public void CreateEmpty() { if (stateTNT != StateTNT.Empty) { stateTNT = StateTNT.Empty; isMortal = true; DisabledEnableDelayDetonated(); aviable = false; } }
public void DisableDelayDetonate() { stateTNT = StateTNT.None; enableDelayDetonate = false; }
public void ActivatedDelayDetonate() { stateTNT = StateTNT.DelayDetonate; }
public void Detonate() { stateTNT = StateTNT.Detonated; }
public void ActivatedTimerDetonate() { stateTNT = StateTNT.InTimerDetonate; enableDelayDetonate = true; }
public void CreateEmpty() { stateTNT = StateTNT.Empty; isMortal = true; aviable = false; }