lv, string ch_type, int ch_num, int hp, int atk, int dfc, int spd, string busyoName, int linkNo, bool taisyo, ArrayList senpouArray) { string path = "Prefabs/Kaisen/" + shipId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); prefab.tag = "Enemy"; prefab.layer = LayerMask.NameToLayer("Enemy"); Destroy(prefab.GetComponent <PlayerHP>()); Destroy(prefab.GetComponent <PlayerAttack>()); prefab.AddComponent <EnemyHP> (); prefab.AddComponent <EnemyAttack>(); //Senpou Script Parametor StatusGet senpouScript = new StatusGet(); bool shipFlg = senpouScript.getSenpouShipFlg((int)senpouArray[0]); if (shipFlg) { prefab.GetComponent <SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent <SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent <SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent <SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent <SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent <SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent <SenpouController>().senpouLv = (int)senpouArray[8]; //Serihu Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst; string serihu = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { serihu = serihuMst.param[busyoId - 1].senpouMsgEng; } else { serihu = serihuMst.param[busyoId - 1].senpouMsg; } prefab.GetComponent <SenpouController>().senpouSerihu = serihu; } else { Destroy(prefab.GetComponent <SenpouController>()); } //Script Adjust Destroy(prefab.GetComponent <UnitMover>()); prefab.AddComponent <Homing>(); //Busyo Detail Info [Name & HP Bar] string dtlPath = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemyEng"; } else { dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemy"; } GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject; dtl.transform.SetParent(prefab.transform); dtl.transform.localPosition = new Vector3(0, 1, -1); dtl.transform.localScale = new Vector3(1, 1, 0); dtl.name = "BusyoDtlEnemy"; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent <TextMesh>().text = busyoName; if (Application.systemLanguage != SystemLanguage.Japanese) { nameLabel.GetComponent <TextMesh>().fontSize = 40; } //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2(5, 16); } else if (mapId == 2) { prefab.transform.position = new Vector2(20, 16); } else if (mapId == 3) { prefab.transform.position = new Vector2(35, 16); } else if (mapId == 4) { prefab.transform.position = new Vector2(50, 16); } else if (mapId == 5) { prefab.transform.position = new Vector2(65, 16); } else if (mapId == 6) { prefab.transform.position = new Vector2(5, 8); } else if (mapId == 7) { prefab.transform.position = new Vector2(20, 8); } else if (mapId == 8) { prefab.transform.position = new Vector2(35, 8); } else if (mapId == 9) { prefab.transform.position = new Vector2(50, 8); } else if (mapId == 10) { prefab.transform.position = new Vector2(65, 8); } else if (mapId == 11) { prefab.transform.position = new Vector2(5, 0); } else if (mapId == 12) { prefab.transform.position = new Vector2(20, 0); } else if (mapId == 13) { prefab.transform.position = new Vector2(35, 0); } else if (mapId == 14) { prefab.transform.position = new Vector2(50, 0); } else if (mapId == 15) { prefab.transform.position = new Vector2(65, 0); } else if (mapId == 16) { prefab.transform.position = new Vector2(5, -8); } else if (mapId == 17) { prefab.transform.position = new Vector2(20, -8); } else if (mapId == 18) { prefab.transform.position = new Vector2(35, -8); } else if (mapId == 19) { prefab.transform.position = new Vector2(50, -8); } else if (mapId == 20) { prefab.transform.position = new Vector2(65, -8); } else if (mapId == 21) { prefab.transform.position = new Vector2(5, -16); } else if (mapId == 22) { prefab.transform.position = new Vector2(20, -16); } else if (mapId == 23) { prefab.transform.position = new Vector2(35, -16); } else if (mapId == 24) { prefab.transform.position = new Vector2(50, -16); } else if (mapId == 25) { prefab.transform.position = new Vector2(65, -16); } //Link Adjustment float linkAdjst = (float)linkNo / 10; hp = hp * 100; dfc = dfc * 10; if (linkNo != 0) { float adjstHp = hp * linkAdjst; hp = hp + (int)adjstHp; float adjstDfc = dfc * linkAdjst; dfc = dfc + (int)adjstDfc; } //Adjust float adjSpd = (float)spd / 10; if (adjSpd <= 0) { adjSpd = 1; } if (shipId == 1) { hp = hp * 2; dfc = dfc * 2; adjSpd = Mathf.FloorToInt((float)adjSpd * 0.5f); } else if (shipId == 2) { hp = Mathf.FloorToInt((float)hp * 1.5f); dfc = Mathf.FloorToInt((float)dfc * 1.5f); adjSpd = Mathf.FloorToInt((float)adjSpd * 0.6f); } else if (shipId == 3) { adjSpd = Mathf.FloorToInt((float)adjSpd * 0.8f); } atk = atk * 10; if (linkNo != 0) { float adjstAtk = atk * linkAdjst; atk = atk + (int)adjstAtk; } if (adjSpd <= 0) { adjSpd = 1; } GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent <BusyoHPBar>().initLife = hp; prefab.GetComponent <EnemyHP>().life = hp; prefab.GetComponent <EnemyAttack>().attack = atk; prefab.GetComponent <Homing>().speed = adjSpd; prefab.GetComponent <EnemyHP>().dfc = dfc; if (taisyo) { prefab.GetComponent <EnemyHP>().taisyo = true; } //SE AudioController audio = new AudioController(); audio.addComponentMoveAttack(prefab, "SHP"); //Child Instantiate //set child object string ch_path = "Prefabs/Kaisen/3"; StatusGet sts = new StatusGet(); for (int i = 1; i <= ch_num; i++) { //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject; ch_prefab.transform.SetParent(prefab.transform); ch_prefab.name = "Child" + i.ToString(); ch_prefab.transform.localScale = new Vector2(0.7f, 0.7f); ch_prefab.GetComponent <SpriteRenderer>().sortingOrder = 3; ch_prefab.tag = "EnemyChild"; Destroy(ch_prefab.GetComponent <Rigidbody2D>()); Destroy(ch_prefab.GetComponent <UnitMover>()); Destroy(ch_prefab.GetComponent <Kunkou>()); Destroy(ch_prefab.GetComponent <PolygonCollider2D>()); Destroy(ch_prefab.GetComponent <PlayerAttack>()); Destroy(ch_prefab.GetComponent <PlayerHP>()); Destroy(ch_prefab.GetComponent <SenpouController>()); //Location if (i == 1) { ch_prefab.transform.localPosition = new Vector2(1.8f, 0); } else if (i == 2) { ch_prefab.transform.localPosition = new Vector2(1.8f, 0.5f); } else if (i == 3) { ch_prefab.transform.localPosition = new Vector2(1.8f, -0.5f); } else if (i == 4) { ch_prefab.transform.localPosition = new Vector2(1.8f, 1.0f); } else if (i == 5) { ch_prefab.transform.localPosition = new Vector2(1.8f, -1.0f); } else if (i == 6) { ch_prefab.transform.localPosition = new Vector2(0, 0.5f); } else if (i == 7) { ch_prefab.transform.localPosition = new Vector2(0, -0.5f); } else if (i == 8) { ch_prefab.transform.localPosition = new Vector2(0, 1.0f); } else if (i == 9) { ch_prefab.transform.localPosition = new Vector2(0, -1.0f); } else if (i == 10) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 0); } else if (i == 11) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 0.5f); } else if (i == 12) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -0.5f); } else if (i == 13) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 1.0f); } else if (i == 14) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -1.0f); } else if (i == 15) { ch_prefab.transform.localPosition = new Vector2(1.8f, 1.5f); } else if (i == 16) { ch_prefab.transform.localPosition = new Vector2(1.8f, -1.5f); } else if (i == 17) { ch_prefab.transform.localPosition = new Vector2(0, 1.5f); } else if (i == 18) { ch_prefab.transform.localPosition = new Vector2(0, -1.5f); } else if (i == 19) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 1.5f); } else if (i == 20) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -1.5f); } int ch_status = getChildStatus(lv, ch_type, linkNo); //Round up because of Link adjustment might be under 0 int atkDfc = Mathf.CeilToInt(sts.getChAtkDfc(ch_status, hp)); if (i == 1) { //Child Qty prefab.GetComponent <EnemyHP>().childQty = ch_num; //Child Unit HP prefab.GetComponent <EnemyHP>().childHP = ch_status; //Attack prefab.GetComponent <EnemyAttack>().attack = prefab.GetComponent <EnemyAttack>().attack + (ch_num * atkDfc); //Dfc prefab.GetComponent <EnemyHP>().dfc = prefab.GetComponent <EnemyHP>().dfc + (ch_num * atkDfc); } } }
public void makeInstance(int mapId, int busyoId, int lv, string ch_type, int ch_num, int hp, int atk, int dfc, int spd, string busyoName, int linkNo, bool taisyo, ArrayList senpouArray, string kahouList) { /*Roujyo Start*/ bool shiroFlg = false; bool torideFlg = false; GameObject buildingObj = null; bool pvpFlg = GameObject.Find("GameScene").GetComponent <GameScene>().pvpFlg; if (!pvpFlg) { string eSRMap = "eSRMap" + mapId.ToString(); shiroFlg = PlayerPrefs.GetBool(eSRMap); PlayerPrefs.DeleteKey(eSRMap); if (!shiroFlg) { string eTRMap = "eTRMap" + mapId.ToString(); torideFlg = PlayerPrefs.GetBool(eTRMap); PlayerPrefs.DeleteKey(eTRMap); } if (shiroFlg) { string objPath = "Prefabs/Kassen/eShiro"; buildingObj = Instantiate(Resources.Load(objPath)) as GameObject; buildingObj.transform.localScale = new Vector2(2, 1.5f); setEnemyObjectOnMap(mapId, buildingObj); buildingObj.name = "shiro"; string stageName = PlayerPrefs.GetString("activeStageName"); buildingObj.transform.FindChild("BusyoDtlEnemy").transform.FindChild("NameLabel").GetComponent <TextMesh> ().text = stageName; //HP int powerType = PlayerPrefs.GetInt("activePowerType"); string Type = ""; if (powerType == 1) { Type = "s"; } else if (powerType == 2) { Type = "m"; } else if (powerType == 3) { Type = "l"; } string imagePath = "Prefabs/Naisei/Shiro/Sprite/shiro_" + Type; buildingObj.GetComponent <SpriteRenderer> ().sprite = Resources.Load(imagePath, typeof(Sprite)) as Sprite; } else { if (torideFlg) { string objPath = "Prefabs/Kassen/eToride"; buildingObj = Instantiate(Resources.Load(objPath)) as GameObject; buildingObj.transform.localScale = new Vector2(3, 3); setEnemyObjectOnMap(mapId, buildingObj); buildingObj.name = "toride"; //HP int powerType = PlayerPrefs.GetInt("activePowerType"); string Type = ""; if (powerType == 1) { Type = "s"; } else if (powerType == 2) { Type = "m"; } else if (powerType == 3) { Type = "l"; } string imagePath = "Prefabs/Kassen/kassenTrd_" + Type; buildingObj.GetComponent <SpriteRenderer> ().sprite = Resources.Load(imagePath, typeof(Sprite)) as Sprite; } } } /*Roujyo End*/ string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); /**Player to Enemy**/ Vector3 scale = prefab.transform.localScale; float x = prefab.transform.localScale.x; scale.x = scale.x * -1; prefab.transform.localScale = scale; Destroy(prefab.GetComponent <PlayerHP>()); prefab.AddComponent <EnemyHP>(); Destroy(prefab.GetComponent <Kunkou>()); Destroy(prefab.GetComponent <UnitMover>()); if (prefab.GetComponent <PlayerAttack>()) { Destroy(prefab.GetComponent <PlayerAttack>()); prefab.AddComponent <EnemyAttack>(); prefab.AddComponent <Homing>(); } else { prefab.AddComponent <HomingLong>(); if (ch_type == "YM") { prefab.GetComponent <AttackLong>().bullet = Resources.Load("Prefabs/Enemy/EnemyArrow") as GameObject; } else { prefab.GetComponent <AttackLong>().bullet = Resources.Load("Prefabs/Enemy/EnemyBullet") as GameObject; } } prefab.tag = "Enemy"; prefab.layer = LayerMask.NameToLayer("Enemy"); /**Player to Enemy End**/ //Senpou Script Parametor StatusGet senpouScript = new StatusGet(); bool onlySeaFlg = senpouScript.getSenpouOnlySeaFlg((int)senpouArray[0]); if (!onlySeaFlg) { prefab.GetComponent <SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent <SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent <SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent <SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent <SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent <SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent <SenpouController>().senpouLv = (int)senpouArray[8]; //Serihu Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst; string serihu = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { serihu = serihuMst.param[busyoId - 1].senpouMsgEng; } else { serihu = serihuMst.param[busyoId - 1].senpouMsg; } prefab.GetComponent <SenpouController>().senpouSerihu = serihu; } else { Destroy(prefab.GetComponent <SenpouController>()); } //Busyo Detail Info [Name & HP Bar] string dtlPath = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemyEng"; } else { dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemy"; } GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject; dtl.transform.SetParent(prefab.transform); dtl.transform.localPosition = new Vector3(0, 1.3f, -1); dtl.transform.localScale = new Vector3(-1.3f, 1.3f, 0); dtl.name = "BusyoDtlEnemy"; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent <TextMesh> ().text = busyoName; //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2(5, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 2) { prefab.transform.position = new Vector2(20, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 3) { prefab.transform.position = new Vector2(35, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 4) { prefab.transform.position = new Vector2(50, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 5) { prefab.transform.position = new Vector2(65, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 6) { prefab.transform.position = new Vector2(5, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 7) { prefab.transform.position = new Vector2(20, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 8) { prefab.transform.position = new Vector2(35, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 9) { prefab.transform.position = new Vector2(50, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 10) { prefab.transform.position = new Vector2(65, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 11) { prefab.transform.position = new Vector2(5, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 12) { prefab.transform.position = new Vector2(20, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 13) { prefab.transform.position = new Vector2(35, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 14) { prefab.transform.position = new Vector2(50, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 15) { prefab.transform.position = new Vector2(65, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 16) { prefab.transform.position = new Vector2(5, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 17) { prefab.transform.position = new Vector2(20, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 18) { prefab.transform.position = new Vector2(35, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 19) { prefab.transform.position = new Vector2(50, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 20) { prefab.transform.position = new Vector2(65, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 21) { prefab.transform.position = new Vector2(5, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 22) { prefab.transform.position = new Vector2(20, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 23) { prefab.transform.position = new Vector2(35, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 24) { prefab.transform.position = new Vector2(50, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 25) { prefab.transform.position = new Vector2(65, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } //Link Adjustment float linkAdjst = (float)linkNo / 10; hp = hp * 100; atk = atk * 10; dfc = dfc * 10; if (linkNo != 0) { float adjstHp = hp * linkAdjst; hp = hp + (int)adjstHp; float adjstDfc = dfc * linkAdjst; dfc = dfc + (int)adjstDfc; } /*Kahou Adjustment*/ string[] KahouStatusArray; float spdWithKahou = (float)spd; if (pvpFlg) { KahouStatusGet KahouStatusGet = new KahouStatusGet(); KahouStatusArray = KahouStatusGet.getPvPKahouForStatus(kahouList, hp, atk, dfc, spd); hp = hp + int.Parse(KahouStatusArray[1]); atk = atk + int.Parse(KahouStatusArray[0]); dfc = dfc + int.Parse(KahouStatusArray[2]); spdWithKahou = ((float)spd + float.Parse(KahouStatusArray[3])); } //HP Bar GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent <BusyoHPBar>().initLife = hp; prefab.GetComponent <EnemyHP>().life = hp; //adjust spd float adjSpd = spdWithKahou / 10; if (prefab.GetComponent <EnemyAttack> ()) { if (linkNo != 0) { float adjstAtk = atk * linkAdjst; atk = atk + (int)adjstAtk; } prefab.GetComponent <EnemyAttack> ().attack = atk; if (adjSpd <= 0) { adjSpd = 1; } prefab.GetComponent <Homing> ().speed = adjSpd; prefab.GetComponent <Homing>().leftFlg = true; } else { if (ch_type == "YM") { atk = atk * 3; } else if (ch_type == "TP") { atk = atk * 5; } if (linkNo != 0) { float adjstAtk = atk * linkAdjst; atk = atk + (int)adjstAtk; } prefab.GetComponent <AttackLong> ().attack = atk; if (adjSpd <= 0) { adjSpd = 1; } prefab.GetComponent <HomingLong> ().speed = adjSpd; prefab.GetComponent <HomingLong>().leftFlg = true; } prefab.GetComponent <EnemyHP> ().dfc = dfc; if (taisyo) { prefab.GetComponent <EnemyHP> ().taisyo = true; } //SE AudioController audio = new AudioController(); audio.addComponentMoveAttack(prefab, ch_type); //Child Instantiate //set child object string ch_path = "Prefabs/Enemy/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; StatusGet sts = new StatusGet(); for (int i = 1; i <= ch_num; i++) { //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject; ch_prefab.transform.SetParent(prefab.transform); ch_prefab.name = "Child" + i.ToString(); //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; //string sashimono_path = "Prefabs/Sashimono/1"; GameObject sashimono = Instantiate(Resources.Load(sashimono_path)) as GameObject; sashimono.transform.SetParent(ch_prefab.transform); //reverse Horizonal sashimono.transform.localScale = new Vector2(0.3f, 0.3f); sashimono.transform.localEulerAngles = new Vector3(sashimono.transform.localEulerAngles.x, sashimono.transform.localEulerAngles.y, 10); if (ch_type == "YR") { sashimono.transform.localPosition = new Vector2(-1, 0.6f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 3, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 6, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 9, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 12, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "KB") { sashimono.transform.localPosition = new Vector2(-0.5f, 1); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "TP") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "YM") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } int ch_status = getChildStatus(lv, ch_type, linkNo); //Round up because of Link adjustment might be under 0 int atkDfc = Mathf.CeilToInt(sts.getChAtkDfc(ch_status, hp)); if (i == 1) { //Child Qty prefab.GetComponent <EnemyHP>().childQty = ch_num; //Child Unit HP prefab.GetComponent <EnemyHP>().childHP = ch_status; //Attack if (ch_type == "YM") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 3; prefab.GetComponent <Heisyu> ().atk = atkDfc * 3; } else if (ch_type == "TP") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 5; prefab.GetComponent <Heisyu> ().atk = atkDfc * 5; } else { prefab.GetComponent <EnemyAttack> ().attack = prefab.GetComponent <EnemyAttack> ().attack + (ch_num * atkDfc); prefab.GetComponent <Heisyu> ().atk = atkDfc; } //Dfc prefab.GetComponent <EnemyHP> ().dfc = prefab.GetComponent <EnemyHP> ().dfc + (ch_num * atkDfc); prefab.GetComponent <Heisyu> ().dfc = atkDfc; } } //Busyo Config in Shiro or Toride if (shiroFlg || torideFlg) { //Choose AI Type int baseAtk = sts.getBaseAtk(busyoId); int baseDfc = sts.getBaseDfc(busyoId); int AIType = getAIType(baseAtk, baseDfc, taisyo); buildingObj.GetComponent <ShiroSearch> ().busyoObjList.Add(prefab); if (ch_type == "YM" || ch_type == "TP") { prefab.GetComponent <HomingLong> ().backShiroObj = buildingObj; prefab.GetComponent <HomingLong> ().enabled = false; } else { prefab.GetComponent <Homing> ().backShiroObj = buildingObj; prefab.GetComponent <Homing> ().enabled = false; //YR & KB if (shiroFlg && AIType == 3) { AIType = 1; } } //Size buildingObj.GetComponent <ShiroSearch> ().busyoObjSize.Add(prefab.transform.localScale); prefab.transform.localScale = new Vector2(0, 0); //AI buildingObj.GetComponent <ShiroSearch> ().AITypeList.Add(AIType); //HP List <float> randomList = new List <float>() { 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 4.5f, 5.0f }; int rdm = UnityEngine.Random.Range(0, randomList.Count); float randomValue = randomList [rdm]; buildingObj.transform.FindChild("BusyoDtlEnemy").transform.FindChild("MinHpBar").GetComponent <BusyoHPBar>().initLife = (float)hp * randomValue; buildingObj.GetComponent <EnemyHP>().life = (float)hp * randomValue; } }
public void createBusyoStatusView(string busyoId) { bool tutorialDoneFlg = PlayerPrefs.GetBool("tutorialDoneFlg"); int lv = 1; if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo") { lv = PlayerPrefs.GetInt(busyoId); } StatusGet sts = new StatusGet(); int hp = sts.getHp(int.Parse(busyoId), lv); int atk = sts.getAtk(int.Parse(busyoId), lv); int dfc = sts.getDfc(int.Parse(busyoId), lv); int spd = sts.getSpd(int.Parse(busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //add lv string addLvTmp = "addlv" + busyoId.ToString(); if (PlayerPrefs.HasKey(addLvTmp)) { string addLvValue = "+" + PlayerPrefs.GetString(addLvTmp); GameObject.Find("addLvValue").GetComponent <Text>().text = addLvValue.ToString(); } else { GameObject.Find("addLvValue").GetComponent <Text>().text = ""; } int maxLv = 100 + PlayerPrefs.GetInt(addLvTmp); GameObject.Find("LvValue").GetComponent <Text> ().text = lv.ToString(); GameObject.Find("TosotsuValue").GetComponent <Text> ().text = adjHp.ToString(); GameObject.Find("BuyuuValue").GetComponent <Text> ().text = adjAtk.ToString(); GameObject.Find("ChiryakuValue").GetComponent <Text> ().text = adjDfc.ToString(); GameObject.Find("SpeedValue").GetComponent <Text> ().text = spd.ToString(); //Exp string expId = "exp" + busyoId.ToString(); string expString = ""; int nowExp = 0; if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo") { nowExp = PlayerPrefs.GetInt(expId); } Exp exp = new Exp(); int requiredExp = 0; if (lv != maxLv) { requiredExp = exp.getExpforNextLv(lv); } else { requiredExp = exp.getExpLvMax(maxLv); } expString = nowExp + "/" + requiredExp; GameObject.Find("ExpValue").GetComponent <Text> ().text = expString; //Kahou status int totalBusyoHp = 0; int finalAtk = 0; int finalHp = 0; int finalDfc = 0; int finalSpd = 0; if (tutorialDoneFlg && Application.loadedLevelName != "tutorialBusyo") { KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId, adjHp, adjAtk, adjDfc, spd); //Kanni string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); string kanniIkai = kanni.getIkai(kanniId); string kanniName = kanni.getKanni(kanniId); GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text> ().text = kanniIkai + "\n" + kanniName; //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } } //Jyosyu string jyosyuTmp = "jyosyuBusyo" + busyoId; if (PlayerPrefs.HasKey(jyosyuTmp)) { int kuniId = PlayerPrefs.GetInt(jyosyuTmp); KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\nLord"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = kuniName + "\n城主"; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し"; } } //Show Additional Status finalAtk = int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni); finalHp = int.Parse(KahouStatusArray [1]) + Mathf.FloorToInt(addHpByKanni); finalDfc = int.Parse(KahouStatusArray [2]) + Mathf.FloorToInt(addDfcByKanni); finalSpd = int.Parse(KahouStatusArray [3]); GameObject.Find("KahouAtkValue").GetComponent <Text> ().text = "+" + finalAtk.ToString(); GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + finalHp.ToString(); totalBusyoHp = adjHp + finalHp; GameObject.Find("KahouDfcValue").GetComponent <Text>().text = "+" + finalDfc.ToString(); GameObject.Find("KahouSpdValue").GetComponent <Text>().text = "+" + finalSpd.ToString(); } else { if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "No Rank"; } else { GameObject.Find("StatusKanni").transform.FindChild("Value").GetComponent <Text>().text = "官位無し"; } if (Application.systemLanguage != SystemLanguage.Japanese) { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "No Feud"; } else { GameObject.Find("StatusJyosyu").transform.FindChild("Value").GetComponent <Text>().text = "城無し"; } } //Butai Status string heiId = "hei" + busyoId.ToString(); string chParam = ""; if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialBusyo") { chParam = PlayerPrefs.GetString(heiId, "0"); } else { //retry tutorial chParam = "TP: 1:1:1"; } if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string chParamHeisyu = statusScript.getHeisyu(int.Parse(busyoId)); chParam = chParamHeisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse(ch_list [1]); int ch_lv = int.Parse(ch_list [2]); float ch_status = float.Parse(ch_list [3]); string heisyu = ""; Message msg = new Message(); if (ch_type == "KB") { heisyu = msg.getMessage(55); } else if (ch_type == "YR") { heisyu = msg.getMessage(56); } else if (ch_type == "TP") { heisyu = msg.getMessage(57); } else if (ch_type == "YM") { heisyu = msg.getMessage(58); } GameObject.Find("ChildNameValue").GetComponent <Text> ().text = heisyu; GameObject.Find("ChildQtyValue").GetComponent <Text> ().text = ch_num.ToString(); GameObject.Find("ChildLvValue").GetComponent <Text> ().text = ch_lv.ToString(); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId); float hei = ch_status * 10; GameObject.Find("ChildHeiryokuValue").GetComponent <Text> ().text = hei.ToString(); float newHei = finalHp + addHei; GameObject.Find("KahouHpValue").GetComponent <Text>().text = "+" + newHei.ToString(); int chAtkDfc = (int)sts.getChAtkDfc((int)hei, totalBusyoHp); string chAtkDfcString = chAtkDfc.ToString() + "/" + chAtkDfc.ToString(); GameObject.Find("ChildStatusValue").GetComponent <Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find("Img").transform) { GameObject.Destroy(n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate(Resources.Load(chPath)) as GameObject; chObj.transform.SetParent(GameObject.Find("Img").transform); RectTransform chTransform = chObj.GetComponent <RectTransform> (); chTransform.anchoredPosition3D = new Vector3(-200, -50, 0); chTransform.sizeDelta = new Vector2(40, 40); chObj.transform.localScale = new Vector2(4, 4); GameObject chigyo = GameObject.Find("ButtonCyouhei"); if (ch_num < 20) { chigyo.GetComponent <Image> ().color = OKClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; chigyo.GetComponent <Button>().enabled = true; chigyo.GetComponent <BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent <BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent <BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX chigyo.GetComponent <Image> ().color = NGClorBtn; chigyo.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; chigyo.GetComponent <Button>().enabled = false; } GameObject kunren = GameObject.Find("ButtonKunren"); if (ch_lv < 100) { kunren.GetComponent <Image> ().color = OKClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = OKClorTxt; kunren.GetComponent <Button>().enabled = true; kunren.GetComponent <BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent <BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent <BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent <BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent <BusyoStatusButton> ().ch_hp = hei; kunren.GetComponent <BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent <BusyoStatusButton> ().pa_hp = totalBusyoHp / 100; } else { //MAX kunren.GetComponent <Image> ().color = NGClorBtn; kunren.transform.FindChild("Text").GetComponent <Text> ().color = NGClorTxt; kunren.GetComponent <Button>().enabled = false; } //Parametor Setting GameObject.Find("GameScene").GetComponent <NowOnBusyo>().OnBusyo = busyoId; //Jinkei Flg GameObject BusyoView = GameObject.Find("BusyoView"); if (!BusyoView.transform.FindChild("jinkei")) { if (jinkeiBusyoCheck(int.Parse(busyoId))) { string iconPath = "Prefabs/Busyo/Jinkei"; GameObject jinkei = Instantiate(Resources.Load(iconPath)) as GameObject; jinkei.transform.SetParent(GameObject.Find("BusyoView").transform); jinkei.transform.localScale = new Vector2(0.3f, 0.3f); jinkei.transform.localPosition = new Vector2(220, 200); jinkei.name = "jinkei"; } } }
public void makeInstance(int mapId, int busyoId, int lv, string ch_type, int ch_num, int hp, int atk, int dfc,int spd, string busyoName, int linkNo, bool taisyo){ string path = "Prefabs/Enemy/" + busyoId; GameObject prefab = Instantiate(Resources.Load (path)) as GameObject; //Busyo Detail Info [Name & HP Bar] string dtlPath = "Prefabs/BusyoDtl/BusyoDtlEnemy"; GameObject dtl = Instantiate(Resources.Load (dtlPath)) as GameObject; dtl.transform.parent = prefab.transform; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent<TextMesh> ().text = busyoName; //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2 (5, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 2) { prefab.transform.position = new Vector2 (20, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 3) { prefab.transform.position = new Vector2 (35, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 4) { prefab.transform.position = new Vector2 (50, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 5) { prefab.transform.position = new Vector2 (65, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 6) { prefab.transform.position = new Vector2 (5, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 7) { prefab.transform.position = new Vector2 (20, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 8) { prefab.transform.position = new Vector2 (35, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 9) { prefab.transform.position = new Vector2 (50, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 10) { prefab.transform.position = new Vector2 (65, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 11) { prefab.transform.position = new Vector2 (5, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 12) { prefab.transform.position = new Vector2 (20, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 13) { prefab.transform.position = new Vector2 (35, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 14) { prefab.transform.position = new Vector2 (50, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 15) { prefab.transform.position = new Vector2 (65, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 16) { prefab.transform.position = new Vector2 (5, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 17) { prefab.transform.position = new Vector2 (20, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 18) { prefab.transform.position = new Vector2 (35, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 19) { prefab.transform.position = new Vector2 (50, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 20) { prefab.transform.position = new Vector2 (65, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 21) { prefab.transform.position = new Vector2 (5, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 22) { prefab.transform.position = new Vector2 (20, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 23) { prefab.transform.position = new Vector2 (35, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 24) { prefab.transform.position = new Vector2 (50, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 25) { prefab.transform.position = new Vector2 (65, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } //Link Adjustment float linkAdjst = (float)linkNo/10; hp = hp * 100; dfc = dfc * 10; if (linkNo != 0) { float adjstHp = hp * linkAdjst; hp = hp + (int)adjstHp; float adjstDfc = dfc * linkAdjst; dfc = dfc + (int)adjstDfc; } //HP Bar GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent<BusyoHPBar>().initLife = hp; //parametor setting prefab.GetComponent<EnemyHP>().life = hp; if (prefab.GetComponent<EnemyAttack> ()) { atk = atk * 10; if (linkNo != 0) { float adjstAtk = atk * linkAdjst; atk = atk + (int)adjstAtk; } prefab.GetComponent<EnemyAttack> ().attack = atk; prefab.GetComponent<Homing> ().speed = spd; prefab.GetComponent<Homing>().leftFlg = true; } else { if(ch_type == "YM"){ atk = atk * 30; }else if(ch_type == "TP"){ atk = atk * 50; } if (linkNo != 0) { float adjstAtk = atk * linkAdjst; atk = atk + (int)adjstAtk; } prefab.GetComponent<AttackLong> ().attack = atk; prefab.GetComponent<HomingLong> ().speed = spd; prefab.GetComponent<HomingLong>().leftFlg = true; } prefab.GetComponent<EnemyHP> ().dfc = dfc; if (taisyo) { prefab.GetComponent<EnemyHP> ().taisyo = true; } /*Child Instantiate*/ //set child object string ch_path = "Prefabs/Enemy/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; for(int i = 1; i <= ch_num; i++){ //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load (ch_path)) as GameObject; ch_prefab.transform.parent = prefab.transform; ch_prefab.name = ch_prefab.name + "_" + prefab.name; //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; GameObject sashimono = Instantiate(Resources.Load (sashimono_path)) as GameObject; sashimono.transform.parent = ch_prefab.transform; //reverse Horizonal sashimono.transform.localScale = new Vector2(0.3f,0.3f); sashimono.transform.localEulerAngles = new Vector3(sashimono.transform.localEulerAngles.x, sashimono.transform.localEulerAngles.y, 10); if(ch_type == "YR"){ sashimono.transform.localPosition = new Vector2(-1,0.6f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 3,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 6,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 9,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 12,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "KB"){ sashimono.transform.localPosition = new Vector2(-0.5f,1); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "TP"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "YM"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x + 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } StatusGet sts = new StatusGet(); int ch_status = getChildStatus(lv, ch_type, linkNo); //Round up because of Link adjustment might be under 0 int atkDfc = Mathf.CeilToInt(sts.getChAtkDfc(ch_status, hp)); ch_prefab.GetComponent<EnemyHP>().life = ch_status; if(ch_prefab.GetComponent<EnemyAttack> ()){ ch_prefab.GetComponent<EnemyAttack> ().attack =atkDfc; ch_prefab.GetComponent<HomingPrnt>().leftFlg = true; }else{ if (ch_type == "TP") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 5; } else if (ch_type == "YM") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 3; } ch_prefab.GetComponent<HomingLongPrnt>().leftFlg = true; } ch_prefab.GetComponent<EnemyHP>().dfc = atkDfc; } }
public void makeSimpleEnemy(int busyoId, GameObject battleArea, int xAdjust, GameObject YesBtn) { string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); prefab.transform.SetParent(battleArea.transform); prefab.transform.localScale = new Vector2(-0.4f, 0.6f); prefab.GetComponent <SpriteRenderer>().sortingLayerName = "UI"; prefab.GetComponent <SpriteRenderer>().sortingOrder = 350; /**Player to Enemy**/ prefab.tag = "Enemy"; prefab.layer = LayerMask.NameToLayer("Enemy"); /**Player to Enemy End**/ float xAdjust2 = (float)xAdjust / 5; prefab.transform.localPosition = new Vector2(9 - xAdjust2, 1.8f); prefab.GetComponent <Rigidbody2D>().gravityScale = 1; //Set Scirpt Destroy(prefab.GetComponent <PlayerHP>()); Destroy(prefab.GetComponent <SenpouController>()); Destroy(prefab.GetComponent <LineLocation>()); if (prefab.GetComponent <HomingLong>()) { Destroy(prefab.GetComponent <HomingLong>()); prefab.AddComponent <Homing>(); } if (prefab.GetComponent <AttackLong>()) { Destroy(prefab.GetComponent <AttackLong>()); } else { Destroy(prefab.GetComponent <PlayerAttack>()); } Destroy(prefab.GetComponent <PlayerHP>()); prefab.AddComponent <SimpleAttack>(); prefab.AddComponent <SimpleHP>(); prefab.AddComponent <Homing>(); prefab.GetComponent <Homing>().speed = 50; prefab.GetComponent <Homing>().enabled = false; YesBtn.GetComponent <StartSimpleKassen>().busyoObjList.Add(prefab); //Parametor StartKassen stksn = GameObject.Find("BattleButton").GetComponent <StartKassen>(); int lv = stksn.activeBusyoLv; string busyoString = busyoId.ToString(); StatusGet sts = new StatusGet(); int hp = 100 * sts.getHp(busyoId, lv); int atk = 10 * sts.getAtk(busyoId, lv); int dfc = 10 * sts.getDfc(busyoId, lv); float spd = sts.getSpd(busyoId, lv); //Child Parametor int chlv = stksn.activeButaiLv; int chQty = stksn.activeButaiQty; EnemyInstance enemyInstance = new EnemyInstance(); string ch_type = sts.getHeisyu(busyoId); int ch_status = enemyInstance.getChildStatus(lv, ch_type, 0); int totalChldHp = 0; int totalChldAtk = 0; int totalChldDfc = 0; int atkDfc = (int)sts.getChAtkDfc(ch_status, hp); totalChldHp = ch_status * chQty; totalChldAtk = atkDfc * chQty; totalChldDfc = atkDfc * chQty; //Set value hp = hp + totalChldHp; atk = atk + totalChldAtk; dfc = dfc + totalChldDfc; prefab.GetComponent <Homing>().speed = spd / 20; prefab.GetComponent <SimpleAttack>().atk = atk; prefab.GetComponent <SimpleHP>().dfc = dfc; prefab.GetComponent <SimpleAttack>().baseAtk = atk; prefab.GetComponent <SimpleHP>().baseDfc = dfc; prefab.GetComponent <SimpleHP>().life = hp; }
public void createBusyoStatusView(string busyoId){ int lv = PlayerPrefs.GetInt (busyoId); StatusGet sts = new StatusGet (); int hp = sts.getHp (int.Parse (busyoId), lv); int atk = sts.getAtk (int.Parse (busyoId), lv); int dfc = sts.getDfc (int.Parse (busyoId), lv); int spd = sts.getSpd (int.Parse (busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; GameObject.Find ("LvValue").GetComponent<Text> ().text = lv.ToString (); GameObject.Find ("TosotsuValue").GetComponent<Text> ().text = adjHp.ToString (); GameObject.Find ("BuyuuValue").GetComponent<Text> ().text = adjAtk.ToString (); GameObject.Find ("ChiryakuValue").GetComponent<Text> ().text = adjDfc.ToString (); GameObject.Find ("SpeedValue").GetComponent<Text> ().text = spd.ToString (); //Exp string expId = "exp" + busyoId.ToString (); string expString = ""; int nowExp = PlayerPrefs.GetInt(expId); Exp exp = new Exp (); int requiredExp = 0; if (lv != 100) { requiredExp = exp.getExpforNextLv (lv); } else { requiredExp = exp.getExpLv100(); } expString = nowExp + "/" + requiredExp; GameObject.Find ("ExpValue").GetComponent<Text> ().text = expString; //Kahou status KahouStatusGet kahouSts = new KahouStatusGet (); string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd); int totalBusyoHp =0; //Kanni string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey (kanniTmp)) { int kanniId = PlayerPrefs.GetInt (kanniTmp); Kanni kanni = new Kanni (); string kanniIkai = kanni.getIkai (kanniId); string kanniName = kanni.getKanni (kanniId); GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = kanniIkai + "\n" + kanniName; //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if(kanniTarget=="atk"){ addAtkByKanni = ((float)adjAtk * (float)effect)/100; }else if(kanniTarget=="hp"){ addHpByKanni = ((float)adjHp * (float)effect)/100; }else if(kanniTarget=="dfc"){ addDfcByKanni = ((float)adjDfc * (float)effect)/100; } } else { GameObject.Find ("StatusKanni").transform.FindChild ("Value").GetComponent<Text> ().text = "官位無し"; } //Jyosyu string jyosyuTmp = "jyosyuBusyo" + busyoId; if (PlayerPrefs.HasKey (jyosyuTmp)) { int kuniId = PlayerPrefs.GetInt(jyosyuTmp); KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = kuniName + "\n城主"; } else { GameObject.Find ("StatusJyosyu").transform.FindChild ("Value").GetComponent<Text> ().text = "城無し"; } //Show Additional Status int finalAtk = int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni); int finalHp = int.Parse (KahouStatusArray [1]) + Mathf.FloorToInt (addHpByKanni); int finalDfc= int.Parse (KahouStatusArray [2]) + Mathf.FloorToInt (addDfcByKanni); int finalSpd = int.Parse (KahouStatusArray [3]); GameObject.Find ("KahouAtkValue").GetComponent<Text> ().text = "+" + finalAtk.ToString (); GameObject.Find ("KahouHpValue").GetComponent<Text>().text = "+" + finalHp.ToString(); totalBusyoHp = adjHp + finalHp; GameObject.Find ("KahouDfcValue").GetComponent<Text>().text = "+" + finalDfc.ToString(); GameObject.Find ("KahouSpdValue").GetComponent<Text>().text = "+" + finalSpd.ToString(); //Butai Status string heiId = "hei" + busyoId.ToString (); string chParam = PlayerPrefs.GetString (heiId, "0"); char[] delimiterChars = {':'}; string[] ch_list = chParam.Split (delimiterChars); string ch_type = ch_list [0]; int ch_num = int.Parse (ch_list [1]); int ch_lv = int.Parse (ch_list [2]); float ch_status = float.Parse (ch_list [3]); string heisyu = ""; if (ch_type == "KB") { heisyu = "騎馬隊"; } else if (ch_type == "YR") { heisyu = "槍隊"; } else if (ch_type == "TP") { heisyu = "鉄砲隊"; } else if (ch_type == "YM") { heisyu = "弓隊"; } GameObject.Find ("ChildNameValue").GetComponent<Text> ().text = heisyu; GameObject.Find ("ChildQtyValue").GetComponent<Text> ().text = ch_num.ToString (); GameObject.Find ("ChildLvValue").GetComponent<Text> ().text = ch_lv.ToString (); //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku (); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId); float hei = ch_status * 10; string heiText = hei.ToString() + "<size=150><Color=#35D74BFF>+" + addHei + "</Color></size>"; GameObject.Find ("ChildHeiryokuValue").GetComponent<Text> ().text = heiText; int chAtkDfc = (int)sts.getChAtkDfc ((int)hei, totalBusyoHp); string chAtkDfcString = chAtkDfc.ToString () + "/" + chAtkDfc.ToString (); GameObject.Find ("ChildStatusValue").GetComponent<Text> ().text = chAtkDfcString; //Child Image foreach (Transform n in GameObject.Find ("Img").transform) { GameObject.Destroy (n.gameObject); } string chPath = "Prefabs/Player/Unit/" + ch_type; GameObject chObj = Instantiate (Resources.Load (chPath)) as GameObject; chObj.transform.SetParent(GameObject.Find ("Img").transform); RectTransform chTransform = chObj.GetComponent<RectTransform> (); chTransform.anchoredPosition3D = new Vector3 (-200, -50, 0); chTransform.sizeDelta = new Vector2 (40, 40); chObj.transform.localScale = new Vector2 (4, 4); GameObject chigyo = GameObject.Find ("ButtonCyouhei"); chigyo.GetComponent<BusyoStatusButton> ().ch_type = ch_type; chigyo.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; chigyo.GetComponent<BusyoStatusButton> ().ch_num = ch_num; chigyo.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; chigyo.GetComponent<BusyoStatusButton> ().ch_hp = hei; chigyo.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; GameObject kunren = GameObject.Find ("ButtonKunren"); kunren.GetComponent<BusyoStatusButton> ().ch_type = ch_type; kunren.GetComponent<BusyoStatusButton> ().ch_heisyu = heisyu; kunren.GetComponent<BusyoStatusButton> ().ch_lv = ch_lv; kunren.GetComponent<BusyoStatusButton> ().ch_status = chAtkDfc; kunren.GetComponent<BusyoStatusButton> ().ch_hp = hei ; kunren.GetComponent<BusyoStatusButton> ().ch_num = ch_num; kunren.GetComponent<BusyoStatusButton> ().pa_hp = totalBusyoHp/100; //Parametor Setting GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo = busyoId; }
public void GetPlayerSenryoku(string busyoId){ //Parent lv = PlayerPrefs.GetInt (busyoId); StatusGet sts = new StatusGet (); int hp = sts.getHp (int.Parse (busyoId), lv); int atk = sts.getAtk (int.Parse (busyoId), lv); int dfc = sts.getDfc (int.Parse (busyoId), lv); int spd = sts.getSpd (int.Parse (busyoId), lv); int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; KahouStatusGet kahouSts = new KahouStatusGet (); string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId,adjHp,adjAtk,adjDfc,spd); int totalBusyoHp =0; int totalBusyoAtk =0; int totalBusyoDfc =0; string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey (kanniTmp)) { int kanniId = PlayerPrefs.GetInt (kanniTmp); Kanni kanni = new Kanni (); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if(kanniTarget=="atk"){ addAtkByKanni = ((float)adjAtk * (float)effect)/100; }else if(kanniTarget=="hp"){ addHpByKanni = ((float)adjHp * (float)effect)/100; }else if(kanniTarget=="dfc"){ addDfcByKanni = ((float)adjDfc * (float)effect)/100; } } totalBusyoAtk = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt (addAtkByKanni); totalBusyoHp = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt (addHpByKanni); totalBusyoDfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt (addDfcByKanni); //Child string heiId = "hei" + busyoId.ToString (); string chParam = PlayerPrefs.GetString (heiId, "0"); char[] delimiterChars = {':'}; string[] ch_list = chParam.Split (delimiterChars); int ch_num = int.Parse (ch_list [1]); chlv = int.Parse (ch_list [2]); int ch_status = int.Parse (ch_list [3]); int totalChldHp = 0; int totalChldAtk = 0; int totalChldDfc = 0; ch_status = ch_status * 10; int atkDfc = (int)sts.getChAtkDfc(ch_status, totalBusyoHp); JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku (); int addHei = jyosyuHei.GetJyosyuHeiryoku (busyoId.ToString()); totalChldHp = ch_status * ch_num; totalChldAtk = atkDfc * ch_num; totalChldDfc = atkDfc * ch_num; //Set value totalHp = totalBusyoHp + totalChldHp; totalAtk = totalBusyoAtk + totalChldAtk; totalDfc = totalBusyoDfc + totalChldDfc; }
public void makeSimplePlayer(int busyoId, bool soudaisyoFlg, GameObject battleArea, int xAdjust, GameObject YesBtn) { string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); prefab.transform.SetParent(battleArea.transform); prefab.transform.localScale = new Vector2(0.4f, 0.6f); prefab.GetComponent <SpriteRenderer>().sortingLayerName = "UI"; prefab.GetComponent <SpriteRenderer>().sortingOrder = 350; if (soudaisyoFlg) { prefab.transform.localPosition = new Vector2(1.0f, 1.8f); } else { float xAdjust2 = (float)xAdjust / 20; prefab.transform.localPosition = new Vector2(3 - xAdjust2, 1.8f); } prefab.GetComponent <Rigidbody2D>().gravityScale = 1; //Set Scirpt Destroy(prefab.GetComponent <PlayerHP>()); Destroy(prefab.GetComponent <SenpouController>()); Destroy(prefab.GetComponent <UnitMover>()); Destroy(prefab.GetComponent <Kunkou>()); Destroy(prefab.GetComponent <LineLocation>()); if (prefab.GetComponent <AttackLong>()) { Destroy(prefab.GetComponent <AttackLong>()); } else { Destroy(prefab.GetComponent <PlayerAttack>()); } Destroy(prefab.GetComponent <PlayerHP>()); prefab.AddComponent <SimpleAttack>(); prefab.AddComponent <SimpleHP>(); prefab.AddComponent <Homing>(); prefab.GetComponent <Homing>().enabled = false; YesBtn.GetComponent <StartSimpleKassen>().busyoObjList.Add(prefab); //Parametor string busyoString = busyoId.ToString(); int lv = PlayerPrefs.GetInt(busyoString); StatusGet sts = new StatusGet(); int hp = 100 * sts.getHp(busyoId, lv); int atk = 10 * sts.getAtk(busyoId, lv); int dfc = 10 * sts.getDfc(busyoId, lv); float spd = sts.getSpd(busyoId, lv); JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); int addJyosyuHei = jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString()); KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId.ToString(), hp, atk, dfc, (int)spd); string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)atk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)hp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)dfc * (float)effect) / 100; } } } atk = atk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni); hp = hp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni) + addJyosyuHei; dfc = dfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni); //Child Parametor string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string heisyu = statusScript.getHeisyu(busyoId); chParam = heisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; if (chParam.Contains(":")) { string[] ch_list = chParam.Split(delimiterChars); int chQty = int.Parse(ch_list[1]); int chlv = int.Parse(ch_list[2]); int ch_status = int.Parse(ch_list[3]); int totalChldHp = 0; int totalChldAtk = 0; int totalChldDfc = 0; ch_status = ch_status * 10; int atkDfc = (int)sts.getChAtkDfc(ch_status, hp); totalChldHp = ch_status * chQty; totalChldAtk = atkDfc * chQty; totalChldDfc = atkDfc * chQty; //Set value hp = hp + totalChldHp; atk = atk + totalChldAtk; dfc = dfc + totalChldDfc; } prefab.GetComponent <Homing>().speed = spd / 20; prefab.GetComponent <SimpleAttack>().atk = atk; prefab.GetComponent <SimpleHP>().dfc = dfc; prefab.GetComponent <SimpleAttack>().baseAtk = atk; prefab.GetComponent <SimpleHP>().baseDfc = dfc; prefab.GetComponent <SimpleHP>().life = hp; //check int myDaimyoBusyo = PlayerPrefs.GetInt("myDaimyoBusyo"); if (busyoId == myDaimyoBusyo) { myDaimyoBusyoFlg = true; } }
public void makeInstance(int busyoId, int mapId, int hp, int atk, int dfc,int spd, ArrayList senpouArray, string busyoName, int soudaisyo, int boubi){ /*Parent Instantiate*/ string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load (path)) as GameObject; //Senpou Script Parametor prefab.GetComponent<SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent<SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent<SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent<SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent<SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent<SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent<SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent<SenpouController>().senpouLv = (int)senpouArray[8]; /*Player Status Setting*/ //parametor setting int adjHp = hp*100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //heisyu BusyoInfoGet info = new BusyoInfoGet (); string heisyu = info.getHeisyu (busyoId); //Kahou Adjustment KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray =kahouSts.getKahouForStatus (busyoId.ToString(),adjHp,adjAtk,adjDfc,spd); //Kanni Adjustment string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey (kanniTmp)) { int kanniId = PlayerPrefs.GetInt (kanniTmp); Kanni kanni = new Kanni (); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if(kanniTarget=="atk"){ addAtkByKanni = ((float)adjAtk * (float)effect)/100; }else if(kanniTarget=="hp"){ addHpByKanni = ((float)adjHp * (float)effect)/100; }else if(kanniTarget=="dfc"){ addDfcByKanni = ((float)adjDfc * (float)effect)/100; } } //Busyo Detail Info [Name & HP Bar] string dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayer"; GameObject dtl = Instantiate(Resources.Load (dtlPath)) as GameObject; dtl.transform.parent = prefab.transform; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent<TextMesh> ().text = busyoName; //HP Bar GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent<BusyoHPBar>().initLife = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt (addHpByKanni); //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2 (-65, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 2) { prefab.transform.position = new Vector2 (-50, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 3) { prefab.transform.position = new Vector2 (-35, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 4) { prefab.transform.position = new Vector2 (-20, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 5) { prefab.transform.position = new Vector2 (-5, 16); prefab.GetComponent<LineLocation>().nowLine = 1; } else if (mapId == 6) { prefab.transform.position = new Vector2 (-65, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 7) { prefab.transform.position = new Vector2 (-50, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 8) { prefab.transform.position = new Vector2 (-35, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 9) { prefab.transform.position = new Vector2 (-20, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 10) { prefab.transform.position = new Vector2 (-5, 8); prefab.GetComponent<LineLocation>().nowLine = 2; } else if (mapId == 11) { prefab.transform.position = new Vector2 (-65, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 12) { prefab.transform.position = new Vector2 (-50, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 13) { prefab.transform.position = new Vector2 (-35, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 14) { prefab.transform.position = new Vector2 (-20, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 15) { prefab.transform.position = new Vector2 (-5, 0); prefab.GetComponent<LineLocation>().nowLine = 3; } else if (mapId == 16) { prefab.transform.position = new Vector2 (-65, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 17) { prefab.transform.position = new Vector2 (-40, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 18) { prefab.transform.position = new Vector2 (-35, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 19) { prefab.transform.position = new Vector2 (-20, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 20) { prefab.transform.position = new Vector2 (-5, -8); prefab.GetComponent<LineLocation>().nowLine = 4; } else if (mapId == 21) { prefab.transform.position = new Vector2 (-65, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 22) { prefab.transform.position = new Vector2 (-50, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 23) { prefab.transform.position = new Vector2 (-45, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 24) { prefab.transform.position = new Vector2 (-20, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } else if (mapId == 25) { prefab.transform.position = new Vector2 (-5, -16); prefab.GetComponent<LineLocation>().nowLine = 5; } int adjHpWithKahou = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt (addHpByKanni); prefab.GetComponent<PlayerHP> ().life = adjHpWithKahou; if (prefab.GetComponent<PlayerAttack> ()) { prefab.GetComponent<PlayerAttack> ().attack = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt (addAtkByKanni); prefab.GetComponent<Homing> ().speed = spd + int.Parse(KahouStatusArray[3]); } else { if (heisyu == "TP") { prefab.GetComponent<AttackLong> ().attack = 5 * (adjAtk + int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni)); } else if (heisyu == "YM") { prefab.GetComponent<AttackLong> ().attack = 3 * (adjAtk + int.Parse (KahouStatusArray [0]) + Mathf.FloorToInt (addAtkByKanni)); } prefab.GetComponent<HomingLong> ().speed = spd + int.Parse(KahouStatusArray[3]); } prefab.GetComponent<PlayerHP>().dfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt (addDfcByKanni) + boubi; //Soudaisyo if (busyoId == soudaisyo) { prefab.GetComponent<PlayerHP> ().taisyo = true; } /*Child Instantiate*/ //set child object string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId,"0"); char[] delimiterChars = {':'}; string[] ch_list = chParam.Split(delimiterChars); string ch_type = ch_list[0]; int ch_num = int.Parse (ch_list[1]); int ch_lv = int.Parse (ch_list[2]); float ch_status = float.Parse (ch_list[3]); ch_status = ch_status * 10; string ch_path = "Prefabs/Player/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; for(int i = 1; i <= ch_num; i++){ //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load (ch_path)) as GameObject; ch_prefab.transform.parent = prefab.transform; ch_prefab.name = ch_prefab.name + "_" + prefab.name; //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; GameObject sashimono = Instantiate(Resources.Load (sashimono_path)) as GameObject; sashimono.transform.parent = ch_prefab.transform; sashimono.transform.localScale = new Vector2(0.3f,0.3f); if(ch_type == "YR"){ sashimono.transform.localPosition = new Vector2(-1,0.6f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 3,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 6,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 9,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 12,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "KB"){ sashimono.transform.localPosition = new Vector2(-0.5f,1); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "TP"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "YM"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } //Jyosyu Handling JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku (); float addHei = (float)jyosyuHei.GetJyosyuHeiryoku (busyoId.ToString()); float addTotalHei = ch_status + addHei; StatusGet sts = new StatusGet(); int atkDfc = (int)sts.getChAtkDfc((int)ch_status, adjHpWithKahou); ch_prefab.GetComponent<PlayerHP>().life = addTotalHei; if(ch_prefab.GetComponent<PlayerAttack> ()){ ch_prefab.GetComponent<PlayerAttack> ().attack = atkDfc; }else{ if (ch_type == "TP") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 5; } else if (ch_type == "YM") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 3; } } ch_prefab.GetComponent<PlayerHP>().dfc = atkDfc; } }
/*make engun instance*/ public void makeEngunInstance(int busyoId, int hp, int atk, int dfc, int spd, ArrayList senpouArray, string busyoName, int ch_num, int ch_lv){ /*Parent Instantiate*/ string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load (path)) as GameObject; //Senpou Script Parametor prefab.GetComponent<SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent<SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent<SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent<SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent<SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent<SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent<SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent<SenpouController>().senpouLv = (int)senpouArray[8]; //Engun Flg prefab.GetComponent<Kunkou> ().engunFlg = true; /*Player Status Setting*/ //parametor setting int adjHp = hp*100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //Busyo Detail Info [Name & HP Bar] string dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayer"; GameObject dtl = Instantiate(Resources.Load (dtlPath)) as GameObject; dtl.transform.parent = prefab.transform; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent<TextMesh> ().text = busyoName; //HP Bar GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent<BusyoHPBar>().initLife = adjHp; //Location by map id prefab.transform.position = new Vector2 (-20, -16); prefab.GetComponent<LineLocation>().nowLine = 5; //heisyu BusyoInfoGet info = new BusyoInfoGet (); string ch_type = info.getHeisyu (busyoId); prefab.GetComponent<PlayerHP> ().life = adjHp; if (prefab.GetComponent<PlayerAttack> ()) { prefab.GetComponent<PlayerAttack> ().attack = adjAtk; prefab.GetComponent<Homing> ().speed = spd; } else { if (ch_type == "TP") { prefab.GetComponent<AttackLong> ().attack = 5* adjAtk; } else if (ch_type == "YM") { prefab.GetComponent<AttackLong> ().attack = 3 * adjAtk; } prefab.GetComponent<HomingLong> ().speed = spd; } prefab.GetComponent<PlayerHP>().dfc = adjDfc; /*Child Instantiate*/ //set child object Entity_lvch_mst lvMst = Resources.Load ("Data/lvch_mst") as Entity_lvch_mst; int startline = 0; if(ch_type=="KB"){ startline = 0; }else if(ch_type=="YR"){ startline = 1; }else if(ch_type=="TP"){ startline = 2; }else if(ch_type=="YM"){ startline = 3; } object stslst = lvMst.param[startline]; Type t = stslst.GetType(); String param = "lv" + ch_lv.ToString(); FieldInfo f = t.GetField(param); int sts = (int)f.GetValue(stslst); float ch_status = (float)sts; ch_status = ch_status * 10; string ch_path = "Prefabs/Player/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; for(int i = 1; i <= ch_num; i++){ //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load (ch_path)) as GameObject; ch_prefab.transform.parent = prefab.transform; ch_prefab.name = ch_prefab.name + "_" + prefab.name; //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; GameObject sashimono = Instantiate(Resources.Load (sashimono_path)) as GameObject; sashimono.transform.parent = ch_prefab.transform; sashimono.transform.localScale = new Vector2(0.3f,0.3f); if(ch_type == "YR"){ sashimono.transform.localPosition = new Vector2(-1,0.6f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 3,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 6,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 9,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 12,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "KB"){ sashimono.transform.localPosition = new Vector2(-0.5f,1); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "TP"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } }else if(ch_type == "YM"){ sashimono.transform.localPosition = new Vector2(-0.8f,0.5f); //Location if(i<6){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4,prefab.transform.position.y + y1); y1 = y1 - 1.5f; }else if(5<i && i<11){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7,prefab.transform.position.y + y2); y2 = y2 - 1.5f; }else if(10<i && i<16){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10,prefab.transform.position.y + y3); y3 = y3 - 1.5f; }else if(15<i && i<21){ ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13,prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } //Status StatusGet stsScript = new StatusGet(); int atkDfc = (int)stsScript.getChAtkDfc((int)ch_status, adjHp); ch_prefab.GetComponent<PlayerHP>().life = ch_status; if(ch_prefab.GetComponent<PlayerAttack> ()){ ch_prefab.GetComponent<PlayerAttack> ().attack = atkDfc; }else{ if (ch_type == "TP") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 5; } else if (ch_type == "YM") { ch_prefab.GetComponent<AttackLong> ().attack = atkDfc * 3; } } ch_prefab.GetComponent<PlayerHP>().dfc = atkDfc; } }
public void makeKaisenInstance(int busyoId, int shipId, int mapId, int hp, int atk, int dfc, int spd, ArrayList senpouArray, string busyoName, int soudaisyo, int boubi, bool engunFlg, int engunButaiQty, int engunButaiSts) { /*Parent Instantiate*/ string path = "Prefabs/Kaisen/" + shipId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); //Senpou Script Parametor StatusGet senpouScript = new StatusGet(); bool shipFlg = senpouScript.getSenpouShipFlg((int)senpouArray[0]); if (shipFlg) { prefab.GetComponent <SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent <SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent <SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent <SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent <SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent <SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent <SenpouController>().senpouLv = (int)senpouArray[8]; //Serihu Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst; string serihu = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { serihu = serihuMst.param[busyoId - 1].senpouMsgEng; } else { serihu = serihuMst.param[busyoId - 1].senpouMsg; } prefab.GetComponent <SenpouController>().senpouSerihu = serihu; } else { Destroy(prefab.GetComponent <SenpouController>()); } /*Player Status Setting*/ //parametor setting int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //Kahou Adjustment float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; //Jyosyu Adjustment float addJyosyuHei = 0; string[] KahouStatusArray = null; if (!engunFlg) { KahouStatusGet kahouSts = new KahouStatusGet(); KahouStatusArray = kahouSts.getKahouForStatus(busyoId.ToString(), adjHp, adjAtk, adjDfc, spd); //Kanni Adjustment string kanniTmp = "kanni" + busyoId; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } } JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); addJyosyuHei = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString()); } //Busyo Detail Info [Name & HP Bar] string dtlPath = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayerEng"; } else { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayer"; } GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject; dtl.transform.SetParent(prefab.transform); dtl.transform.localPosition = new Vector3(0, 1, -1); dtl.transform.localScale = new Vector3(1, 1, 0); dtl.name = "BusyoDtlPlayer"; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent <TextMesh>().text = busyoName; if (Application.systemLanguage != SystemLanguage.Japanese) { nameLabel.GetComponent <TextMesh>().fontSize = 40; } //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2(-65, 16); } else if (mapId == 2) { prefab.transform.position = new Vector2(-50, 16); } else if (mapId == 3) { prefab.transform.position = new Vector2(-35, 16); } else if (mapId == 4) { prefab.transform.position = new Vector2(-20, 16); } else if (mapId == 5) { prefab.transform.position = new Vector2(-5, 16); } else if (mapId == 6) { prefab.transform.position = new Vector2(-65, 8); } else if (mapId == 7) { prefab.transform.position = new Vector2(-50, 8); } else if (mapId == 8) { prefab.transform.position = new Vector2(-35, 8); } else if (mapId == 9) { prefab.transform.position = new Vector2(-20, 8); } else if (mapId == 10) { prefab.transform.position = new Vector2(-5, 8); } else if (mapId == 11) { prefab.transform.position = new Vector2(-65, 0); } else if (mapId == 12) { prefab.transform.position = new Vector2(-50, 0); } else if (mapId == 13) { prefab.transform.position = new Vector2(-35, 0); } else if (mapId == 14) { prefab.transform.position = new Vector2(-20, 0); } else if (mapId == 15) { prefab.transform.position = new Vector2(-5, 0); } else if (mapId == 16) { prefab.transform.position = new Vector2(-65, -8); } else if (mapId == 17) { prefab.transform.position = new Vector2(-50, -8); } else if (mapId == 18) { prefab.transform.position = new Vector2(-35, -8); } else if (mapId == 19) { prefab.transform.position = new Vector2(-20, -8); } else if (mapId == 20) { prefab.transform.position = new Vector2(-5, -8); } else if (mapId == 21) { prefab.transform.position = new Vector2(-65, -16); } else if (mapId == 22) { prefab.transform.position = new Vector2(-50, -16); } else if (mapId == 23) { prefab.transform.position = new Vector2(-45, -16); } else if (mapId == 24) { prefab.transform.position = new Vector2(-20, -16); } else if (mapId == 25) { prefab.transform.position = new Vector2(-5, -16); } //Add Senryoku if (!engunFlg) { string key = "addSenryokuSlot" + mapId; if (PlayerPrefs.HasKey(key)) { string atkDfc = PlayerPrefs.GetString(key); List <string> atkDfcList = new List <string>(); char[] delimiterChars2 = { ',' }; atkDfcList = new List <string>(atkDfc.Split(delimiterChars2)); adjAtk = adjAtk + int.Parse(atkDfcList[0]); adjDfc = adjDfc + int.Parse(atkDfcList[1]); } } //Adjust Status & Set int adjHpWithKahou = 0; float adjAtkWithKahou = 0; float adjDfcWithKahou = 0; float adjSpd = 0; if (!engunFlg) { adjHpWithKahou = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni); adjAtkWithKahou = (float)adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni); adjDfcWithKahou = (float)adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni) + boubi; adjSpd = ((float)spd + float.Parse(KahouStatusArray[3])) / 10; } else { adjHpWithKahou = adjHp; adjAtkWithKahou = (float)adjAtk; adjDfcWithKahou = (float)adjDfc; adjSpd = (float)spd / 10; } if (shipId == 1) { adjHpWithKahou = adjHpWithKahou * 2; adjDfcWithKahou = adjDfcWithKahou * 2; adjSpd = Mathf.FloorToInt((float)adjSpd * 0.5f); } else if (shipId == 2) { adjHpWithKahou = Mathf.FloorToInt((float)adjHpWithKahou * 1.5f); adjDfcWithKahou = Mathf.FloorToInt((float)adjDfcWithKahou * 1.5f); adjSpd = Mathf.FloorToInt((float)adjSpd * 0.6f); } else if (shipId == 3) { adjSpd = Mathf.FloorToInt((float)adjSpd * 0.8f); } if (adjSpd <= 0) { adjSpd = 1; } GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent <BusyoHPBar>().initLife = adjHpWithKahou; prefab.GetComponent <PlayerHP>().life = adjHpWithKahou + addJyosyuHei; prefab.GetComponent <PlayerAttack>().attack = adjAtkWithKahou; prefab.GetComponent <UnitMover>().speed = adjSpd; prefab.GetComponent <UnitMover>().heisyu = "SHP"; prefab.GetComponent <PlayerHP>().dfc = adjDfcWithKahou; //Soudaisyo if (!engunFlg) { if (busyoId == soudaisyo) { prefab.GetComponent <PlayerHP>().taisyo = true; } } //SE AudioController audio = new AudioController(); audio.addComponentMoveAttack(prefab, "SHP"); /*Child Instantiate*/ //set child object int ch_num = 0; int ch_lv = 0; float ch_status = 0; if (!engunFlg) { string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0") { StatusGet statusScript = new StatusGet(); string chParamHeisyu = statusScript.getHeisyu(busyoId); chParam = chParamHeisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); ch_num = int.Parse(ch_list[1]); ch_lv = int.Parse(ch_list[2]); ch_status = float.Parse(ch_list[3]); } else { ch_num = engunButaiQty; ch_status = engunButaiSts; } ch_status = ch_status * 10; string ch_path = "Prefabs/Kaisen/3"; for (int i = 1; i <= ch_num; i++) { //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject; ch_prefab.transform.SetParent(prefab.transform); ch_prefab.name = "Child" + i.ToString(); ch_prefab.transform.localScale = new Vector2(0.7f, 0.7f); ch_prefab.GetComponent <SpriteRenderer>().sortingOrder = 3; ch_prefab.tag = "PlayerChild"; Destroy(ch_prefab.GetComponent <Rigidbody2D>()); Destroy(ch_prefab.GetComponent <UnitMover>()); Destroy(ch_prefab.GetComponent <Kunkou>()); Destroy(ch_prefab.GetComponent <PolygonCollider2D>()); Destroy(ch_prefab.GetComponent <PlayerHP>()); Destroy(ch_prefab.GetComponent <PlayerAttack>()); Destroy(ch_prefab.GetComponent <SenpouController>()); //Location if (i == 1) { ch_prefab.transform.localPosition = new Vector2(1.8f, 0); } else if (i == 2) { ch_prefab.transform.localPosition = new Vector2(1.8f, 0.5f); } else if (i == 3) { ch_prefab.transform.localPosition = new Vector2(1.8f, -0.5f); } else if (i == 4) { ch_prefab.transform.localPosition = new Vector2(1.8f, 1.0f); } else if (i == 5) { ch_prefab.transform.localPosition = new Vector2(1.8f, -1.0f); } else if (i == 6) { ch_prefab.transform.localPosition = new Vector2(0, 0.5f); } else if (i == 7) { ch_prefab.transform.localPosition = new Vector2(0, -0.5f); } else if (i == 8) { ch_prefab.transform.localPosition = new Vector2(0, 1.0f); } else if (i == 9) { ch_prefab.transform.localPosition = new Vector2(0, -1.0f); } else if (i == 10) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 0); } else if (i == 11) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 0.5f); } else if (i == 12) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -0.5f); } else if (i == 13) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 1.0f); } else if (i == 14) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -1.0f); } else if (i == 15) { ch_prefab.transform.localPosition = new Vector2(1.8f, 1.5f); } else if (i == 16) { ch_prefab.transform.localPosition = new Vector2(1.8f, -1.5f); } else if (i == 17) { ch_prefab.transform.localPosition = new Vector2(0, 1.5f); } else if (i == 18) { ch_prefab.transform.localPosition = new Vector2(0, -1.5f); } else if (i == 19) { ch_prefab.transform.localPosition = new Vector2(-1.8f, 1.5f); } else if (i == 20) { ch_prefab.transform.localPosition = new Vector2(-1.8f, -1.5f); } StatusGet sts = new StatusGet(); int atkDfc = (int)sts.getChAtkDfc((int)ch_status, adjHpWithKahou); if (i == 1) { //Child Qty prefab.GetComponent <PlayerHP>().childQty = ch_num; //Child Unit HP prefab.GetComponent <PlayerHP>().childHP = (int)ch_status; //Attack prefab.GetComponent <PlayerAttack>().attack = prefab.GetComponent <PlayerAttack>().attack + (ch_num * atkDfc); //Dfc prefab.GetComponent <PlayerHP>().dfc = prefab.GetComponent <PlayerHP>().dfc + (ch_num * atkDfc); } } }
public void makeInstance(int busyoId, int mapId, int hp, int atk, int dfc, int spd, ArrayList senpouArray, string busyoName, int soudaisyo, int boubi) { /*Parent Instantiate*/ string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); //Senpou Script Parametor StatusGet senpouScript = new StatusGet(); bool onlySeaFlg = senpouScript.getSenpouOnlySeaFlg((int)senpouArray[0]); if (!onlySeaFlg) { prefab.GetComponent <SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent <SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent <SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent <SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent <SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent <SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent <SenpouController>().senpouLv = (int)senpouArray[8]; //Serihu Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst; string serihu = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { serihu = serihuMst.param[busyoId - 1].senpouMsgEng; } else { serihu = serihuMst.param[busyoId - 1].senpouMsg; } prefab.GetComponent <SenpouController>().senpouSerihu = serihu; } else { Destroy(prefab.GetComponent <SenpouController>()); } /*Player Status Setting*/ //parametor setting int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //heisyu BusyoInfoGet info = new BusyoInfoGet(); string heisyu = info.getHeisyu(busyoId); JyosyuHeiryoku jyosyuHei = new JyosyuHeiryoku(); float addJyosyuHei = (float)jyosyuHei.GetJyosyuHeiryoku(busyoId.ToString()); //Kahou Adjustment KahouStatusGet kahouSts = new KahouStatusGet(); string[] KahouStatusArray = kahouSts.getKahouForStatus(busyoId.ToString(), adjHp, adjAtk, adjDfc, spd); //Kanni Adjustment string kanniTmp = "kanni" + busyoId; float addAtkByKanni = 0; float addHpByKanni = 0; float addDfcByKanni = 0; if (PlayerPrefs.HasKey(kanniTmp)) { int kanniId = PlayerPrefs.GetInt(kanniTmp); if (kanniId != 0) { Kanni kanni = new Kanni(); //Status string kanniTarget = kanni.getEffectTarget(kanniId); int effect = kanni.getEffect(kanniId); if (kanniTarget == "atk") { addAtkByKanni = ((float)adjAtk * (float)effect) / 100; } else if (kanniTarget == "hp") { addHpByKanni = ((float)adjHp * (float)effect) / 100; } else if (kanniTarget == "dfc") { addDfcByKanni = ((float)adjDfc * (float)effect) / 100; } } } //Busyo Detail Info [Name & HP Bar] string dtlPath = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayerEng"; } else { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayer"; } GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject; dtl.transform.SetParent(prefab.transform); dtl.transform.localPosition = new Vector3(0, 1.3f, -1); dtl.transform.localScale = new Vector3(1.3f, 1.3f, 0); dtl.name = "BusyoDtlPlayer"; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent <TextMesh> ().text = busyoName; //Location by map id if (mapId == 1) { prefab.transform.position = new Vector2(-65, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 2) { prefab.transform.position = new Vector2(-50, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 3) { prefab.transform.position = new Vector2(-35, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 4) { prefab.transform.position = new Vector2(-20, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 5) { prefab.transform.position = new Vector2(-5, 16); prefab.GetComponent <LineLocation>().nowLine = 1; } else if (mapId == 6) { prefab.transform.position = new Vector2(-65, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 7) { prefab.transform.position = new Vector2(-50, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 8) { prefab.transform.position = new Vector2(-35, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 9) { prefab.transform.position = new Vector2(-20, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 10) { prefab.transform.position = new Vector2(-5, 8); prefab.GetComponent <LineLocation>().nowLine = 2; } else if (mapId == 11) { prefab.transform.position = new Vector2(-65, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 12) { prefab.transform.position = new Vector2(-50, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 13) { prefab.transform.position = new Vector2(-35, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 14) { prefab.transform.position = new Vector2(-20, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 15) { prefab.transform.position = new Vector2(-5, 0); prefab.GetComponent <LineLocation>().nowLine = 3; } else if (mapId == 16) { prefab.transform.position = new Vector2(-65, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 17) { prefab.transform.position = new Vector2(-50, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 18) { prefab.transform.position = new Vector2(-35, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 19) { prefab.transform.position = new Vector2(-20, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 20) { prefab.transform.position = new Vector2(-5, -8); prefab.GetComponent <LineLocation>().nowLine = 4; } else if (mapId == 21) { prefab.transform.position = new Vector2(-65, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 22) { prefab.transform.position = new Vector2(-50, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 23) { prefab.transform.position = new Vector2(-45, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 24) { prefab.transform.position = new Vector2(-20, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } else if (mapId == 25) { prefab.transform.position = new Vector2(-5, -16); prefab.GetComponent <LineLocation>().nowLine = 5; } //Add Senryoku string key = "addSenryokuSlot" + mapId; if (PlayerPrefs.HasKey(key)) { string atkDfc = PlayerPrefs.GetString(key); List <string> atkDfcList = new List <string> (); char[] delimiterChars2 = { ',' }; atkDfcList = new List <string> (atkDfc.Split(delimiterChars2)); adjAtk = adjAtk + int.Parse(atkDfcList [0]); adjDfc = adjDfc + int.Parse(atkDfcList [1]); } //HP Status int adjHpWithKahou = adjHp + int.Parse(KahouStatusArray[1]) + Mathf.FloorToInt(addHpByKanni); GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent <BusyoHPBar>().initLife = adjHpWithKahou; prefab.GetComponent <PlayerHP> ().life = adjHpWithKahou + addJyosyuHei; //spd adjust float adjSpd = ((float)spd + float.Parse(KahouStatusArray[3])) / 10; prefab.GetComponent <UnitMover> ().heisyu = heisyu; if (prefab.GetComponent <PlayerAttack> ()) { prefab.GetComponent <PlayerAttack> ().attack = adjAtk + int.Parse(KahouStatusArray[0]) + Mathf.FloorToInt(addAtkByKanni); prefab.GetComponent <UnitMover>().speed = adjSpd; } else { if (heisyu == "TP") { prefab.GetComponent <AttackLong> ().attack = 5 * (adjAtk + int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni)); } else if (heisyu == "YM") { prefab.GetComponent <AttackLong> ().attack = 3 * (adjAtk + int.Parse(KahouStatusArray [0]) + Mathf.FloorToInt(addAtkByKanni)); } prefab.GetComponent <UnitMover> ().speed = adjSpd; } prefab.GetComponent <PlayerHP>().dfc = adjDfc + int.Parse(KahouStatusArray[2]) + Mathf.FloorToInt(addDfcByKanni) + boubi; //Soudaisyo if (busyoId == soudaisyo) { prefab.GetComponent <PlayerHP> ().taisyo = true; } //SE AudioController audio = new AudioController(); audio.addComponentMoveAttack(prefab, heisyu); /*Child Instantiate*/ //set child object string heiId = "hei" + busyoId.ToString(); string chParam = ""; bool tutorialDoneFlg = PlayerPrefs.GetBool("tutorialDoneFlg"); if (!tutorialDoneFlg || Application.loadedLevelName != "tutorialKassen") { chParam = PlayerPrefs.GetString(heiId, "0"); } else { //retry tutorial if (busyoId == 19) { chParam = "TP:2:1:1"; } else { StatusGet statusScript = new StatusGet(); string chParamHeisyu = statusScript.getHeisyu(busyoId); chParam = chParamHeisyu + ":1:1:1"; } } if (chParam == "0") { StatusGet statusScript = new StatusGet(); string chParamHeisyu = statusScript.getHeisyu(busyoId); chParam = chParamHeisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); string ch_type = ch_list[0]; int ch_num = int.Parse(ch_list[1]); int ch_lv = int.Parse(ch_list[2]); float ch_status = float.Parse(ch_list[3]); ch_status = ch_status * 10; string ch_path = "Prefabs/Player/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; for (int i = 1; i <= ch_num; i++) { //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject; ch_prefab.transform.parent = prefab.transform; ch_prefab.name = "Child" + i.ToString(); //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; GameObject sashimono = Instantiate(Resources.Load(sashimono_path)) as GameObject; sashimono.transform.parent = ch_prefab.transform; sashimono.transform.localScale = new Vector2(0.3f, 0.3f); if (ch_type == "YR") { sashimono.transform.localPosition = new Vector2(-1, 0.6f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 3, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 6, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 9, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 12, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "KB") { sashimono.transform.localPosition = new Vector2(-0.5f, 1); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "TP") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "YM") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } StatusGet sts = new StatusGet(); int atkDfc = (int)sts.getChAtkDfc((int)ch_status, adjHpWithKahou); if (i == 1) { //Child Qty prefab.GetComponent <PlayerHP>().childQty = ch_num; //Child Unit HP float addTotalHei = ch_status; prefab.GetComponent <PlayerHP>().childHP = (int)addTotalHei; //Attack if (ch_type == "YM") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 3; prefab.GetComponent <Heisyu> ().atk = atkDfc * 3; } else if (ch_type == "TP") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 5; prefab.GetComponent <Heisyu> ().atk = atkDfc * 5; } else { prefab.GetComponent <PlayerAttack> ().attack = prefab.GetComponent <PlayerAttack> ().attack + (ch_num * atkDfc); prefab.GetComponent <Heisyu> ().atk = atkDfc; } //Dfc prefab.GetComponent <PlayerHP> ().dfc = prefab.GetComponent <PlayerHP> ().dfc + (ch_num * atkDfc); prefab.GetComponent <Heisyu> ().dfc = atkDfc; } } }
/*make engun instance*/ public void makeEngunInstance(int busyoId, int hp, int atk, int dfc, int spd, ArrayList senpouArray, string busyoName, int ch_num, int ch_lv) { /*Parent Instantiate*/ string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); //Senpou Script Parametor StatusGet senpouScript = new StatusGet(); bool onlySeaFlg = senpouScript.getSenpouOnlySeaFlg((int)senpouArray[0]); if (!onlySeaFlg) { prefab.GetComponent <SenpouController>().senpouId = (int)senpouArray[0]; prefab.GetComponent <SenpouController>().senpouTyp = senpouArray[1].ToString(); prefab.GetComponent <SenpouController>().senpouName = senpouArray[2].ToString(); prefab.GetComponent <SenpouController>().senpouEach = (float)senpouArray[4]; prefab.GetComponent <SenpouController>().senpouRatio = (float)senpouArray[5]; prefab.GetComponent <SenpouController>().senpouTerm = (float)senpouArray[6]; prefab.GetComponent <SenpouController>().senpouStatus = (int)senpouArray[7]; prefab.GetComponent <SenpouController>().senpouLv = (int)senpouArray[8]; //Serihu Entity_serihu_mst serihuMst = Resources.Load("Data/serihu_mst") as Entity_serihu_mst; string serihu = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { serihu = serihuMst.param[busyoId - 1].senpouMsgEng; } else { serihu = serihuMst.param[busyoId - 1].senpouMsg; } prefab.GetComponent <SenpouController>().senpouSerihu = serihu; } else { Destroy(prefab.GetComponent <SenpouController>()); } //Engun Flg prefab.GetComponent <Kunkou> ().engunFlg = true; /*Player Status Setting*/ //parametor setting int adjHp = hp * 100; int adjAtk = atk * 10; int adjDfc = dfc * 10; //Busyo Detail Info [Name & HP Bar] string dtlPath = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayerEng"; } else { dtlPath = "Prefabs/BusyoDtl/BusyoDtlPlayer"; } GameObject dtl = Instantiate(Resources.Load(dtlPath)) as GameObject; dtl.transform.SetParent(prefab.transform); dtl.transform.localPosition = new Vector3(0, 1.3f, -1); dtl.transform.localScale = new Vector3(1.3f, 1.3f, 0); dtl.name = "BusyoDtlPlayer"; //Name GameObject nameLabel = dtl.transform.FindChild("NameLabel").gameObject; nameLabel.GetComponent <TextMesh> ().text = busyoName; //HP Bar GameObject minHpBar = dtl.transform.FindChild("MinHpBar").gameObject; minHpBar.GetComponent <BusyoHPBar>().initLife = adjHp; //Location by map id prefab.transform.position = new Vector2(-20, -16); prefab.GetComponent <LineLocation>().nowLine = 5; //heisyu BusyoInfoGet info = new BusyoInfoGet(); string ch_type = info.getHeisyu(busyoId); prefab.GetComponent <PlayerHP> ().life = adjHp; //adjust spd float adjSpd = (float)spd / 10; if (prefab.GetComponent <PlayerAttack> ()) { prefab.GetComponent <PlayerAttack> ().attack = adjAtk; prefab.GetComponent <UnitMover> ().speed = adjSpd; } else { if (ch_type == "TP") { prefab.GetComponent <AttackLong> ().attack = 5 * adjAtk; } else if (ch_type == "YM") { prefab.GetComponent <AttackLong> ().attack = 3 * adjAtk; } prefab.GetComponent <UnitMover> ().speed = adjSpd; } prefab.GetComponent <PlayerHP>().dfc = adjDfc; prefab.GetComponent <UnitMover>().heisyu = ch_type; //SE AudioController audio = new AudioController(); audio.addComponentMoveAttack(prefab, ch_type); /*Child Instantiate*/ //set child object Entity_lvch_mst lvMst = Resources.Load("Data/lvch_mst") as Entity_lvch_mst; int startline = 0; if (ch_type == "KB") { startline = 0; } else if (ch_type == "YR") { startline = 1; } else if (ch_type == "TP") { startline = 2; } else if (ch_type == "YM") { startline = 3; } object stslst = lvMst.param[startline]; Type t = stslst.GetType(); String param = "lv" + ch_lv.ToString(); FieldInfo f = t.GetField(param); int sts = (int)f.GetValue(stslst); float ch_status = (float)sts; ch_status = ch_status * 10; string ch_path = "Prefabs/Player/" + ch_type; float y1 = 3.0f; float y2 = 3.0f; float y3 = 3.0f; float y4 = 3.0f; for (int i = 1; i <= ch_num; i++) { //Make Relationship GameObject ch_prefab = Instantiate(Resources.Load(ch_path)) as GameObject; ch_prefab.transform.parent = prefab.transform; ch_prefab.name = "Child" + i.ToString(); //Sashimono Making string sashimono_path = "Prefabs/Sashimono/" + busyoId; GameObject sashimono = Instantiate(Resources.Load(sashimono_path)) as GameObject; sashimono.transform.parent = ch_prefab.transform; sashimono.transform.localScale = new Vector2(0.3f, 0.3f); if (ch_type == "YR") { sashimono.transform.localPosition = new Vector2(-1, 0.6f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 3, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 6, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 9, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 12, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "KB") { sashimono.transform.localPosition = new Vector2(-0.5f, 1); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "TP") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } else if (ch_type == "YM") { sashimono.transform.localPosition = new Vector2(-0.8f, 0.5f); //Location if (i < 6) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 4, prefab.transform.position.y + y1); y1 = y1 - 1.5f; } else if (5 < i && i < 11) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 7, prefab.transform.position.y + y2); y2 = y2 - 1.5f; } else if (10 < i && i < 16) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 10, prefab.transform.position.y + y3); y3 = y3 - 1.5f; } else if (15 < i && i < 21) { ch_prefab.transform.position = new Vector2(prefab.transform.position.x - 13, prefab.transform.position.y + y4); y4 = y4 - 1.5f; } } //Status if (i == 1) { //Child Qty prefab.GetComponent <PlayerHP>().childQty = ch_num; //Child Unit HP prefab.GetComponent <PlayerHP>().childHP = (int)ch_status; StatusGet stsScript = new StatusGet(); int atkDfc = (int)stsScript.getChAtkDfc((int)ch_status, adjHp); //Attack if (ch_type == "YM") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 3; } else if (ch_type == "TP") { prefab.GetComponent <AttackLong> ().childAttack = atkDfc * 5; } else { prefab.GetComponent <PlayerAttack> ().attack = prefab.GetComponent <PlayerAttack> ().attack + (ch_num * atkDfc); } //Dfc prefab.GetComponent <PlayerHP> ().dfc = prefab.GetComponent <PlayerHP> ().dfc + (ch_num * atkDfc); } } }