public override void LoadData(AnimationGraphView graphView, NodeAsset nodeAsset, Dictionary <NodeAsset, BaseNodeUI> nodeMap) { base.LoadData(graphView, nodeAsset, nodeMap); StateMachineNodeAsset = (StateMachineNodeAsset)nodeAsset; LoadDataWithCallback(graphView, nodeAsset, nodeMap, portAsset => GenerateStatePort(((StateMachineNodeInputPortAsset)portAsset).StateName)); }
public StateMachineNodeUI() : base() { StateMachineNodeAsset = new StateMachineNodeAsset { Data = new StateMachineNode() }; Button openEditorButton = new Button(() => { StateMachineEditor.OpenEditor(); StateMachineEditor.Editor.LoadStateMachine(this); }) { text = "Edit" }; mainContainer.Insert(1, openEditorButton); GenerateOutputPort(_portColor); }