public void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { if (Game1.player == null) { return; } if (Game1.player.currentLocation != null) { Game1.showGlobalMessage(Game1.player.currentLocation.name); } }
private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { CoreMonitor.Log("LOCATION CHANGED!"); CoreMonitor.Log(Game1.player.currentLocation.name); foreach (var v in Game1.player.currentLocation.warps) { string s = "X: " + Convert.ToString(v.X) + " Y: " + Convert.ToString(v.Y) + " TargetX: " + Convert.ToString(v.TargetX) + " TargetY: " + Convert.ToString(v.TargetY) + " TargetLocationName: " + Convert.ToString(v.TargetName); CoreMonitor.Log(s); //warpGoals.Add(v); Disabled for now } //GameLocation loc=Game1.getLocationFromName("location name") // }
/// <summary> /// Raised when the player changes locations. This should determine the next song to play. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { musicManager.selectMusic(SongSpecifics.getCurrentConditionalString()); }
private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { }
private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e) { // Game1.showGlobalMessage(Game1.player.currentLocation.name); }