private void OnStateChange(State state) { StateChangeHandler handler = StateChange; if (handler != null) { handler(state); } }
private void OnStateChange(State state) { state = DeFrobApiBreak(state); StateChangeHandler handler = StateChange; if (handler != null) { handler(state); } }
virtual protected void InitMember() { m_StopPrivilege = new System.Threading.ReaderWriterLock(); m_OMCAddresses = new Dictionary <string, string>(); m_OMCInfo = new Dictionary <string, string>(); LogReceived += new LogHandler(DBAdapterBase_LogReceived); StateChanged += new StateChangeHandler(DBAdapterBase_StateChanged); m_TimerMaintenance = new System.Timers.Timer(3540 * 1000); // 59分钟运行一次的维护定时器 m_TimerMaintenance.Elapsed += new System.Timers.ElapsedEventHandler(m_TimerMaintenance_Elapsed); }
/// <summary> /// Registers a handler to be called when state changes. The first handler added that matches /// will be the first handler to be called, but will not block any other handlers /// </summary> /// <param name="initialState">The possible initial state, or states if the enum is flags</param> /// <param name="endState">the possible end state, or states if the enum is flags</param> /// <param name="handler">the handler to execute</param> /// <param name="isStateEntry">Whether or not this represents an entry into a state, or an exit from a state. /// All state handlers which represent a state Exit will run before any which represent a state Entry</param> public void registerStateTransitionHandler(T initialState, T endState, Action <ParamType> handler, StateChangeExecutionOrder executionOrder) { var newHandler = new StateChangeHandler { fromState = initialState, toState = endState, handler = handler, executionOrder = executionOrder }; stateChangeHandlers = stateChangeHandlers.Append(newHandler); }
/// <summary> /// Hides the slideout navigation menu. /// </summary> public void CloseMenu(bool animate = true) { if (!IsOpen) { return; } MenuAreaController.View.EndEditing(true); var view = _contentAreaView; #if __UNIFIED__ Action animation; Action finished; #else NSAction animation; NSAction finished; #endif animation = () => { view.Frame = new RectangleF(0, 0, view.Frame.Width, view.Frame.Height); MenuAreaController.View.Frame = new RectangleF(-MenuWidth, 0, MenuAreaController.View.Frame.Width, MenuAreaController.View.Frame.Height); _shadownOverlayContent.Alpha = 0.0f; _shadownOverlayMenu.Alpha = 1.0f; }; // Action animationSh = () => { }; // animationSh (); finished = () => { if (view.Subviews.Length > 0) { view.Subviews[0].UserInteractionEnabled = true; } view.RemoveGestureRecognizer(_tapGesture); _isOpen = false; if (StateChangeHandler != null) { StateChangeHandler.Invoke(this, _isOpen); } }; if (animate) { UIView.Animate(_slideSpeed, 0, UIViewAnimationOptions.CurveEaseInOut, animation, finished); } else { // fire the animation results manually animation(); finished(); } HideShadow(); }
/// <summary> /// Contructor. /// </summary> /// <param name="rootViewController"> /// The view controller that the Sidebar is being added to. /// </param> /// <param name="contentViewController"> /// The view controller for the content area. /// </param> /// <param name="navigationViewController"> /// The view controller for the side menu. /// </param> public SidebarController( UIViewController rootViewController, UIViewController contentViewController, UIViewController menuViewController) { _sidebar = new Sidebar(rootViewController, contentViewController, menuViewController); _sidebar.StateChangeHandler += (sender, e) => { if (StateChangeHandler != null) { StateChangeHandler.Invoke(sender, e); } }; ChangeMenuView(menuViewController); ChangeContentView(contentViewController); AttachSidebarControllerToRootController(rootViewController); }
/// <summary> /// Shows the slideout navigation menu. /// </summary> public void OpenMenu() { if (IsOpen) { return; } ShowShadow(5); var view = _contentAreaView; view.EndEditing(true); UIView.Animate( _slideSpeed, 0, UIViewAnimationOptions.CurveEaseInOut, () => { _shadownOverlayContent.Alpha = 0.7f; _shadownOverlayMenu.Alpha = 0.0f; if (MenuLocation == MenuLocations.Right) { view.Frame = new RectangleF(-MenuWidth, 0, view.Frame.Width, view.Frame.Height); } else if (MenuLocation == MenuLocations.Left) { view.Frame = new RectangleF(MenuWidth, 0, view.Frame.Width, view.Frame.Height); MenuAreaController.View.Frame = new RectangleF(0, 0, MenuAreaController.View.Frame.Width, MenuAreaController.View.Frame.Height); } }, () => { if (view.Subviews.Length > 0) { view.Subviews[0].UserInteractionEnabled = false; } view.AddGestureRecognizer(_tapGesture); _isOpen = true; if (StateChangeHandler != null) { StateChangeHandler.Invoke(this, _isOpen); } }); }
public void SwtichMap(ulong areaId, Vector3 worldPos) { StateChangeHandler.HandleChangeState(); DropHandler.HandleSyncDrop(); SkillBroadCastRPCNet.Handle(); LoadingPanelParamere loadingPanelParamere = MessageSingleton.Get <LoadingPanelParamere>(); loadingPanelParamere.OnShown = () => { GameplayProxy gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy; if (gameplayProxy != null) { GameplayManager.Instance.Clear(); gameplayProxy.SetCurrentAreaUid(areaId); Vector3 gameWorldPos = gameplayProxy.WorldPositionToServerAreaOffsetPosition(worldPos); Map.MapManager.GetInstance().SetPlayerPosition(worldPos, gameWorldPos); } OnSwitchMapLoadingPanelShown(); }; UIManager.Instance.OpenPanel(UIPanel.LoadingSecondPanel, loadingPanelParamere); CfgEternityProxy cfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy; uint lastGamingMapId = cfgEternityProxy.GetLastGamingMapId(); uint gamingMapId = cfgEternityProxy.GetCurrentGamingMapId(); if (lastGamingMapId != Map.Constants.NOTSET_MAP_UID) { int lastMapType = cfgEternityProxy.GetMapByKey(lastGamingMapId).Value.GamingType; int mapType = cfgEternityProxy.GetMapByKey(gamingMapId).Value.GamingType; if (lastMapType == 4 && mapType == 4) { WwiseUtil.PlaySound(WwiseManager.voiceComboID, WwiseMusicSpecialType.SpecialType_Voice_StartCrossingTheGate, WwiseMusicPalce.Palce_1st, false, null); } } }
public void AddOnChange(StateChangeHandler func) { stateChangeEvent += func; }
internal void SetIdAndListener(int id, StateChangeHandler stateListener) { this.id = id; this.stateListener = stateListener; }
/// <param name="reportCompletion">Fired when an action finishes, be it due to cancelation or natural completion</param> /// <param name="stateChanged">Fired when an action starts and when it finishes</param> public CancellableActionRunner(CompletionHandler reportCompletion, StateChangeHandler stateChanged) { this.reportCompletion = reportCompletion ?? throw new ArgumentNullException(nameof(reportCompletion)); this.stateChanged = stateChanged ?? throw new ArgumentNullException(nameof(stateChanged)); }
protected override void Initialize() { gameState = GameState.Menu; //set the initial gamestate Camera.Initialize( //initialize the camera DEFAULT_WINDOWED_WIDTH, DEFAULT_WINDOWED_HEIGHT, LevelManager.Levels[0].WorldSizeX, LevelManager.Levels[0].WorldSizeY); Camera.Position = Vector2.Zero; GameUI = new Dictionary<string, UIBase>(); MenuUI = new Dictionary<string, UIBase>(); UpgradeUI = new Dictionary<string, UIBase>(); HelpUI = new Dictionary<string, UIBase>(); OnStateChange += new StateChangeHandler(handleSwitching); base.Initialize(); }