Beispiel #1
0
 public void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
 {
     if (Game1.player == null)
     {
         return;
     }
     if (Game1.player.currentLocation != null)
     {
         Game1.showGlobalMessage(Game1.player.currentLocation.name);
     }
 }
Beispiel #2
0
 private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
 {
     CoreMonitor.Log("LOCATION CHANGED!");
     CoreMonitor.Log(Game1.player.currentLocation.name);
     foreach (var v in Game1.player.currentLocation.warps)
     {
         string s = "X: " + Convert.ToString(v.X) + " Y: " + Convert.ToString(v.Y) + " TargetX: " + Convert.ToString(v.TargetX) + " TargetY: " + Convert.ToString(v.TargetY) + " TargetLocationName: " + Convert.ToString(v.TargetName);
         CoreMonitor.Log(s);
         //warpGoals.Add(v); Disabled for now
     }
     //GameLocation loc=Game1.getLocationFromName("location name")
     //
 }
 /// <summary>
 /// Raised when the player changes locations. This should determine the next song to play.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
 {
     musicManager.selectMusic(SongSpecifics.getCurrentConditionalString());
 }
Beispiel #4
0
 private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
 {
 }
Beispiel #5
0
 private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
 {
     //  Game1.showGlobalMessage(Game1.player.currentLocation.name);
 }