예제 #1
0
        public bool TryExpandPanel()
        {
            StateLayer val = default(StateLayer);

            if (StateManager.TryGetLayer("PlayerUI", ref val) && val.GetChainEnd() == this)
            {
                StateManager.SetActiveInputLayer(val);
                PlayerNavRibbonState playerNavRibbonState = new PlayerNavRibbonState();
                val.GetChainRoot().SetChildState(playerNavRibbonState, 0);
                return(true);
            }
            return(false);
        }
예제 #2
0
        protected override IEnumerator Update()
        {
            yield return(m_ui.PlayEnterAnimation(GetWeaponsList()));

            StateLayer val = default(StateLayer);

            if (StateManager.TryGetLayer("PlayerUI", ref val))
            {
                m_subState = new DeckEditState();
                m_subState.OnCloseComplete += BackFromEditionState;
                val.GetChainEnd().SetChildState(m_subState, 0);
            }
        }
예제 #3
0
 private void OnBugReportClick()
 {
     if (BugReportState.isReady)
     {
         StateLayer defaultLayer = default(StateLayer);
         if (!StateManager.TryGetLayer("OptionUI", ref defaultLayer))
         {
             defaultLayer = StateManager.GetDefaultLayer();
         }
         StateManager.SetActiveInputLayer(defaultLayer);
         BugReportState bugReportState = new BugReportState();
         bugReportState.Initialize();
         defaultLayer.GetChainEnd().SetChildState(bugReportState, 0);
     }
 }
예제 #4
0
        private void OnOptions()
        {
            StateLayer val = default(StateLayer);

            if (StateManager.TryGetLayer("OptionUI", ref val))
            {
                StateManager.SetActiveInputLayer(val);
                UIManager.instance.NotifyLayerIndexChange();
                OptionState optionState = new OptionState
                {
                    onStateClosed = OnOptionsClosed
                };
                val.GetChainEnd().SetChildState(optionState, 0);
            }
            m_popupMenu.Close();
        }
예제 #5
0
        private void OnCloneRequest(int titleid, int desc)
        {
            PopupInfo  info;
            StateLayer val2 = default(StateLayer);

            if (DeckUtility.GetRemainingSlotsForWeapon(new DeckInfo(m_selectedSlot.DeckInfo).Weapon) > 0)
            {
                StateLayer val = default(StateLayer);
                if (StateManager.TryGetLayer("PlayerUI", ref val))
                {
                    ButtonData[] buttons = new ButtonData[2]
                    {
                        new ButtonData(48064, OnCloneConfirme),
                        new ButtonData(26918, OnCloneCanceld)
                    };
                    PopupInfoManager.ClearAllMessages();
                    StateContext chainEnd = val.GetChainEnd();
                    info = new PopupInfo
                    {
                        title          = titleid,
                        message        = desc,
                        buttons        = buttons,
                        selectedButton = 1,
                        style          = PopupStyle.Normal
                    };
                    PopupInfoManager.Show(chainEnd, info);
                }
            }
            else if (StateManager.TryGetLayer("PlayerUI", ref val2))
            {
                ButtonData[] buttons2 = new ButtonData[1]
                {
                    new ButtonData(27169, OnCloneCanceld)
                };
                PopupInfoManager.ClearAllMessages();
                StateContext chainEnd2 = val2.GetChainEnd();
                info = new PopupInfo
                {
                    title          = 4176,
                    message        = 52887,
                    buttons        = buttons2,
                    selectedButton = 1,
                    style          = PopupStyle.Normal
                };
                PopupInfoManager.Show(chainEnd2, info);
            }
        }
예제 #6
0
 private void OnBugReport()
 {
     if (BugReportState.isReady)
     {
         StateLayer defaultLayer = default(StateLayer);
         if (!StateManager.TryGetLayer("OptionUI", ref defaultLayer))
         {
             defaultLayer = StateManager.GetDefaultLayer();
         }
         StateManager.SetActiveInputLayer(defaultLayer);
         UIManager.instance.NotifyLayerIndexChange();
         BugReportState bugReportState = new BugReportState();
         bugReportState.Initialize();
         defaultLayer.GetChainEnd().SetChildState(bugReportState, 0);
         m_popupMenu.Close();
     }
 }
예제 #7
0
        private void OpenState(StateContext state)
        {
            m_havreMap.SetInteractable(value: false);
            StateLayer val  = default(StateLayer);
            StateLayer val2 = default(StateLayer);

            if (StateManager.TryGetLayer("OptionUI", ref val) && val.HasChildState() && val.GetChildState().HasChildState())
            {
                m_havreMap.SetInteractable(value: true);
            }
            else if (StateManager.TryGetLayer("PlayerUI", ref val2))
            {
                if (val2.HasChildState() && val2.GetChildState().HasChildState())
                {
                    m_havreMap.SetInteractable(value: true);
                    return;
                }
                StateManager.SetActiveInputLayer(val2);
                val2.GetChainEnd().SetChildState(state, 0);
            }
        }
예제 #8
0
 private void OnRemoveRequest()
 {
     if (!m_selectedSlot.Preconstructed)
     {
         ButtonData[] buttons = new ButtonData[2]
         {
             new ButtonData(9912, OnRemoveConfirm),
             new ButtonData(68421)
         };
         StateLayer val = default(StateLayer);
         if (StateManager.TryGetLayer("PlayerUI", ref val))
         {
             PopupInfoManager.ClearAllMessages();
             PopupInfoManager.Show(val.GetChainEnd(), new PopupInfo
             {
                 title          = 52822,
                 message        = 76361,
                 buttons        = buttons,
                 selectedButton = 1,
                 style          = PopupStyle.Error
             });
         }
     }
 }
예제 #9
0
 private void OnSave()
 {
     if (m_inAnimation)
     {
         return;
     }
     if (!m_selectedSlot.DeckInfo.IsValid() && m_wasValid)
     {
         ButtonData[] buttons = new ButtonData[2]
         {
             new ButtonData(75192, OnSaveConfirm),
             new ButtonData(38763)
         };
         StateLayer val = default(StateLayer);
         if (StateManager.TryGetLayer("PlayerUI", ref val))
         {
             PopupInfoManager.ClearAllMessages();
             PopupInfoManager.Show(val.GetChainEnd(), new PopupInfo
             {
                 title          = 56031,
                 message        = 57158,
                 buttons        = buttons,
                 selectedButton = 1,
                 style          = PopupStyle.Error
             });
         }
     }
     else if (!DeckUtility.DecksAreEqual(m_previousSlot?.DeckInfo, m_selectedSlot?.DeckInfo))
     {
         OnSaveConfirm();
     }
     else
     {
         OnExit();
     }
 }