GUIContent GetLayerLabel() { string label = currentLayer.GetType().Name; if (Application.isPlaying) { Type[] activeStateTypes = currentLayer.GetActiveStates().GetTypes(); string[] activeStateNames = new string[activeStateTypes.Length]; for (int j = 0; j < activeStateNames.Length; j++) { activeStateNames[j] = StateMachineUtility.FormatState(activeStateTypes[j], currentLayer); } label += " (" + activeStateNames.Concat(", ") + ")"; } return(label.ToGUIContent()); }
GUIContent GetLayerLabel(StateLayer layer) { string label = layer.GetType().Name; if (Application.isPlaying && PrefabUtility.GetPrefabType(machine) != PrefabType.Prefab) { IState[] activeStates = layer.GetActiveStates(); string[] activeStateNames = new string[activeStates.Length]; for (int i = 0; i < activeStateNames.Length; i++) { activeStateNames[i] = activeStates[i] is IStateLayer ? activeStates[i].GetType().Name.Split('.').Last() : StateMachineUtility.FormatState(activeStates[i].GetType(), layer); } label += " (" + activeStateNames.Concat(", ") + ")"; } return(label.ToGUIContent()); }
GUIContent GetLayerLabel(StateLayer layer) { string label = layer.GetType().Name; if (Application.isPlaying && PrefabUtility.GetPrefabType(machine) != PrefabType.Prefab) { IState[] activeStates = layer.GetActiveStates(); string[] activeStateNames = new string[activeStates.Length]; for (int i = 0; i < activeStateNames.Length; i++) activeStateNames[i] = activeStates[i] is IStateLayer ? activeStates[i].GetTypeName() : StateMachineUtility.FormatState(activeStates[i].GetType(), layer); label += " (" + activeStateNames.Concat(", ") + ")"; } return label.ToGUIContent(); }