private void OnReturnBtnClick() { Hide(); StartGameWindow window = WindowManager.Singleton.ShowWindow <StartGameWindow>(UIWindowType.START_GAME_WINDOW); window.SetContent(); }
// Use this for initialization void Start() { InitAll(); StartGameWindow startGameWindow = WindowManager.Singleton.ShowWindow <StartGameWindow>(UIWindowType.START_GAME_WINDOW); startGameWindow.SetContent(); }
public void Start() { startGameWindow = UIManager.Instance.GetWindow <StartGameWindow>(); settingsWindow = UIManager.Instance.GetWindow <SettingsWindow>(); tutorialWindow = UIManager.Instance.GetWindow <TutorialWindow>(); startGameWindow.OnOpen += ChangeCurrentWindow; settingsWindow.OnOpen += ChangeCurrentWindow; tutorialWindow.OnOpen += ChangeCurrentWindow; }
void newGame(object sender, ExecutedRoutedEventArgs e) { StartGameWindow startGameWindow = new StartGameWindow(); startGameWindow.Owner = this; bool? result = startGameWindow.ShowDialog(); if (result.HasValue && result.Value) { MessageBox.Show("TODO: Start new game."); } e.Handled = true; }