예제 #1
0
 void World_ObjectListChanged(object sender, StardewModdingAPI.Events.ObjectListChangedEventArgs e)
 {
     if (e.Added.Any())
     {
         PathFinder.ResetCachedTiles(e.Location);
     }
 }
예제 #2
0
 private void World_ObjectListChanged(object sender, StardewModdingAPI.Events.ObjectListChangedEventArgs e)
 {
     if (e.Added != null)
     {
     }
     else if (e.Removed != null)
     {
     }
 }
예제 #3
0
 private void World_ObjectListChanged(object sender, StardewModdingAPI.Events.ObjectListChangedEventArgs e)
 {
     FindSeedMakers();
 }
예제 #4
0
 private void OnObjectListChanged(object sender, StardewModdingAPI.Events.ObjectListChangedEventArgs e)
 {
     LogDebug($"Object list changed at {e.Location.Name}");
     GrabAtLocation(e.Location);
 }