static void Main(string[] args) { // Concrete Builder StandardMazeBuilder builder = new StandardMazeBuilder(); // Director MazeGame game = new MazeGame(); game.CreateMaze(builder); // Getting product ... Maze maze = builder.GetMaze(); // Concrete Builder CountingMazeBuilder builderCount = new CountingMazeBuilder(); // Director MazeGame gameCount = new MazeGame(); gameCount.CreateMaze(builderCount); int rooms; int doors; builderCount.GetCounts(out rooms, out doors); Console.WriteLine("The maze has {0} rooms and {1} doors.", rooms, doors); }
public void CreateMaze() { Maze maze; MazeGame game = new MazeGame(); StandardMazeBuilder builder = new StandardMazeBuilder(); game.CreateComplexMaze(builder); maze = builder.GetMaze(); }
public void BuildMaze_StandardBuilder_ActuallyCreates() { var builder = new StandardMazeBuilder(); var game = new MazeGame(); var maze = game.CreateMaze(builder); maze.Should().NotBeNull(); maze.GetRoom(1).Should().NotBeNull(); maze.GetRoom(2).Should().NotBeNull(); maze.GetRoom(1)[Direction.East].Should().BeOfType <Door>(); }
public void CreateStandartMazeGameBuilder() { MazeGame game = new MazeGame(); MazeBuilder builder; Maze maze; // Configure standard maze builder builder = new StandardMazeBuilder(); maze = game.CreateMazeBuilder(builder); Assert.IsNotNull(maze.RoomNo(1)); Assert.IsNotNull(maze.RoomNo(2)); }
static void Main(string[] args) { MazeBuilder builder = new StandardMazeBuilder(); MazeGame game = new MazeGame(); Maze maze = game.CreateMaseByBuilder(builder); CountingMazeBuilder CountingBuilder = new CountingMazeBuilder(); game.CreateMaseByBuilder(CountingBuilder); int roomCount; int doorCount; CountingBuilder.GetCounts(out roomCount, out doorCount); Console.WriteLine("RoomCount: {0}\nDoorCount: {1}", roomCount, doorCount); }
public void Setup() { SetOrReset(); mazeBuilder = new StandardMazeBuilder(); maze = mazeGame.CreateMaze(mazeBuilder); }
public void Setup() { SetOrReset(); mazeBuilder = new StandardMazeBuilder(); }